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    Anno [Upcoming Mod] New Horizons - Entering Asia: New Screenshots and a Story

    Anno [Upcoming Mod] New Horizons - Entering Asia: New Screenshots and a Story


    [Upcoming Mod] New Horizons - Entering Asia: New Screenshots and a Story

    Posted: 02 Jan 2022 12:11 PM PST

    [Upcoming Mod] New Horizons - Entering Asia: New Screenshots and a Story

    So, it's been a while since the last update post, and since it's a new year, I figured it might be time for another big one - Repeating my standard phrase, this mod is of course still in development, and even if it goes silent for a while (as it has for the past 10 months I am deeply sorry), if you don't hear anything else from us, it's still being made!

    Be aware that everything in this post resembles the current state of development and may or may not be changed in the future.

    This time, I'd like to introduce you to the Nongmin Tier and the new Investors, jumping to the Eastern Trade Agency in the second part.

    Starting the new region in Asia

    Starting off with a little city of around 1.7k Investors, a new region set in Asia will become accessible to you: Eastern Atoll. The Investors have a new need for Exclusive Food made from black pepper and caviar, which will replace Chocolate in the Basic Needs (with chocolate being moved to luxury goods).

    Our city is in desperate need of the finest and most expensive food you can find on earth.

    Starting our Settlement in the Eastern Atoll, we begin supplying our residents with Sushi and Tea, fishing for sturgeon and algae, while also planting rice farms.

    First of all, a few of you will notice the field system is different in Asia: like in Anno 1701, you can freely build 1x1 fields, but only in a small radius. The overall amount of fields is much lower compared to other regions (68 for Hemp, 72 for rice, 60 for Ume), but you will need more farms.

    The Asian Region also offers many different fertilities and resources, with already five being needed for the Nongmin tier, which means that we probably need to settle a second island to harvest Black Pepper.

    Our little secondary island in Eastern Atoll (RIP Island bar, you are missed!)

    On our main island, we supplement the sturgeon fish production for sushi with additional sturgeon fisheries to export sturgeon to the old world.

    A full exclusive food production chain (Pepper mill, caviar workshop and Fine Food Kitchen) is joining the canned food.

    to transport peppercorns between two islands, we can build Junks in the Eastern Atoll session. They are also coming with a permanent pirate flag and a few guns.

    The Eastern Trade Agency

    Now, the session also comes with it's own trading NPC. You will meet Mr. James Goodwill who is running the remnants of the Eastern Trade Agency, which was once the unrivaled ruler of trade exports to the Eastern Empire, now operating from an illegal hidden base since the Queen dismantled the organization.

    James Goodwill is, to put it mildly, just a businessman, doing business. As long as you do not ask where he gets his deliveries, or where he is taking them, all is fine. He has a deep network of underground contacts which he offers to your corporation in exchange for protection from the Queen.

    After reaching the Gongren tier, you will be able to bring goods of five types into his storage: Medicine, Valuables, Luxury, Weapons and Alcohol. (Before you ask: You can see all of this ingame!)

    Valuables and Medicine are new goods, only obtainable through becoming a pirate and intercepting royal convois. The other three categories can be filled by bringing multiple types of goods: I.e. all Cannons, advanced Weapons and dynamite count as weapons.

    Some of them will sink, but it's a sacrifice I am willing to make. Give me that medicine!

    As soon as we approach the island with 10 tons of medicine (obtained in fiery but mostly peaceful negotiations), James Goodwill will ask to put them into his storage.

    Medicine has been added to the island storage of Omega Haven

    Once you reached a certain amount, you will be asked to smuggle these goods to a buyer in exchange for high amounts of credits.

    Also, if you finish this delivery, you will get E.T.A. Crafting Permits, which can be used for crafting items at the Crafting Workshop on Omega Haven, including fertility, custom's duty (5 tons of a product extra per passive trade) for Asian End products, military items and many more.

    A new set of military items: Heavy AP shells, armor plating, torpedo belt, improved dispersion, turbine engines. Whatever your steam ships need can be found here.

    When will all of this come out?

    Well, as always, we still cannot name exact release dates since this is a free time project. Time available can (and also has in the past) change(d) unexpectedly. What I can tell you is that since announcement in february 2020, we have come a really long way, basically building an entire ingame region plus an extra population tier from scratch in a game which we had to reverse engineer and which also required to write custom tools for modding.

    Apart from endless lines of XML code, to this date, we also created are more than a hundred new graphics assets, often assembled using, but not limited to preexisting material, but also many assets that were created completely custom. Right now, the project board tells me that there are about six or seven buildings left until most of the mod is fully playable (that however does not mean it is fully finished). Regardless, this will be huge milestone in the projects development. The next step will be finetuning the project, adding smaller things like visual feedback (to this day, the eastern atoll is inhabited by new world people, at least on the street), sounds, quests, items, balancing, etc. etc. etc. you know the deal.

    As we reach that phase, you can expect to see an increase in posts and content about the mod.

    Will this come out before Season 4 is over?

    No, it will not. Updating the mod has been, uhh, challenging. Sometimes, a game update came around a corner and added a good that was previously in the mod, which then needed to be replaced, this happened with lemonade and typewriters, just to name two examples. Not a big deal, but it would break pretty much any savegame for sure.

