• Breaking News

    Wednesday, January 15, 2020

    Anno 10 hours vs 100 hours of Anno

    Anno 10 hours vs 100 hours of Anno


    10 hours vs 100 hours of Anno

    Posted: 15 Jan 2020 09:04 AM PST

    Relics of the Expedition item of the Icebound Set will be obtainable in the next Game Update

    Posted: 15 Jan 2020 02:43 AM PST

    Crown Falls -- Complete!

    Posted: 15 Jan 2020 10:36 AM PST

    Crown Falls -- Complete!

    Sorry for spamming you guys, this will probably be my last post for a while. At least until I've made a video about the graphics of this game.

    I think I'm done on this project, I did what I wanted to achieve. I could expand the city further into the north, perhaps some farms and industry further along the top cliffs, but I also like that there is a good amount of nature left untouched on the landscape.

    https://preview.redd.it/v1ghvg4dkza41.jpg?width=3840&format=pjpg&auto=webp&s=8e70080306f52f62ab989cdd6f242fc5e10afed0

    https://preview.redd.it/phrcg90jkza41.jpg?width=3840&format=pjpg&auto=webp&s=0435b5f0d756e3688ecfd300faa828027328fdaf

    https://preview.redd.it/d2wf0i5dkza41.jpg?width=3840&format=pjpg&auto=webp&s=65975ecd15c45a6a22eaa6657ae4f2993cdc4f45

    https://preview.redd.it/xml5ji4dkza41.jpg?width=3840&format=pjpg&auto=webp&s=fb51f54544e064787456a0289e8673910ae82519

    https://preview.redd.it/due8ri4dkza41.jpg?width=3840&format=pjpg&auto=webp&s=f630ccf0934610bd35a74d73a7d47aae6561c5b9

    https://preview.redd.it/dma0r4egkza41.jpg?width=3840&format=pjpg&auto=webp&s=59bf5d8aba744cba383dbb0dd52035985ece70ec

    https://preview.redd.it/yprvt1dgkza41.jpg?width=3840&format=pjpg&auto=webp&s=8ecb70247eefea06e66e3e7f8f7776c4c2092c07

    https://preview.redd.it/iuckl3dgkza41.jpg?width=3840&format=pjpg&auto=webp&s=7ef35b752158f34cfa04d44b1267b021e7e95b7c

    https://preview.redd.it/l0g1b3dgkza41.jpg?width=3840&format=pjpg&auto=webp&s=685539a4fd5f2f6e960752bd4c300b6f4c3e4a2a

    https://preview.redd.it/sjtbx0dgkza41.jpg?width=3840&format=pjpg&auto=webp&s=b1673f69825e61fea27370565237f55a4b4a3f33

    https://preview.redd.it/romuirdgkza41.jpg?width=3840&format=pjpg&auto=webp&s=35d6d168128189fac9acc901738873134e54dccb

    https://preview.redd.it/q1syr80jkza41.jpg?width=3840&format=pjpg&auto=webp&s=2478740f798f9468f6517535426bea3522334a11

    https://preview.redd.it/4flmg40jkza41.jpg?width=3840&format=pjpg&auto=webp&s=dcffac2112311047d0299aa4ad67a684c502c9f0

    https://preview.redd.it/uzi1ba0jkza41.jpg?width=3840&format=pjpg&auto=webp&s=29e07157582fc69bec827b5a101f360349034106

    https://preview.redd.it/oh3c440jkza41.jpg?width=3840&format=pjpg&auto=webp&s=dcf195719dd39fb6b1634a280ce84d87adb9651c

    https://preview.redd.it/17jjn1vmkza41.jpg?width=3840&format=pjpg&auto=webp&s=e93944e95cc2454598c185929be5cce607a74934

    https://preview.redd.it/c272l4vmkza41.jpg?width=3840&format=pjpg&auto=webp&s=5d375de040a8a066e11b97aa853f9459bdcf8c95

    https://preview.redd.it/nea2vaaxkza41.jpg?width=3840&format=pjpg&auto=webp&s=b624c78029f6c81f89ce88fad46edc3fb30a4fcf

    https://preview.redd.it/cuomol0zkza41.jpg?width=3840&format=pjpg&auto=webp&s=48e9aa12f2e1769b94c229b0714af0344519b682

    https://preview.redd.it/3n0ivht2lza41.jpg?width=3840&format=pjpg&auto=webp&s=dd96e27ddc2db7c97cb9d0564f4279f1be0007f0

    submitted by /u/Sh0dan_-
    [link] [comments]

    What is "harbor activity"?

    Posted: 15 Jan 2020 07:44 AM PST

    Ive seen this on some items and sets that it boosts harbor activity, but what is it?

    submitted by /u/lordfil
    [link] [comments]

    Late-game Combat DLC/Content update ideas list

    Posted: 15 Jan 2020 10:55 AM PST

    Late-game Combat DLC/Content update ideas list

    https://preview.redd.it/sf1ntqu1oza41.jpg?width=5120&format=pjpg&auto=webp&s=607057a669e8868c4a9d7b1d961d685dc31e34c9

    Hey all,

    Finally all the dlc are out and I've got time to have a nice long play session. Coming back to my old save and continuing on, I would just like to say that this amazing game is like fine wine. It just keeps getting better with age.

