Anno Spice it up v2.7 "Harborlife" |
- Spice it up v2.7 "Harborlife"
- Everyone is talking about PS1 Hagrid, but nobody is talking about this beautiful man.
- Is it just me or are harbor guns extremely OP?
- Coop questions
- question about anno economy.
- Please tell me if I am correct in my understanding of how to calculate production ratios.
- Winning conditions.
- The DL3 mission and it says meet the inuit and I did and followed to here, and got stuck , the log says icebreaker what is that?
- Do the effects from complete item-sets for the zoo/museum/botanical apply to all islands?
- Question about the campaign.
- Is it possible to do the campaign cooperative?
- Is the campaign mode interesting to play? And how much time does it take to complete?
- Anno 1800
- PSA: Inaccuracy on the Wiki for unloads at depots
- [Question] How do get peace with AI?
- Multi player not loading
- question about anno 2070
Posted: 22 Dec 2019 08:26 AM PST
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Everyone is talking about PS1 Hagrid, but nobody is talking about this beautiful man. Posted: 21 Dec 2019 01:21 PM PST
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Is it just me or are harbor guns extremely OP? Posted: 22 Dec 2019 06:06 AM PST I just had 2 of these suckers completely destroy 4 ships of the line. I also noticed that the harbor crane was repairing the cannon while I was actively shooting at it with 4 warships. Sorry, a port facility literally repairing a fortification so that it gains health faster than it is being damaged by cannons is not a thing and is a bug that needs to be patched out. Also, does any else notice that ships often don't go where they're told? In the aforementioned battle, my six frigates that were supposed to be supporting and screening my line ships got stuck milling around by Bright Sands instead of going to the ordered destination. I repeatedly selected them and ordered them to move... nope, sailing in fucking circles. Shouldn't have mattered though... four ships each with fifty cannons vs. two gun emplacements with two guns between them... should be no contest. But no. TL;DR: plopping down two second tier harbor guns should not be enough to make your harbor effectively invincible. [link] [comments] | ||
Posted: 22 Dec 2019 11:17 AM PST Hey, this is my first anno. I've played it a ton since it came out. Considering grabbing a copy for the wife now that it has coop. Do you play the same faction? Or separate, allied nations? Is it possible to share a faction if you wanted to? Vice versa, is it possible to have separate ones if you wanted to? If you're separate nations, do you then have to buy/sell what you've earmarked for trade at your harbor, like you do with AI? Or can you shuttle ships to just "give supply"? Or can you do direct trades automatically? I.e. let's say she has an island that has pepper fertility & masses those/ and I have grain fertility so I mass that- can we set up boats to just trade our respective commodities to one another, like one would between their own islands under the same faction? Would love to know more about how coop works. [link] [comments] | ||
Posted: 22 Dec 2019 10:16 AM PST so if I got this right. My first game ended as a failure, because I tried to keep as many of my people employed as possible which makes complete sense. Well now I learned that essentially I should try to keep as many people unemployed and build as few buildings as possible unless I have someone to sell the goods too essentially? [link] [comments] | ||
Please tell me if I am correct in my understanding of how to calculate production ratios. Posted: 21 Dec 2019 10:26 PM PST If I have it right, you can figure out building ratios by:
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Posted: 22 Dec 2019 04:05 AM PST Hey folks, I'm about to buy Anno 1800 for 15$ on epic store. However, I have one question. What are all the winning conditions, would like to know about all of them. And which one do you prefer and why?. [link] [comments] | ||
Posted: 21 Dec 2019 10:51 PM PST
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Do the effects from complete item-sets for the zoo/museum/botanical apply to all islands? Posted: 21 Dec 2019 07:55 PM PST I'm near late game and been looking at effects from item-sets in the zoo, museum and botanical-gardens. My question is: how are these effects applied? are they applied only to the island with these modules equipped? or that region (eg:"Old World")? or entire world? Some effects are I have AI off so the Taiga forest zoo set is appealing (money and workforce is a non-issue, reduced consumption seems the most beneficial). [link] [comments] | ||
Posted: 21 Dec 2019 08:33 PM PST If i start and finnish the campaign it goes into sandbox mode. But does that include all the DLCs and the two extra worlds/maps ? [link] [comments] | ||
Is it possible to do the campaign cooperative? Posted: 21 Dec 2019 02:10 PM PST | ||
Is the campaign mode interesting to play? And how much time does it take to complete? Posted: 21 Dec 2019 03:23 PM PST | ||
Posted: 21 Dec 2019 08:10 PM PST Hi, Guys. Just bought Anno 1800 Gold edition from Epic Games and installed it. When I opened uplay (through Epic Games) I saw there that game languages that I could choose from were Russian and Chinese. I didn't specify anything like that while installing the game. I wanted good old English, but I couldn't find it anywhere. I tried to verify game cache and it said it was OK. Uplay interface is set to english. Can you help me in any way? I have heard the rumors that UPlay is shit and since this was the first involvement for me with UPlay, I can say that nothing works as desired. [link] [comments] | ||
PSA: Inaccuracy on the Wiki for unloads at depots Posted: 21 Dec 2019 07:25 PM PST On the wiki I have noticed that they state that horse carriages can hold up to 4 of a resource from any production building, This is false. A horse carriage instead can carry as many resources as the storage of it's production building can hold. I believe this misconception is a result of 4 being a common number among a lot of production buildings like work clothes, and schnapps where it is the case, but fisheries only have a storage of 2 and sawmills have a storage of 8 and I have regularly noted horse carriages carrying between 4-8 timber from my sawmills and you can see for yourself if you place your sawmill as far away as possible from the depot it delivers to. This is important since depots can satisfy 3 unloads/min when not electrified for every loading bay it has 2/3/4 for each depot tier, respectively and the amount of unloads/min varies from chain to chain For example, the wiki leads readers to think that a sawmill creates 1 unload/min, and a fishery creates 0.5 unloads/min where the fact is actually the opposite. (Unloads/min would be calculated as Storage/Production = unloads/min. A sawmil makes 4 timber/min and can store up to 8, 8/4 = 0.5 unloads/min while a fishery has a storage of 2 and a production rate of 2, 2/2 = 1 unload/min and schnapps and work clothes are 4/4 = 0.5 unloads/min. [link] [comments] | ||
[Question] How do get peace with AI? Posted: 21 Dec 2019 12:23 PM PST Hello people, I'm playing the game for about 200hrs now and I still haven't really understood how to get peace back with AI. As far as I know you gotta get the military ranking lower than yours. So what I did I build some SotL and started raiding Gasparovs ships and destroyed 2-3 Island. But it didn't really change the numbers in the diplomacy screen. What's your guys approach to it? On a sidenote, I think they could do so much more with the diplomacy screen, but maybe that's just me. I would love to be able to negotiate terms for surrender and stuff like tat. [link] [comments] | ||
Posted: 21 Dec 2019 04:25 PM PST Hi, im new to Anno and trying to play anno 2070 with my friend but every time we try it gives an connection could not be established message for multi-player. Any fix for this? [link] [comments] | ||
Posted: 21 Dec 2019 02:21 PM PST so I want to play anno 2070 and low and behold.. What do I play? does this game have a story similar to how 1800 has one? What should I do the campaign, quickstart, continuous? I never thought I would be confused on how to start even playing a game lol. [link] [comments] |
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