Anno Algorithm to optimize the population of a skyscraper layout on Anno 1800 |
- Algorithm to optimize the population of a skyscraper layout on Anno 1800
- Question for 1602AD players: What's the best the AI has ever done on your games?
- Anno 2205 trade routes.
Algorithm to optimize the population of a skyscraper layout on Anno 1800 Posted: 25 Oct 2021 07:20 AM PDT
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Question for 1602AD players: What's the best the AI has ever done on your games? Posted: 25 Oct 2021 05:31 AM PDT As per title. Without editor intervention, what's the best the AI has ever done? I don't remember them ever getting more than about 1500 inhabitants in their main city, no matter howmuch I assisted them (selling food and consumer items on main island, and tools and such on sattelite islands). I'm in one game of Continent right now where the AI has almost 1900 inhabitants, and enough Aristocrat houses to build a palace, but he seems he won't? [link] [comments] | ||
Posted: 24 Oct 2021 06:36 PM PDT Am I the only one who thinks the way Anno 2205 handled trading (toggling until demand is met) rather than trying to figure out how many ships are needed to move product constantly was superior? [link] [comments] |
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