    Anyways, moving on to the main point;

    Coming back to play with Crown falls/arctic and beginning to build my mega city, whilst I am enjoying myself, the three hard AI still being as annoying as ever (in a good challenging way), I'm beginning to feel that whilst they do provide a necessary spice to an amazing city builder/eco management game, super late game I find the combat to be quite bland and repetitive and thus the late-game itself doesn't really consist any more than just building a large, highly optimized, model and walking around said model in FPV. It's a shame to see so many interesting aspects of the game, namely combat, become pretty much irrelevant in the late-game. I'm sure many of you feel the same way,

    Don't get me wrong, I know this game is focused towards city building and is great fun, but, I think that some form of optional challenge for the late game would make that mega-build all the more fulfilling and rewarding to pull off, then even maintain. There's a saying that "it's the journey, not the destination" that really matters and improving the late-game combat/challenges (Even non combat stuff but that's for another time) could possibly make that destination actually become another really fun, long lasting journey.

    For instance, the current NPC combat style late-game ( if you even let them live till then, which I do for the added passive trade and general variety), consists of them sending 1-3 ships at a time to harass that one area of the map where there is no defenses to then only be curb-stomped by the fleet that rocks up. That and the albeit very persistent, almost cockroach like, futile attempt at turtling behind a blob of island defenses. Defenses that can be out ranged easily if I should ever want to get rid of them..

    That's it.

    Quite frankly, it's almost boring. Only their persistent annoyance and the constant back and forth creates some sort of engaging experience.

    Even with incidents, late game they don't add any challenge (again not combat though). The only thing to watch there is destroyed buildings and that's more tedium than challenge.

    Some Ideas

    In no particular order, here's some thoughts on what might be able to be done to build upon and improve the late-game combat.

    Of-course, needless to say, but as with most sandbox settings, these would still be completely optional.

    I will add more if I think of them, but for now..

    -Invasion from another "Faction"

    La Corona anyone? Or perhaps even a new french inspired faction (they could not only be the publisher overlords but also overlords in game... and you fine chaps at bluebyte could perhaps have a little fun with that.... Or even just the anarchist faction from the campaign.

    Not like another NPC player in terms of city building but more like a really big pirate faction.

    I'm thinking this could be triggered by different events, such as a certain number of investors or navy size or a combination of things. Perhaps they could be even be present in the early game whilst building up intensity as the game goes on. (all depending on difficulty setting)

    The faction could even come from another new continental region, or rather an oceanic region that has scattered fortresses to destroy or simply a large fleet. (could become another treasure diving zone).

    Can be defeated by invading/destroying enemy fleet/regional fortress/islands/continents etc and even unlocking access to other areas such various eastern and far eastern regions.

    -Boss fights and Sea creature events

    Perhaps the Captains' musing when on expeditions could be more than just that.

    I know that the game is obviously based on history and I'm not saying that there should be giant flying sharks that shoot lasers buuut...

    Moby dick, the Kraken, Megalodon, some form of giant aquatic dinosaur.. The list could go on.

    Each could have their own random appearances, item drops, strategies required to beat etc (maybe the monitor ship could be given some love here). They would only begin to appear when a certain number of ships have been sunk on the map, depending on the difficulty (less ships sunk for them to appear on harder).

    Maybe even some sort of airship related flying boss? Or maybe even swarms of more normal, historically accurate animals. Or, random spawning privateer fleets that belong to no NPC or faction in particular, greedy for profits on the high seas through unscrupulous means.

    There are so many things that could be done with this and easily too. Simply like as what happens when a destruction quest spawns a few enemies.

    -Improve current NPC AI

    As said before, even the hardest ones are only so-so when it comes to combat. More likely to build big fleets would be a good start, only the pirates ever seemed to be able to build up a large fleet but it was still not all that powerful. Make it so that if you don't at-least pay some attention to them you are punished by having a huge fleet rock-up and steal yo island. Imagine, no longer being able to be lazy and just leaving things unattended for too long then having 20 SoTL rocking up.

    That's it for now but I am really looking forward to the upcoming content and really think that adding more depth/challenge to late-game combat would really build upon this amazing game.

    I would also love to hear what you guys would like to see in the game in regards to combat!

    Cheers!

    forgot the obligatory plsplsplsplspls

    submitted by /u/Mr_Gobbles
    [link] [comments]

    Production Island Balance

    Posted: 14 Jan 2020 01:20 PM PST

    Im a real newcomer when it come sto actually using my brains in Anno and I was wondering if there is a good method to balance the goods between my production island and my main island?
    For example: I wanna ship bread from my production island to my main island while still having enough bread on my produc.Island to fulfill the needs of my people. At the moment i just keep 50T locked on that Island but i am now looking for a more practical way

    submitted by /u/MaxXCeption
    [link] [comments]

    Problems starting the game

    Posted: 14 Jan 2020 07:21 PM PST

    I bought this piece of crap to spend more time trying to fix the freaking launch than playing the game.

    Corrupt cloud saves aparently, already deactivated and moved the save folders, worked a couple hours more, right now i come home from work and cant play this shit, fuck you big time ubisoft and your fucking DRM, from now on all the shit i get from you will be pirated

    submitted by /u/valdu
    [link] [comments]

    No comments:

    Post a Comment