Anno [Mod] Historic_harbour v1.0 (Downloadlink in comments) |
- [Mod] Historic_harbour v1.0 (Downloadlink in comments)
- I found Santa...
- Still one of my favourite screenshots
- Santa what have you done?!
- [MOD] Create your own Logo
- Finished my island
- Before the seasonal decorations disappear
- Can the devs integrate more of the soundtrack into sandbox play?
- Things I'd like to see in future updates -- your thoughts?
- Disappearing Ships and Influence
- How to attack a sky trading post?
- I bought Anno 1800 through epic games but..
[Mod] Historic_harbour v1.0 (Downloadlink in comments) Posted: 26 Dec 2019 02:59 AM PST
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Posted: 26 Dec 2019 06:25 AM PST
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Still one of my favourite screenshots Posted: 26 Dec 2019 06:29 AM PST
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Posted: 26 Dec 2019 07:35 AM PST
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Posted: 26 Dec 2019 05:25 AM PST
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Posted: 26 Dec 2019 03:06 AM PST https://i.imgur.com/9qSZrGO.png https://i.imgur.com/X10W2sG.png https://i.imgur.com/vAvWgv6.png https://i.imgur.com/CpXFNRJ.png https://i.imgur.com/zx6gS0y.png https://i.imgur.com/n0NkrD9.png I think the trees and double roads really give the city life, I just wish the islands were a little bit bigger. Great game though [link] [comments] | ||
Before the seasonal decorations disappear Posted: 25 Dec 2019 07:44 PM PST Could you please add the option to leave them on? I really like the snow fall and trees with decor and all that stuff. The flying Santa was also a really nice touch. [link] [comments] | ||
Can the devs integrate more of the soundtrack into sandbox play? Posted: 25 Dec 2019 12:42 PM PST I was just listening to the soundtrack and there are so many beautiful songs that play from during the campaign that I would love to hear while city building in the sandbox mode. Listening to the same few songs over and over does get repetitious and having more of the campaign soundtrack introduced to sandbox would add more variety. I am just starting up a new sandbox game since the newest content update, so if this is already the case, then please ignore. [link] [comments] | ||
Things I'd like to see in future updates -- your thoughts? Posted: 25 Dec 2019 10:36 PM PST
[link] [comments] | ||
Disappearing Ships and Influence Posted: 26 Dec 2019 12:34 AM PST Hey guys, I was wondering if anyone else encountered this bug. When I started a new full load trade route from the New world to the cape I had a supply fleet nearby consisting of 5 cargo ships. Opened up my trade menu set the route and deliverables and 3 ships from said fleet to start out to see how the load was handled. When I came back out ALL ships were moving 3 on said trade route and two were said to be heading for somewhere. I stopped the whole procession, paused the route, then from the instance tried to send them off one at a time on the route. They would always drag another of the cargo ships not on the trade route on a magical journey, then when I saw staring at it them thinking wtf ALL but one ship in that small fleet just disappeared. Glanced at my influence and it had not changed to denote they were destroyed and I scrolled through all the instances and checked the transition map and there was nothing. So I was wondering if anyone ran into this problem and knows how to fix it since I am short some influence to build more. P.S. On the trade route I made sure to start in the new world but they just tried to head to the high seas without stopping anywhere. [link] [comments] | ||
How to attack a sky trading post? Posted: 25 Dec 2019 11:35 PM PST This may be a silly question... But how do I attack Sky Trading Posts? Or is buying out shares the only option for take over of arctic cliffs with gas resource occupied by AI? [link] [comments] | ||
I bought Anno 1800 through epic games but.. Posted: 25 Dec 2019 05:32 PM PST When I launch it, it launches Uplay and Uplays asks for an activation Code, where can I find it? [link] [comments] |
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