Anno Questions Thread – October 25, 2019 |
- Questions Thread – October 25, 2019
- This corner of Crownfalls is almost done. I've still go a lot of island to go!
- Alabastra's Central Steelworks
- Harbour area of my capital city
- Welcome to New Elysium.
- What is there to play for after completing the World's Fair?
- The anarchist main quest.
- Oil Boosts
- Visitor Bug
- Returning Player Question
Questions Thread – October 25, 2019 Posted: 24 Oct 2019 06:06 PM PDT Hi /r/anno, welcome to our Weekly Questions thread! This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead! Finally, have a look at the Community Resource Megathread! [link] [comments] | ||
This corner of Crownfalls is almost done. I've still go a lot of island to go! Posted: 24 Oct 2019 11:41 PM PDT
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Alabastra's Central Steelworks Posted: 25 Oct 2019 05:32 AM PDT
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Harbour area of my capital city Posted: 25 Oct 2019 03:01 AM PDT
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Posted: 25 Oct 2019 06:53 AM PDT
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What is there to play for after completing the World's Fair? Posted: 25 Oct 2019 09:29 AM PDT What is your next objective? I guess I could work on the museum/zoo, but after that it's just multiplying existing productions so I could upgrade a couple more citizens, which doesnt sound that much fun [link] [comments] | ||
Posted: 25 Oct 2019 03:17 AM PDT Hi, I would like to know how to trigger the main quest and if the trainer (cheats) disables the anarchist quest. Thanks! [link] [comments] | ||
Posted: 25 Oct 2019 06:06 AM PDT What are the best items to boost oil production (refinery)?? I am playing with no incidents, so it is just about getting as much oil out of the ground as fast as possible. Hit me with your best ideas. [link] [comments] | ||
Posted: 25 Oct 2019 12:01 AM PDT
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Posted: 25 Oct 2019 02:19 AM PDT So hi. Due to some health issues i wasn't able to play since the anarchist dlc. So i missed quite a lot updates. Before i begin playing again, quick question. Did they finally made it so that you can "save" some goods from your own inter-island trading? Say i have 2 islands, and i import beer from island b to island a, but i want to keep some beer to island b for consumption. Back when i was still playing this wasn't possible unless you actually took the time to calculate how much beer would be produced by the time the ships made their rounds, and set the number of cargo to a lower amount. Did they change this? [link] [comments] |
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