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    Anno /r/anno Questions Thread – December 03, 2021

    Anno /r/anno Questions Thread – December 03, 2021


    /r/anno Questions Thread – December 03, 2021

    Posted: 02 Dec 2021 06:00 PM PST

    Hi r/anno, welcome to our Weekly Questions thread!

    This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead!

    Finally, have a look at the Community Resource Megathread!

    submitted by /u/AutoModerator
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    Just a heads up Anno 1404 for free starting Dec 6

    Posted: 03 Dec 2021 07:51 PM PST

    It's not because a city isn't a megalopolis than it can't shine

    Posted: 04 Dec 2021 08:20 AM PST

    Anno 1800 upgradable public buildings

    Posted: 04 Dec 2021 02:52 AM PST

    Something I've really been wishing for is to have upgradable public buildings. Foremost the fire station and police station that really just don't fit aesthetically once you get to Investors and beyond, but also maybe an upgraded theatre etc. that has slightly increased range?!

    To add some complexity the upgraded fire station(T2) could be a main station that you can only upgrade, if there are 3 other Tier1 fire stations connected to it (in range by road or radius). Once you have your network of a central Tier2 station and smaller satellite stations their range might be increased further and any small gaps in their range might be filled in? What about having a single slot in the main station for fire/police related specialists? That way they might get some use as its not really worth it to use up a slot in a town hall for them.

    What do you think?

    submitted by /u/sed615
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    Anno Designer Update version 9.2

    Posted: 04 Dec 2021 05:23 AM PST

    We have updated our Anno Designer to version 9.2

    You can download this through the auto-updater of the tool, or through https://github.com/AnnoDesigner/anno-designer/releases/edit/AnnoDesignerv9.2

    NOTE:

    If you have downloaded the Pre-Release 9.2, then download this new version also, because we fixed some bugs we walked into..

    Changes/Fixes:

    * Added support for a blocking tile (#374)

    * Added layout version to exported image (#332)

    * Added support for spanish language (#348)

    * Blocked harbor area can now be shown on canvas (#323)

    * More options to manage recent files (#369)

    * Added check for unsaved changes (#218)

    * Implemented new overlay to show panorama level of skyscrapers (#360)

    * Added version information of colors and localization to preferences (#344)

    * Updated included presets to 4.0

    ** Added `Pedestrian Zone Pack DLC`

    ** Fixed missing influence radius for:

    *** Iron Tower (`Tourist Season DLC` #351)

    *** Harbor Master Office

    *** Repair Cranes

    ** Fixed Enbesa `Salt Works` icon

    ** Fixed wrong measurement of `Palace Wing - Gate` (Anno 1800)

    * Fixed crash when exporting image with selection (#371)

    * Fixed rotation of currently selected objects not working (#362)

    * Disabled access key for recent file paths in menu (#368)

    * Fixed missing rendering of influence range when selecting/placing buildings (#370)

    * Fixed rendering when deleting object (#364)

    * Fixed crash when exporting a layout that wasn't normalized before the export (#341)

    * Fixed an issue with checking for a pre-release of the app (#382)

    * Updated Polish translations

    * Several performance improvements

    RegardsAnno Designer DevTeam

    submitted by /u/Sting_McRay
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    Comparision of the Size of the UI of Anno 1404 and the 1404HE. Both 2560x1440

    Posted: 04 Dec 2021 08:22 AM PST

    a few screenshots of my farmlands

    Posted: 04 Dec 2021 06:30 AM PST

    Defeated for no apparent reason in Anno 1800

    Posted: 04 Dec 2021 07:04 AM PST

    Hi all,

    I'm about 30 hours into a campaign game. I've completed the campaign, and it's now merged into sandbox mode. I don't have any victory conditions set.

    Anyway, my game is suddenly ending at the Defeat screen for no apparent reason. From what I've read so far, this is usually something to do with automated trades and the balance going way down into the red. That doesn't seem to be the case here though, as the few trades I have set up are all for pretty low-value goods. Also, the balance doesn't appear to go into the red - I just get sent straight to the defeat screen without warning.

    This has never happened until this particular game. Really hoping someone can glean some light on this!

    submitted by /u/Alezhi
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    I wish there was a way to overlay premade layouts

    Posted: 03 Dec 2021 11:46 AM PST

    Like being able to preplan or share layouts and be able to import the ghosted blueprint into your game and place the whole thing at once.

    It's my dream.

    submitted by /u/Arthur-reborn
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    Join us Monday, Dec 6th at 5pm CET for your first look at Game Update 13

    Posted: 03 Dec 2021 04:17 AM PST

    Conditional transport

    Posted: 03 Dec 2021 10:15 PM PST

    How do you deal when setting up trade routes with stocks that should be maintained at a certain level but which are precious and can't be sent in overflow. I know it might sounds bizarre for most of you, but in some games resources are scarce. For example guns, I would like to maintain a stockpile of 50 guns on a island, but if I start sending 10 per trip, I'll soon reach 100, 150 etc. and I'll deplete too fast what's more my initial island.

    Ideally, a trade route that check the stock at destination before loading good would be nice, but I guess that's not going to happens.

    So I was considering a double route, one ship drop items, another in reverse direction, take it and bring it back. By setting up minimum stocks on the target island, I can remove the extra while leaving the stock I want in place.

    Sounds a lot, doubling ships, but that would be probably something like one clipper perhaps per island, given I'm speaking of very specific goods.

    Any other idea?

    submitted by /u/PocusFR
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    Anno 1800 to the Iron tower and scholars, how much does it actually boost you

    Posted: 03 Dec 2021 11:16 AM PST

    Catch my latest Anno 1800 guide to is using the iron tower on your scholars worth it and how much more population and research points do you get

    https://youtu.be/pgTnsjv7F40

    I hope you enjoy

    submitted by /u/itroo
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    What are the point of charter vessels?

    Posted: 03 Dec 2021 11:48 AM PST

    I have a few hundred hours in anno 1800 and I still can't figure out a case use for these. It just seems easier to build and operate my own ships.

    submitted by /u/Arthur-reborn
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    why can't we control the weather?

    Posted: 03 Dec 2021 08:01 AM PST

    like the time of day that we can control. i like to play in the rain, but it's rare

    wtf anno team

    submitted by /u/CoppoCat44
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    Is there a mod for Autumn colors in the Old World?

    Posted: 02 Dec 2021 10:02 PM PST

    Title, basically.

    I really love Autumn Colors in my city builders/tycoon games, so I was curious if there was a mod for it in Anno. I skimmed through the Nexus and didn't see one, does such a mod exist?

    submitted by /u/WilhelmWulf
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    Issue with an early Enbessan quest

    Posted: 03 Dec 2021 12:39 AM PST

    I don't have the exact names, as I'm not before my playing computer. That's an early quest where you must help a literate young man enters the library and the elder there tell you to click on the biggest building. I clicked on each of them in sequence and nothing happens.

    Can someone points me on the correct building so I'm at least sure it is the one I should click on. I know that sometimes these quests can be bugged, I got the same issue with the 5 animals towers quest.

    thanks

    submitted by /u/Lorelei_of_the_Rhine
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    So I downloaded that layout makes for 1404

    Posted: 03 Dec 2021 02:35 AM PST

    ...how do you look at those premade layouts? And where can you find more?

    submitted by /u/BlackViperMWG
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