- Got another AnnoTip for beginners: Sometimes you will run out of coastal space for things like fisheries or sand mines. Consider building a road out to sea, popping a warehouse on the coast, and building coastal buildings on that road. This can help increase the available coastal space you have :)
- It would be nice to have 3 different models for the Town Hall: a Village Hall, a Town Hall (current one) and a City Hall - even with identical function
- The New World now belongs to our pirate overlords
- I've got an AnnoTip for beginners: When building farms, try to maximise the space on your islands by "hugging" the edges of the island and the banks of rivers with your farmlands. Production buildings and houses may not fit in those nooks and crannies but farm tiles will do just fine! :D
- I wish we could choose red as a player colour which is currently reserved for the pirates. The bright red sails look fantastic.
- My Hospital Grounds Expanded, wanted a nice area for patients to walk while getting better
- First game 'complete' in vanilla Campaign mode...now onto sandbox with all the DLCs!
- Union Talk: Cosmetic DLCs and our current voting
- a different kind of gardens starting to grow around the world fair.
- Number of import/export contracts (Docklands DLC)
- Just an AnnoScreenshot. I'm not much of a beauty builder, but I wanted to put down a bunch of Universities around a Town Hall and then slot in items that boost University attractiveness. It didn't turn out being as efficient as I would have liked, but all those scholars walking around looked cool!
- Industrial Region
- love the new harbor mod....
- Got an Anno Intermediate level Tip: World's Fair Efficiency
- No better feeling than to go to bed way too late after you finish an island
- Anno: Skylines
- Just an AnnoScreenshot. This one shows an Investor neighbourhood I built on one of my islands. Their residences are centred around a Town Hall where I can slot in items to provide further buffs. Plus I like the look of a town hall in the middle of the residences :)
- One more AnnoScreenshot! I can't help myself; I love how goregeous this game looks and I just want to share it with the community xD Here I have my most developed port (Docklands DLC), designed to receive a huge amount of goods from our New World Islands, to supply and support our Old World people.
- The beauty of this game is very hard to match. I thought I'd start sharing some screenshots with the community :)
- AnnoTip for internediate level players: Although the World's Fair can be built at 5000 Investors, and Even a Great Exhibition can be held at 10,000 Investors, Ideally you want to get to 20,000 Investors on the Island you build it on. This will reduce the goods needed by 50%- A huge bonus!
- No love for new world?
- Got another AnnoTip: For the Docklands DLC, Dockland modules do not grant attractiveness if they are not connected to the main Wharf building. As my screenshots show however, once you have them connected to the main Wharf, each module provides 15 attractiveness, as shown in the bottom right :)
- Anno 1800's beauty isn't restricted to it's Production Buldings and Residences. The instruments of war look amazing too! Here you see my expeditionary fleet hoping to wrench control over Enbesan Waters from Admiral Vicente Silva.
- Just another AnnoScreenshot. The beauty of this game has all but ruined other games for me now! This is a picture of the World's Fair hosting my favourite exhibition: The Science Exhibition, which rewards the player with innovative new tools to boost production and resource generation. :D
- Problem with one of the trade routes/Warehouse is full
Posted: 12 Apr 2021 01:48 AM PDT
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Posted: 12 Apr 2021 05:58 AM PDT It seems so weird that the Town Hall basically disappears between the investor houses. [link] [comments] | ||
The New World now belongs to our pirate overlords Posted: 12 Apr 2021 08:46 AM PDT
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Posted: 11 Apr 2021 03:33 PM PDT
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Posted: 12 Apr 2021 10:05 AM PDT
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My Hospital Grounds Expanded, wanted a nice area for patients to walk while getting better Posted: 12 Apr 2021 02:30 AM PDT
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First game 'complete' in vanilla Campaign mode...now onto sandbox with all the DLCs! Posted: 12 Apr 2021 09:26 AM PDT
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Union Talk: Cosmetic DLCs and our current voting Posted: 12 Apr 2021 07:23 AM PDT
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a different kind of gardens starting to grow around the world fair. Posted: 11 Apr 2021 08:19 PM PDT
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Number of import/export contracts (Docklands DLC) Posted: 12 Apr 2021 05:14 AM PDT It might be a stupid question but how do I increase my number of import/export contracts beyond 14? I already have the maximal number of 13 export office modules which gives me a total of 14 contracts. So how do I increase that number in order to import goods such as rum, champagne, light bulbs and steam carriages? Do I need to equip some items in the harbourmaster's office? If yes, can someone tell me what items are those and where do I find them? Thanks in advance! [link] [comments] | ||
Posted: 11 Apr 2021 06:43 AM PDT
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Posted: 11 Apr 2021 11:38 AM PDT
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Posted: 11 Apr 2021 02:51 PM PDT
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Got an Anno Intermediate level Tip: World's Fair Efficiency Posted: 12 Apr 2021 04:01 AM PDT
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No better feeling than to go to bed way too late after you finish an island Posted: 11 Apr 2021 05:11 PM PDT | ||
Posted: 10 Apr 2021 10:30 PM PDT
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Posted: 11 Apr 2021 05:06 AM PDT
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Posted: 11 Apr 2021 08:35 AM PDT
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Posted: 11 Apr 2021 03:58 AM PDT
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Posted: 11 Apr 2021 02:42 PM PDT
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Posted: 11 Apr 2021 08:04 AM PDT With the vote on the cosmetic DLC's currently ongoing, I'm surprised to see that the new world pack is not even third right now. I can understand that the two sets that enhance the old world are most popular, but I'm saddened to see that the new world is behind the, in my opinion, out-of-vibe horror pack (Anno is always "happier"). I know this has also to do with the fact the new world eventually only becomes a coffee and co industry and there is little space, but still. I beliebe that should there ever be a 4th season pass (or just a dlc), it should make the oldest "second" session a bigger and more relevant part as a end by it self, and not just a means for the old world. The islands in the beginning are so beautiful, and the new world could have so much potential for nice cities with some specialized ornaments (and who knows, a third tier?) [link] [comments] | ||
Posted: 12 Apr 2021 07:16 AM PDT
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Posted: 11 Apr 2021 12:01 PM PDT
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Posted: 11 Apr 2021 07:45 AM PDT
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Problem with one of the trade routes/Warehouse is full Posted: 12 Apr 2021 12:12 AM PDT Hi! I have a question. Basically it's like in the topic - for example in Arctic I'm sending 1 food from the island that produces it to the other that does not but after some time I'm getting notifications that the warehouse is full and there is a problem with my trade route. Any idea what can I do? [link] [comments] |
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