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    Tuesday, April 13, 2021

    Anno Let The Nature Be Your Park!

    Anno Let The Nature Be Your Park!


    Let The Nature Be Your Park!

    Posted: 13 Apr 2021 05:29 AM PDT

    What can I say, I like grids

    Posted: 13 Apr 2021 10:13 AM PDT

    Another AnnoTip I'd like to share: For a free +50% production bonus on ALL goods on an island, connect 2 islands with a commuter pier. Then have all your residents on one and no residents on the other. Then you can boost work conditions without anyone actually getting upset :D Happy Annoing, peeps!

    Posted: 13 Apr 2021 02:09 AM PDT

    Anno 1800 layout concept

    Posted: 12 Apr 2021 03:01 PM PDT

    [QOL Suggestion] Display Ship Travel Times for Trade Routes

    Posted: 13 Apr 2021 11:01 AM PDT

    Not sure if Anno devs read this subreddit, but I would love to see a future update that shows you ship travel times when setting up a trade route. As you approach mid-late game, optimising trade routes is vital to ensuring efficient production chains - especially if you need the same resource in two distinct worlds.

    Since we already have all the resource production metrics in tons/min, this feature would allow you to easily calculate how many tons a production chain needs given the ship travel time. Selecting different types of ships (or ships equipped with increased travel speed items) would update the travel time accordingly.

    I'm also aware that a ship's speed is affected by the cargo it holds so to overcome this, they can display worst case scenario travel time (ie. w/ full crago) - if it's faster you'll accumulate more resources than needed which is always better than lacking resources.

    I'm also aware you can use the storage tab to calculate this yourself based on historic shipments but this just feels like additional, unnecessary steps and requires you to revisit trade routes after you've created them and they've had a chance to do a couple of back and forths.

    submitted by /u/-_-l-_-
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    Finished designing my layout for Crown Falls

    Posted: 12 Apr 2021 08:13 PM PDT

    Using Crown Falls as a giant industry island this save.. Min/maxers paradise. ��

    Posted: 12 Apr 2021 09:58 PM PDT

    Docklands might be my favorite dlc if for no other reason than it allows me to better specialize my empire.

    Posted: 12 Apr 2021 08:59 PM PDT

    For example, on this last playthrough I decided I'd dedicate my main capital in Crown Falls to be a Champagne super producer and my production island nearby would be a Steam Motor mammoth manufacturer. I love the idea that I don't have to drill into my own mountains or dredge up my own coasts when I can trade Steam motors to the mining company to import all the raw materials I need to make even more motors! I even play it in my head like how historical colonial trade would go where I export the finished product of my motors to the mining companies and they use my motors in their machines and in turn export raw materials to me so I can produce even more motors along with some extra imports I don't wanna make myself.

    One thing that I felt was lacking in the base game was that all the high end goods I was producing from materials I could only get from say the new world weren't ever going back to the new world as finished goods. All they wanted from the old world was beer and sewing machines and I didn't need anything from the new world to make that. But with Docklands even though the trade isn't between my islands it feels more realistic now. I'm not just producing champagne for only my investors I'm producing metric tons of the stuff so I never have to make seafood stew or clay pipes. The nobles of Enbesa can enjoy my fine bubbly and my scholars can enjoy a taste of home thanks to Docklands.

    TL:DW; Docklands rules in terms of immersion, building a trading empire early on, maximizing (over)production, ease of later production hassles.

    submitted by /u/wreckage88
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    Gotham city

    Posted: 13 Apr 2021 10:40 AM PDT

    Anno 1503 - Modular Layout for Merchants :D

    Posted: 13 Apr 2021 10:30 AM PDT

    Anno 1503 - Modular Layout for Merchants :D

    Hello everyone. Last time i've tried to create a cubic layout for city to Anno 1503 to satisfy up to Merchant demands (Tier 4) to pass trough campaign after 18 years.

    Simplied. Standarized, Satisfied!

    Ulike my favourite Anno 1404 the main requirements are to place Marketplace in the middle and all Demand buildings in house range (23 radius) nearby Marketplace. Demand buildings must be only in radius of Marketplace.

    We dont need to place huge Church inside module, because each Chapel also can supply Church, if Church exist on Island.

    That layout contain up to 48 merchant houses, what is 2058 Merchants in total. Limit is 2000, because small Tavern may have issues to supply more of them.

    One Module like that can unlock all Tier 4 buildings and Aristocracy (Tier 5). Aristocracy require much more specialized layout and im still working on it.

    As inspiration i've used Hakea layout and cubic Anno 1404 Layout

    Link to Hakea guide

    I still see bigger potential in that design, so maybe i will be to reach 60 houses xD

    submitted by /u/SiedziHector
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    the hideous settlement Brightsands is now mine. ��

    Posted: 12 Apr 2021 12:56 PM PDT

    My Captial Island (WIP) I have worked for hours on this to give every bit of the island detail, not finished but nearly there. I have the increased Habour area mod for huge harbors but increase the size manually to 250 (Modlist at the end).

    Posted: 12 Apr 2021 04:22 PM PDT

    I need some help with production rates and export!

    Posted: 13 Apr 2021 08:57 AM PDT

    Let's say I have an island with only farmers (haven't unlocked the pier yet) and they grow/produce a lot of stuff I'd like for my main island where the goal is to NOT have any farmers.

    On one of my islands, they have a demand of 1/1 for clothes. They produce at a rate of 4/4. How many tons of clothes can I set to export to my main island before it starts leading to a negative rate of clothing growth on the production island?

    Hope I've explained what it is I am searching for, English is not my first language.

    submitted by /u/Rorcanna
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    Ubisoft shutting down servers for Anno 1404. Help, please.

    Posted: 13 Apr 2021 07:25 AM PDT

    https://www.vg247.com/2021/04/13/ubisoft-shutting-down-servers-for-some-classic-games/

    I just saw this article in another sub and, unfortunately, I recently purchased Anno 1404 and am brand new to the Anno series. I purchased all of its' DLC (Venice, etc) through Steam and have been playing through the first campaign (I am currently on the last chapter). Now it sounds like they will be shutting down all unlockable content to PC by June 1 -ACK! I hadn't planned to play Anno 1404 this quickly, but now it seems I have no choice.

    Can anyone help me out by letting a brand new player know what to unlock before the June 1st deadline? According to this article, is there anything beyond multiplayer (which I'm not interested in anyway) that I will lose access to that I should be aware of?

    submitted by /u/EsseLeo
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    Was wondering why all my resources were disappearing. Turns out my city houses giants.

    Posted: 12 Apr 2021 01:53 PM PDT

    Was finally able to give my northern habour the missing something and it turned out quite well

    Posted: 12 Apr 2021 01:05 PM PDT

    Can Research Institute utilise Commuter Pier to provide it with Engineers from another island?

    Posted: 13 Apr 2021 04:44 AM PDT

    I have not tried this yet and was wondering if anyone could let me know if this works. Eg. I have the Research Institute on an island that has a commuter Pier, and the Engineers needed to boost the Research speed are brought in from another Island. I think this works but wanted to check.

    submitted by /u/FuzBallTable95
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    Anno 1404

    Posted: 13 Apr 2021 03:17 AM PDT

    First of all, I love this game and it's one of my favourite Annos of all time. But its current state is not really playable. At the moment it basically crashes with every PC that's build after 2010.

    So, would it be possible for Ubisoft to release a fix on Steam and Uplay? I know there are fixes out there on some websites, but for a game that's still selling, I think that isn't an adequate solution.

    submitted by /u/Kingmarc568
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