Anno Anno Designer v8.8 Release |
- Anno Designer v8.8 Release
- Amusement park’s buildings are cool, but the rollercoaster’s screams they come with seriously kill it.
- Suddenly war, despite treaty
- No upkeep cheat mod
- Can we get a MOD for more than 4 companies in multiplayer?
- I would like some tips to reach endgame
- Can Anno 1800 be an e-sport?
Posted: 30 Aug 2020 04:43 AM PDT The Anno Designer is a standalone windows application that can be used for creating and exporting layouts. It uses a drag/drop system and is intuitive and easy to use. The Anno Designer supports the following Anno versions: 1404, 2070, 2205, 1800.
EDIT: There was a small rendering bug that we missed during our testing. We've a released a fix and it can be downloaded here: https://github.com/AnnoDesigner/anno-designer/releases/tag/AnnoDesignerv8.8hotfix1 Changes in this release
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Posted: 30 Aug 2020 01:45 AM PDT It's a big nope for me when I build a Beverages Stand, Ticket Booth or even such a simple build as the Bar Stand - in my quiet and cozy Botanical Garden, only to get background sound of Rollercoaster's screams and woosh around it. It has drastically limited my use of those yet interesting and various building outside of my two amusement parks, because of those background sounds. And I find it sad. It has so much potential. It should be restricted to the Rollercoaster build itself, only. So far, I've found out that sound comes with everything but the Portrait Painter, Balloon Seller and Barrel Organ Player... better than nothing, yeh. I may be experiencing a bug, but I doubt it. What about you? [link] [comments] |
Posted: 30 Aug 2020 08:16 AM PDT https://reddit.com/link/ijea1h/video/7flrl3f6o5k51/player As visible in the short video, I am suddenly at war with both pirates, despite not only having a trading treaty but also being in the non-aggression treaty with them. I might be overlooking something - or this is a bug. In both cases, any information on how to avoid this is greatly appreciated since I would like to keep my carefully bread relationships with the pirates. This video has been recorded by reloading shortly before it happened and it will happen regardless of what I do, I already started the treaty to avoid this, but was unsuccessful. [link] [comments] |
Posted: 30 Aug 2020 08:33 AM PDT Hi, i would love to just build a big empire without any competitors and without having to rush any production chains to keep my upkeep up while i just have fun building my artic empire for example Is there a way to do this? Or will i for ever be restrained with upkeep and racing to islands? [link] [comments] |
Can we get a MOD for more than 4 companies in multiplayer? Posted: 29 Aug 2020 03:29 PM PDT I love this game, but not being able to add more AI in multiplayer is really disappointing. Since each of my friends and I want our own companies, when we do a 4 player game, there's little to no combat because we can't add any AI to fight. I know that the worlds are too small to fully support 5-8 AI, but that's fine--we WANT the chaos of having to go to war to get the islands we need, and the resources we need. We don't want it to be easy. I don't know why they aren't allowing more AI in multiplayer. Is anybody working on a MOD, or do they know of one, adding more AI to multiplayer or Sandbox? I know there is an AI Shipyard Mod, but that comes late in the game--so most islands are already settled and the human players have a massive, massive head start on any AI that enter the game. So all the joy of having to battle them to get to the top is removed. Even if somebody just made an AI Shipyard type MOD where it cost 1 wood, and you could make it as soon as the game starts, add the AI you want, then delete the shipyard--that would be tremendously helpful. If you're a MOD maker and can do that, you have my donation!! [link] [comments] |
I would like some tips to reach endgame Posted: 29 Aug 2020 03:57 PM PDT I generally play on expert settings, except i allow building movement and revealed map. Pirates are set on hard, but ais tend to vary. Either im playing alone to figure out which islands are best, or i go somewhere between easy and almost hard - so no triple 3 star yet except for the campaign (to get that achievement and portrait which i never use).
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Posted: 29 Aug 2020 03:08 PM PDT Once the Seasson pass 2 is completed, since we have multi-player feature in the game, is it possible to be competitive Anno 1800 e-sport? Categories: solo, duos, team of 4 against 4 other online opponents. I have never seen a team of 4 vs 4 vs 4 vs 4 on any anno 1800 video. My main gripe from an online match: If you use a large land, it's easier to spam the worker residents and sailing shipyards to build more warships and focus on ship battles, and not focused on the city building aspect because once you get to 750 artisans, it unlocks the Ship on the line and cease to building more and go right to the war if players are competitive and would not build further to Engineer or investor tier so I ask you. If they failed to defeat an island with spammed cannon tower fortress and they just give up and quit. What is the victory condition should be? Would small island, small world map and island difficulty hard helps preventing shipyard spamming and actually implement the strategies using character items? Once they get the character item, they often sell this item to make quick cash. It seems repetitive for an online match. Any opinion on that strategy that online multiplayer often use? Again, will Anno 1800 be an e-sport? If you are able to implement victory condition, what it will be? I don't see this topic anywhere on anno reddit on this topic and I'm surprised after more than a year since the game release thinking that someone might bring up about the e-sport seen by other video games. [link] [comments] |
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