Anno Rate my perfectly normal farm layout with nothing suspicious going on. |
- Rate my perfectly normal farm layout with nothing suspicious going on.
- Happy 171th anniversary to the Great Exhibition at the Crystal Palace
- New playthrough, new strategy! 'Standalone' districts! Haven't done it before
- Really Arhant? Another 10 ship of the line? Cause I think we got this.
- Is there a mod for Anno 1800 that lets you sell ships to other players?
- "Rag and Bone Man" (Sunken Trasures) quest not starting (with mods)
Rate my perfectly normal farm layout with nothing suspicious going on. Posted: 01 May 2022 03:19 PM PDT | ||
Happy 171th anniversary to the Great Exhibition at the Crystal Palace Posted: 01 May 2022 07:18 AM PDT
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New playthrough, new strategy! 'Standalone' districts! Haven't done it before Posted: 01 May 2022 12:27 PM PDT
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Really Arhant? Another 10 ship of the line? Cause I think we got this. Posted: 01 May 2022 03:46 PM PDT
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Is there a mod for Anno 1800 that lets you sell ships to other players? Posted: 01 May 2022 03:57 PM PDT | ||
"Rag and Bone Man" (Sunken Trasures) quest not starting (with mods) Posted: 01 May 2022 01:46 PM PDT Since the last update on Friday, it appears that the "Rag and Bone Man" quest in Cape Trelawney does not fire (while the quests concerning building the Capital in Crown Falls work fine). The quest does appear in the Questbook but shows up when clicking on "Quest Details" as if it was active. When I sail to Old Nate's Lighthouse though, nothing happens. I use mods in my savegame, including, among others, most mods from Spice It Up. The quest works just fine in an unmodded savegame. Has anybody else experienced this bug and does anyone know which mod causes this issue? I would truly appreciate any help! [link] [comments] |
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