Anno Kaiserplatz and Palace |
- Kaiserplatz and Palace
- Looks familiar
- Crown Falls summer residence
- Economic Tip
- Mod request
- No dev blog today?
- I had NO IDEA that you could draw squares using the copy tool to clone multiple buildings at once!
- I did a thing... roughly 256k scholars or... you know.. a boatload of soap
- Anno 1800: The Board Game interview with Designer Martin Wallace
- Is there a chance we are going to see cultural buildings lit up at night?
- Of the Arctic Lodge items that reduce demand for certain goods, which ones do you prefer? Or the other way around, what arctic production chains do you dislike the most?
- Quick item farm at traders
- Quick question about palace prestige
- Producing the goods for war.
- Add Seat of Power to existing save game
- New savegame or old savegame for land of lions?
- Land of lions multiplayer.
- You know..I'm a something of Anno player myself
- Problem with maintenance costs
- AI Shipyard making the game crash for anyone else?
- How do i change a production building's drop off point?
Posted: 12 Oct 2020 02:22 AM PDT
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Posted: 12 Oct 2020 06:10 AM PDT
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Posted: 12 Oct 2020 12:05 PM PDT
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Posted: 12 Oct 2020 09:53 AM PDT Establish trade rights with either pirate then automate a trade route between them and Old Nate. Buy gold from the pirate and sell it to Old Nate. You will earn roughly 4-5k per gold bar. I'm generating nearly a half million per trip with a single ship. [link] [comments] | ||
Posted: 12 Oct 2020 11:17 AM PDT I like to play with voices on occasionally because of Archi and O'Mara remarks. What forces me to turn voice volume to zero is cargo ship voice. It is simply unbearable. Madam Khanina is also annoying af. Would be great to have an option to disable some voices. It would be a great mod where you can choose who can speak :) [link] [comments] | ||
Posted: 12 Oct 2020 08:30 AM PDT I was under the impression that a devblog about the Elders would be coming today. [link] [comments] | ||
I had NO IDEA that you could draw squares using the copy tool to clone multiple buildings at once! Posted: 12 Oct 2020 01:00 PM PDT | ||
I did a thing... roughly 256k scholars or... you know.. a boatload of soap Posted: 11 Oct 2020 12:34 PM PDT
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Anno 1800: The Board Game interview with Designer Martin Wallace Posted: 12 Oct 2020 10:03 AM PDT
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Is there a chance we are going to see cultural buildings lit up at night? Posted: 12 Oct 2020 11:53 AM PDT | ||
Posted: 12 Oct 2020 07:45 AM PDT | ||
Posted: 12 Oct 2020 01:40 AM PDT
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Quick question about palace prestige Posted: 12 Oct 2020 04:40 AM PDT So if you hit maximum prestige and build all the townhalls you can on your housing islands, you wont ever need farmers and workers ever again? 300 workforce per townhall???? [link] [comments] | ||
Posted: 11 Oct 2020 02:06 PM PDT
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Add Seat of Power to existing save game Posted: 11 Oct 2020 10:09 PM PDT I'm struggling to enable seat of power in an existing save game. - No mods Bright harvest was enabled and I'm using that without a problem. I got to Investor tier on this save game and the seat of power didn't appear. Can I enable this in a different way - editing the save game files, somehow? [link] [comments] | ||
New savegame or old savegame for land of lions? Posted: 12 Oct 2020 05:23 AM PDT Hello there, I Wonder If it is possible to just activate the dlcs to an existing savegame, as I would like to expand my current Savegame. I ask, because I just have bought season 2 pass and now id like to build a Palace ans prepare for lol. Thank you! [link] [comments] | ||
Posted: 12 Oct 2020 04:28 AM PDT Hello everyone, I just started a new multiplayer session with my brother. When the dlc comes out, can we continue in this session or do we have to star a new one, to see the new stuff? Thanks in advance. [link] [comments] | ||
You know..I'm a something of Anno player myself Posted: 11 Oct 2020 03:22 PM PDT
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Problem with maintenance costs Posted: 11 Oct 2020 06:36 PM PDT Okay, so as the title of my post says, I am having problems reducing the maintenance costs of the higher tier buildings in the game. Currently, I have engineers in my city, and the production costs to manufacture their higher end goods are squeezing me financially. Now, I'm not in the red just yet, but the maintenance costs to produce certain goods are causing some concern since I have to keep pausing production to keep the extra money. I understand that Trade Unions and Items can help with this, but they are limited in their scope and range. I'm also aware that maintenance costs can be reduced through influence, but that is not feasible at the moment. So here's my question: Does any one here have any solid tips for keeping costs down other than what I just mentioned? Thanks in advance. [link] [comments] | ||
AI Shipyard making the game crash for anyone else? Posted: 11 Oct 2020 04:01 PM PDT I've got plenty of mods that are working perfectly, but decided to test the AI Shipyard and it promptly makes the game crash whenever I attempt to load into a new game. Is there a way around it, or is the mod "dead", so to speak? [link] [comments] | ||
How do i change a production building's drop off point? Posted: 11 Oct 2020 02:19 PM PDT I've got a number of production buildings that aren't very efficient in regards to drop off points. For example, in one place, a potato farm is directly delivering to the schnapps factory, but in the other area they decide to drop off at the warehouse first, which is hugely inefficient. How do i change the drop-off point of a building to somewhere else? Thanks! [link] [comments] |
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