Anno Questions Thread – December 06, 2019 |
- Questions Thread – December 06, 2019
- Game update 6 - Patch notes
- Christmas Market DLC includes 23 new ornaments. This content is not included in the Season Pass and priced at $3.99
- Crossing the 1 million & the first phase of building pearl harbor
- Day/Night cycle time zones across sessions
- Season Pass: Will the content be added to my existing maps when I buy it now?
- Ubisoft please give these locations as future DLC's after 'The Passage'
- Game of the year award
Questions Thread – December 06, 2019 Posted: 05 Dec 2019 05:06 PM PST Hi /r/anno, welcome to our Weekly Questions thread! This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead! Finally, have a look at the Community Resource Megathread! [link] [comments] | ||
Posted: 06 Dec 2019 05:45 AM PST
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Posted: 06 Dec 2019 04:06 AM PST
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Crossing the 1 million & the first phase of building pearl harbor Posted: 05 Dec 2019 05:44 PM PST
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Day/Night cycle time zones across sessions Posted: 06 Dec 2019 07:56 AM PST First time posting on reddit. I admit that day/night cycle was never a feature high on my priorities, but in retrospect I recognize it adds a richness to the experience, and perhaps some realism. It is also fun playing choosing my favortie time of day (I'm a 7am kind of guy). I don't think anyone would disagree that this "luxury" feature was throughouly implemented and is testimony to the Anno dev's conscientiousness. But with Anno 1800's sessions being scattered gloably, it seems like an oversight that time zones were ignored. I do understand Anno is not high on realism, but given that Time and day was implemented in such a rich way, and that gameplay experience is supposed to project the sense of controlling a global industrial tycoon, the following easy-to-do adjustments seem like reasonable expectations: *The New World should be around 9 hours behind the Old World (I took Berlin and Los Angeles as rough, possible indicators) *The Arctic should have critically shorter day time/night time (depending on season - I will leave this decision to the developers). This is not only realistic, but adds to the surreal harshness of the passage. *Perhaps the developers have considered time-zones and had decided that this "realism" is actually detrimental to the ability to focus on tycoon management and the constant shift between day times could be bothersome. I think this line of reasoning is legit, and can be fixed with a "time-zone" toggle button, same as the daytime cycle button. I would appreciate a constructive comment from the developers. I mean, hey, in what world will my workers wake up the same time as my Jornaleros. What do you think? [link] [comments] | ||
Season Pass: Will the content be added to my existing maps when I buy it now? Posted: 06 Dec 2019 11:35 AM PST | ||
Ubisoft please give these locations as future DLC's after 'The Passage' Posted: 05 Dec 2019 08:08 PM PST
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Posted: 06 Dec 2019 02:29 AM PST You can vote for anno 1800 as the strategy game of the year! Let us show them some love :) [link] [comments] |
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