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    Wednesday, March 31, 2021

    Anno Balancing my OCD and desire for realism

    Anno Balancing my OCD and desire for realism


    Balancing my OCD and desire for realism

    Posted: 31 Mar 2021 05:43 AM PDT

    What have I done...

    Posted: 31 Mar 2021 06:15 AM PDT

    The local giant came to wreak havoc on the citizens..

    Posted: 30 Mar 2021 09:04 PM PDT

    That's a sizeable human being.

    Posted: 31 Mar 2021 11:37 AM PDT

    Happy 23rd Anniversary, Anno. Come share your memories with us :)

    Posted: 31 Mar 2021 12:06 PM PDT

    Mod - Shave Feras

    Posted: 31 Mar 2021 08:26 AM PDT

    Got kinda bored spamming Feras for his 50% improvement because he's the best available third slot, typically doing better than the world fair items specific for the industry I'm looking to improve. This drops him to 40% and boosts any Epic world fair items that were 40% to 60%. Most of those seemed to have a Rare item at 35% so they weren't feeling very epic to begin with.

    Items with boosts right now are

    • Angelic antrax vaccine
    • Maimer of Mustelids
    • Teutonic technical secateurs (wasn't sure about this because it's already useful with the forest density)
    • Patent steel seed drill
    • Fine handheld power auger
    • The watchmaker's loupe
    • Long range bottom trawl
    • Mickelton's hydraulic compacting press
    • The Cutting Edge
    • Lovelyman's grinding machine
    • Simmon's electrifying elevator (kinda felt like this one should also provide electricity, you know with the name and all, but didn't go that route)
    • The hopedale loop
    • Oriel's automatic blowing machine

    Using the standard mod loader just move the mod into your mod folder with the others. https://github.com/phil-scott-78/shave-feras

    Just a proof of concept. Should work on existing maps, Feras will just be a bit less persuasive.

    submitted by /u/enkafan
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    come back for "some" hours ...

    Posted: 30 Mar 2021 01:17 PM PDT

    The journey to 2,000,000 population, 150hrs game time.

    Posted: 31 Mar 2021 11:48 AM PDT

    City Lights bug

    Posted: 31 Mar 2021 07:04 AM PDT

    I encountered a problem, that as of recently, the street lamps from the DLC don't "shine" anymore at night. Anyone else has noticed that?

    submitted by /u/Rubanski
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    ♫♪ride a white swan♪♫

    Posted: 30 Mar 2021 07:37 PM PDT

    Trade route duration

    Posted: 31 Mar 2021 03:47 AM PDT

    Is there a way to see how long a selfmade trade route takes for 1 round ? Or is there a mod that shows the duration ?

    submitted by /u/Poetiker
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    Where on Earth is this button? I can't find it...

    Posted: 30 Mar 2021 02:18 PM PDT

    Toggle For Ships In Trade Window Doesn't Work

    Posted: 31 Mar 2021 02:21 AM PDT

    Hi,

    So I have noticed, whenever I am making or changing trade routes, no ships ever show up in anything other than All Ships. I can have a brand new ships sitting there doing nothing and it just won't show up under Available Ships, the region or Idle Ships, those categories are always empty no matter how many ships of the right type have have doing nothing.

    And yes I have checked to make sure they are assigned to a trade route and just on pause, they are ships that have nothing to do, nothing assigned to them.

    submitted by /u/Nienna000
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    Can't see active trade amounts in log

    Posted: 30 Mar 2021 09:09 PM PDT

    Can't see active trade amounts in log

    Been trading potatoes with Eli Bleakworth and Sails (don't have coal yet) with Sir Archibald, and the log only shows me the offload amount of each item, not the cash amount earned. Is this normal? And does it mean I'm not making anything?

    https://preview.redd.it/4doka96igaq61.png?width=655&format=png&auto=webp&s=86f7afe59b87a3f8cb70e01c1f7e18aa14bd45e0

    submitted by /u/Blongata
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    Hey guys i have finally decided to buy a dlc for the game so which one would u suggest and yeah

    Posted: 30 Mar 2021 01:30 PM PDT

    R5 : thanks for help

    submitted by /u/Relevant_Guard4204
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    Trade route bug

    Posted: 30 Mar 2021 03:50 PM PDT

    Hello everyone,

    so today I was playing Anno 1800 with a few friends. We all bought the season 1 pass this morning and loaded it into a savefile on which we had already played for some time.

    A friend got an island from the only expanding NPC in the game but deleted the trading post so that I could settle the island instead.

    I set this island up as a production/farmer island so there were a lot of trade routes going to my other islands.

    Many of those trade routes were bugged though, they ended somewhere in the water, all near to each other, miles away from that island.

    When I added, deleted or moved additional "trading posts" (dunno the correct term in english) the spots where the trading routes ended moved as well, kinda as if the island was actually down there.

    Trade Route in Water

    Actual Island (compare minimap)

    When the ships got there they just waited for quite some time (maybe forever, idk I was frantically deleting trade routes to fix that shit).

    I did not try to delete the trading post there since I had already built up a considerable industry before noticing

    It was always the node for that island that was buggy, independent from which island the other node corresponded to.

    Do you guys have any idea what the problem is?

    submitted by /u/IAmA_Crocodile
    [link] [comments]

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