• Breaking News

    Monday, August 31, 2020

    Anno Anno 1404 History Edition and the Unofficial Patch

    Anno Anno 1404 History Edition and the Unofficial Patch


    Anno 1404 History Edition and the Unofficial Patch

    Posted: 31 Aug 2020 05:12 AM PDT

    Has anyone had any success with adapting the Unofficial Anno Patch by Brumbek for the History Edition?

    Here is a summary of what the patch does. Have some of these changes have already been implemented in the English version of the History Edition, or are there still lots of little typos and grammar mistakes?

    For reference, Brumbek's Unofficial Anno Patch 1.10 edits the patch0.rda file in ...\Anno 1404 Gold Edition\addon\ to implement its fixes, but this file does not exist anymore within the History Edition's addon folder. Now, there are only the following files available:

    ...\addon\data0.rda ...\addon\data1.rda ...\addon\data2.rda ...\addon\data3.rda ...\addon\data4.rda ...\addon\data5.rda ...\addon\eng0.rda 

    I guess the RDAExplorer could be used to port Brumbek's changes over to the History Edition, but I haven't really checked this out yet.

    submitted by /u/NardZero
    [link] [comments]

    Are tractors worth it?

    Posted: 31 Aug 2020 06:00 AM PDT

    So as I just started a new game (well I'm 30h in farming items at the moment) I asked myself the question if the tractors are worth it and with that I mean if someone actually did the math, I'm a little to lazy myself and wondered if someone already did it.

    As compared to a normal windmill like setup of farms around a trade union with the best items.

    Things I was thinking about as downsides are the bigger field sizes, things that take up farm space (fuel stations, rails, maybe extra streets), and of course if the amounts of oil used would become a problem, eventhough I doubt that with all mines running with a malching.

    Did anyone come to a conclusion on that it would be nice to know :).

    Edit: I'm into record building for quite some time now as context so it's not about how good it looks just about the numbers. Certainly tractor barns would provide nice diversity on agricultural islands if if you're into the pretty side of building.

    submitted by /u/kolimaros
    [link] [comments]

    Tip: Building next to a railway

    Posted: 30 Aug 2020 09:47 PM PDT

    Tip: Building next to a railway

    The Problem : Railways don't connect buildings to the Trading Post or carry power.

    https://preview.redd.it/droibezdp9k51.png?width=500&format=png&auto=webp&s=5e8dfe950bba45e79c07e35b73f08a8706a88559

    The Solution: Build a road on both sides of the railway. Make many connections between the 2 roads. Delete the road you don't want. The little bits of road that stay under the railway, carry power and create connections.

    https://preview.redd.it/w1oj2gnup9k51.png?width=1000&format=png&auto=webp&s=06eaad41da321f0157e6cc2fd05b769f050b62d7

    submitted by /u/SoggyTowelette
    [link] [comments]

    Anno 1602 multiplayer Windows 10

    Posted: 31 Aug 2020 11:57 AM PDT

    I'm trying to play anno 1602 gog edition on multiplayer coÅ› hamachi and we can find a group and press next nothing happens. After few secinds next button is grayed out and still nothing happens. Any idea how to fix it?

    submitted by /u/TypicalNoName
    [link] [comments]

    Managing large cities (anno 1800)

    Posted: 30 Aug 2020 09:56 PM PDT

    So i got to the point where i have thousands of engineers and investors in one city. Right now i have one island designated (new world) for each important luxury resource and i have the steam ship with 6 cargo slots assigned for a trade route for each commodity between the two worlds.

    However, i have noticed that my stocks of goods does periodically fall short although i have everything calculated with an online calculator. What exactly am i doing wrong and what i can do better?

    submitted by /u/abdo1231997
    [link] [comments]

    No comments:

    Post a Comment