    Previous update posts

    In case you want to see the occasional screenshot from this and many other (unrelated) mods the wonderful people at the modcorner are working on, I recommend joining our Anno 1800 Modcorner discord and checking out the Show-Your-Work section :)

    Thank you all for reading and have a happy new year!

    submitted by /u/taubenangriff
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    Crashing after reaching investors

    Posted: 03 Jan 2022 02:29 AM PST

    So since yesterday my Anno 1800 game has been crashing about 1-5 minutes after upgrading some residents to investors.

    I've verified and repaired game files. I have disabled some mods. Deleted shader cache. I tried DX11 and DX12.

    I tried loading an older save, before investors, that one went on fine, until I upgraded to investors and then it crashed, I've replicated it.

    I only use the spice it up modpack.

    Anyone got any idea what might cause this?

    EDIT;

    So thanks to some comments, I checked the forum on Nexusmods, since 26th December people have had this issue with Spice it Up, and is caused by Enbesa Trader, turning that off fixes this issue.

    submitted by /u/10LBegoist
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    Reduced needs items

    Posted: 03 Jan 2022 06:15 AM PST

    I have a question regarding items that reduce needs by a certain percentage: It used to that these items would fill up the needs bar a bit depending on how much the item provides. But this doesnt seem to be the case anymore? Can someone confirm this? (Easy way to check is in the artic with nates darling kettle)

    submitted by /u/lordfil
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    Why is modding weak (few) for Anno 1800 or are they somewhere else other than Nexusmods?

    Posted: 03 Jan 2022 04:34 AM PST

    Is it a game limitation or it's just unpopular for this game? I'm coming from City Skylines, while they are vastly different, it would be nice to see some more mods for Anno 1800.

    submitted by /u/Adonis_X
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    Did Anno 1800 Iron Tower got inspired on this Design?

    Posted: 02 Jan 2022 05:00 AM PST

    Anno 1800 two copies from two stores

    Posted: 03 Jan 2022 12:19 AM PST

    Hello everyone i bought anno 1800 gold edition on uplay long time ago now epic has an incredible offer with all season pass so i bought it again and downloaded the game through epic without deleting the old one ( on Uplay ) when i launch the game it starts with all dlc and with my progress the question is can i delete the old game files because it's taking 68gb or should i keep both ?

    submitted by /u/HMZ_90
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    Arabic Localization for Anno series

    Posted: 03 Jan 2022 02:26 AM PST

    Hello Ubisoft/Anno community, I don't know if this is the right place to talk about this but.. I'm just wondering why there is no Arabic language in the Anno series.
    I mean really why? We live abroad and I decided to help my little sister to learn Arabic through games and the first game that came to my mind was Anno, I played the old versions of Anno and I really enjoyed them as a kid and I know that older versions dosen't have Arabic as a language option so I decided to buy anno 1800 but I was surprised that there is no Arabic language either. I mean I can't understand why such a great game doesn't support the Arabic language, what is the point of this? Please Ubisoft add the Arabic language to the next Anno versions.

    submitted by /u/Rias0
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    End of game in Anno 1800 is extremely unsatisfying.

    Posted: 02 Jan 2022 09:11 AM PST

    It's just a screen that says victory or defeated? Nothing else? No statistics of the match? Can't see the map anymore? I don't even know who won and how? No „just…one…more…round…"? Nothing? Just „Game's over, piss off"?

    Just had a game on normal settings but with 3 monuments as winning condition. One AI already got destroyed, one only had some small islands and the third had no island left in the old and the new world and suddenly the game is over and I lost. To whom? How could any of these two AIs build 3 monuments before I even started my first? I'll never know because the game refuses to tell me anything about it.

    In a previous game against a friend and two AIs with all win conditions active I suddenly won. I didn't even know how, I guess it was the amount of money I had. It's ridiculous that even the winner doesn't know how he won. It's just over. Really unsatisfying.

    submitted by /u/Kinc4id
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    Crown Falls blueprint/layout

    Posted: 02 Jan 2022 01:32 AM PST

    First of all a happy NY for everyone and hopefully you are all save and healthy!

    I'm new on this subreddit; bought anno 1800 a week ago and currently playing with 2 friends. We are currently building in the Old world, New world, passage and started yesterday to Crown Falls.

    Crown falls has such an immense island that I'm kinda overwhelmed. My buddies let me build that island since it will be my first time. So I'm kinda looking for tips/tricks/layouts, you name it, to build a beautiful city there. We are playing with all DLCs without mods.

    TL;DR Looking for tips, tricks, layouts, blueprint for a beautiful crown falls city.

    submitted by /u/PandaPewPewPew
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    Anno 1800 in russian

    Posted: 02 Jan 2022 11:14 AM PST

    I buyed long time ago the game in epic and I was playing it in spanish perfecltly with the game installed from epic (installing it from ubisoft launcher the game is in ru) but with the last update the game is imposible to launch it in any other language that russian or chinese. If I buy a row key can i redeem it? In that case I would have my DLCS?

    submitted by /u/Raugo
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    Anno 1701 History Edition performance improvements?

    Posted: 01 Jan 2022 09:07 PM PST

    I know this is an old game so there will be performance issues (I've heard people say that it only uses one core on modern machines) but I find it strange that 1404 runs like butter on my PC while 1701 struggles to maintain 15-20fps. What are some things I can do to improve performance without sacrificing graphics, because it is a surprisingly good looking game considering it came out 15 years ago.

    submitted by /u/Steel_Airship
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