Anno /r/anno Questions Thread – October 22, 2021 |
- /r/anno Questions Thread – October 22, 2021
- Looks exactly like each of my settlements in the New World
- Anno 1800 guide making a Hotel Super cluster
- what can we expect from these news, as far as concerns anno1800, from the latest devs blog?
- [1800] Consumption per residence Mod
/r/anno Questions Thread – October 22, 2021 Posted: 21 Oct 2021 06:00 PM PDT Hi r/anno, welcome to our Weekly Questions thread! This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead! Finally, have a look at the Community Resource Megathread! [link] [comments] | ||
Looks exactly like each of my settlements in the New World Posted: 22 Oct 2021 02:25 AM PDT
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Anno 1800 guide making a Hotel Super cluster Posted: 22 Oct 2021 09:49 AM PDT Check out my latest Anno 1800 guide making a Hotel Super cluster. Want to have the most dense stacking of tourists and with boosts population and more I hope you enjoy [link] [comments] | ||
what can we expect from these news, as far as concerns anno1800, from the latest devs blog? Posted: 22 Oct 2021 03:24 AM PDT Annoversary WeeksExciting times, Annoholics! We are about to enter a period that marks different anniversaries… Annoversaries, as we call them! Four of our beloved Anno titles were released between October and November in the past years. Let's go through them all with order. 19 years ago, on 31 October 2002, Anno 1503 was released. Developed by MAX Design and published by Sunflower Interactive, it is the second title of the Anno franchise and a direct sequel to Anno 1602. Four years after Anno 1503, another title was released: Anno 1701. The 26 October marks the 15th Annoversary of this gem. It was developed by Related Designs, that – spoiler alert – is now known as Ubisoft Mainz. This makes Anno 1701 the first Anno title developed by us. Now, let's jump a bit further into the future (in every way). Anno 2070 was released on 17 November 2011, exactly 10 years ago. Finally, the youngest among these four titles, is Anno 2205, which was released 6 years ago, on 3 November 2015. Now that the trip down memory lane is over, you might be thinking: How are we going to celebrate? First, we will have a "birthday blog" for Anno 1701 here on the Anno Union. Second, for these occasions we will have not one, but three Anno streams! The first one will take place on 29 October and we will be playing 1701. Then we will go live on 5 November with some Anno 2205 and finally, on 19 November, we will play Anno 2070. We cannot wait to hang out with you on Twitch to celebrate all together! Last but not least, we prepared a little surprise for you. More info coming soon! [link] [comments] | ||
[1800] Consumption per residence Mod Posted: 22 Oct 2021 03:46 AM PDT Hi guys, I know that the consumption of goods is based on the total number of residences and their maximum number of residents. With the High Life DLC this translates into an increasing consumption of goods every time a residence is upgraded to a skyscraper (depending also on the panorama effect level of every single skyscraper). My question is: is there a mod that allows to turn off this game mechanic? Meaning that the consumption rates are related only to the number of residences but not to their maximum number of residents. [link] [comments] |
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