Anno /r/anno Questions Thread – May 07, 2021 |
- /r/anno Questions Thread – May 07, 2021
- One of my favourite Anno moment.
- Came back to Anno and finished my crown falls docklands! Time to make the city shine for the incoming tourists.
- Organic building has my heart
- Decorated Docklands
- "Fair" use of items and Docklands vs "cheating"
- Who else is getting strong annovibes from "New Harmony"
- Do you tend to free build by placing a trade union first then build around it?
- I love The Extended Harbors mod.
- Why wasn’t this implemented in the first place?
- a little bit of Enbessa on Crown Falls.
- Anyone like to come up little stories for their city layout?
- Are the bonuses on expeditions added on to an unseen percentage?
- Anno 1404 imperator production
- Anno 1800 Guide, Pirate mode
/r/anno Questions Thread – May 07, 2021 Posted: 06 May 2021 05:00 PM PDT Hi /r/anno, welcome to our Weekly Questions thread! This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead! Finally, have a look at the Community Resource Megathread! [link] [comments] | ||
One of my favourite Anno moment. Posted: 07 May 2021 08:53 AM PDT
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Posted: 07 May 2021 12:29 AM PDT
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Posted: 07 May 2021 05:48 AM PDT
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Posted: 07 May 2021 09:51 AM PDT
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"Fair" use of items and Docklands vs "cheating" Posted: 07 May 2021 10:51 AM PDT Personally, how much do you think using items and the Export/ Import feature is enjoyable before you feel like you are skipping major steps of the game? After playing several peaceful optimization games, I have begun a challenge run against Beryl, Hunt and Alonso on hard (custom) settings. Initially I was very much struggeling, but after getting two(!) legendary specialists producing fur coats in poncho factories through population quests, was not only able to completely skip two fertilities - cotton, fur - but also had a massive, cheap production of a good with a nice export ratio. I soon realized that it would be easy to skip many of the challenges ahead by trading my fur coats to skip the difficult process of aquiring mining space for brass or buy hundreds of tons of garin/paprica/ hop basically for nothing, freeing up a large part of my islands. Just to show how powerful this fur item is: every 3rd cycle, it produces fur coats. The Poncho Darner has a 30sec cycle, boosted by 50% by the same item and another 40% by an epic I got. It costs -15g maintainance and is operated by 30 Jornaleros. In effect I get a fur coat every 16*3 =48 sec for -15*3 = 45g. The regular chain produces every 15sec when electrified and costs -720g, 200 Artisans, lots of space in the NW and OW and needs inter-region shipping too. So, do you have a house rule to limit your use of items and the Docklands to keep the game challenging into the later stages? Edit: I forgot to take into account that only every 3rd cycle produces a coat. Still, the production costs are massively lower. [link] [comments] | ||
Who else is getting strong annovibes from "New Harmony" Posted: 07 May 2021 11:37 AM PDT
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Do you tend to free build by placing a trade union first then build around it? Posted: 07 May 2021 08:40 AM PDT Starting to get more of a grasp on things but still just early on with a couple engineers. I've found I'm starting to buy more specialists and using trade unions. This has made me realise poor placement of buildings in regards to the random trade unions I have scattered around. I'm guessing other than copying production layouts from the wiki it's best to put down trade unions first and then build the specific industry buildings around it. Any tips? [link] [comments] | ||
I love The Extended Harbors mod. Posted: 06 May 2021 05:57 PM PDT
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Why wasn’t this implemented in the first place? Posted: 06 May 2021 01:19 PM PDT
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a little bit of Enbessa on Crown Falls. Posted: 06 May 2021 02:36 PM PDT
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Anyone like to come up little stories for their city layout? Posted: 06 May 2021 10:52 PM PDT Like how the farmer decided to quit bucolic life and move into a city or the worker got fed up with pollution before moving to the other side of town. It's kinda fun. [link] [comments] | ||
Are the bonuses on expeditions added on to an unseen percentage? Posted: 07 May 2021 02:46 AM PDT Maybe that tiles made no sense. But say I'm on a expedition and something comes up requiring action. It says use beer for a 10% chance. Is there already say 50% of winning the outcome already in place so adding the beer's 10% becomes 60%? [link] [comments] | ||
Anno 1404 imperator production Posted: 07 May 2021 02:25 AM PDT I am playing anno 1404 again and thought why not the imperator senario I really like to now how much production i need for 10.000 nobles and envoys. Now someone how mutch factorys and stuf i need to make [link] [comments] | ||
Posted: 07 May 2021 05:11 AM PDT Check out my latest Anno 1800 guide, Part 2 of the advanced warfare series. Pirate Mode! https://youtu.be/aOd5fkreCKo See how you can attack enemies with out going to war and how this works so well with last weeks attack range video to snipe islands. Hope you enjoy. [link] [comments] |
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