Anno Thanks Anno. Made me feel a bit less lonely on this day |
- Thanks Anno. Made me feel a bit less lonely on this day
- In case you were wondering what the investors are spending all their free time doing.
- Wishing you a Merry christmas from my Christmas fair !
- Santa has Rudolf leading the way!
- Increased Production and Enhancements v2.0 - Now Available!
- The markets are all decorated in time for Christmas
- Christmas festivities on Bright Sands
- Santa is spreading the warm and toasty holiday cheer to the farmers of Bright Sands
- Influence drops after re-load.
- There is too few Anno 2070 content here imo
- It's Santa!
- Anyone having / had these graphical errors in Anno 1800?
- Possible modular layout focused on town hall
- About language and need some help
- Cape Trelawney Campaign Bug
- NPCs
- Cape Trelawney bug
- 1800?
- Bonus Resource stack Anno 1800
- If I buy Anno 1800 on Epic, will it still play through UPlay?
- Workforce hump
Thanks Anno. Made me feel a bit less lonely on this day Posted: 24 Dec 2019 05:03 AM PST
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In case you were wondering what the investors are spending all their free time doing. Posted: 24 Dec 2019 04:47 AM PST
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Wishing you a Merry christmas from my Christmas fair ! Posted: 24 Dec 2019 05:46 AM PST
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Santa has Rudolf leading the way! Posted: 23 Dec 2019 11:00 PM PST
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Increased Production and Enhancements v2.0 - Now Available! Posted: 24 Dec 2019 07:18 AM PST Hello everyone! Some of you might have already seen my mod that I recently released called Increased Production x2. Today, with the release of v2.0 I wanted to announce it here on this subreddit so that more people will know about it. :) The three main parts of the mod are Increased Production, Increased Output and Increased Storage. Increased Production This increases the speed at which goods are made by x2. Increased Output This increases the amount of goods made per cycle from 1 to 2. Increased Storage This increases the storage of buildings by x2 or more to make room for the increased output and/or production. The mod also includes Field Reduction for both Animal and Crop Farms with different options, Increased Public Buildings Range, Increased Emergency Services Range, Ship Building Speed (x2 and x4) and Transporter Loading Speed (x2, x4 or x8), and Increased Coal Heater Range (x2) Everything is completely modular so you can pick and choose what you want. The main parts of the mod are categorized into Animal Farms, Construction Materials, Consumer Goods, Crop Farms, Intermediate Goods, Forestry Buildings (Lumberjacks, Charcoal Kilns and Hunting Cabins), Mines, and Oil. You can get it over on the Nexus page at Increased Production and Enhancements. Have fun! I wish you a Merry Christmas and a Happy New Year! :) [link] [comments] | ||
The markets are all decorated in time for Christmas Posted: 23 Dec 2019 11:06 PM PST
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Christmas festivities on Bright Sands Posted: 24 Dec 2019 12:31 AM PST
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Santa is spreading the warm and toasty holiday cheer to the farmers of Bright Sands Posted: 23 Dec 2019 10:54 PM PST
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Influence drops after re-load. Posted: 24 Dec 2019 11:31 AM PST I am still getting this bug.. leave game with positive influence, but when come back and load my save next day, it's negative 80 or something. I noticed that my military influence investment jumped from 305 to 400+. I feel though that the low influence is correct though, and it's the excess positive influence I had was the bug.. all DLCs, no mods. anyone else having this problem, and is there a way to solve it? [link] [comments] | ||
There is too few Anno 2070 content here imo Posted: 23 Dec 2019 12:30 PM PST
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Posted: 23 Dec 2019 10:50 PM PST
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Anyone having / had these graphical errors in Anno 1800? Posted: 24 Dec 2019 04:02 AM PST
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Possible modular layout focused on town hall Posted: 24 Dec 2019 05:13 AM PST
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About language and need some help Posted: 24 Dec 2019 06:53 AM PST Hello, First, thank you for coming in to see my question. I buy the Anno 1800 yesterday in Russia region, but the text in the game can't change. There is only Russian on the language list. Is there anyone who has the Chinese version? whether the simplified or traditional is ok. I have searched and read those sites below, but I only find the file for English. https://www.reddit.com/r/anno/comments/begfxw/language_packs/ <<< this help me a lot! The thread is archived, so I can ask the poster if he/she can send me the simplified file... Finally, sorry for my bad English... And Merry Christmas !!! [link] [comments] | ||
Posted: 24 Dec 2019 06:12 AM PST I believe I might of failed the main campaign for Cape Trelawney. I wanted to move my main base to a different island and removed the main port. It gave me a prompt asking if I'm sure I wanted to do this, but nothing about failing the campaign. The Queen got mad at me and my diver boat was destroyed immediately. I'm just bummed I can't experience this part of the game without starting over. If there's a way to get it going again I'd appreciate it. Thanks a bunch guy [link] [comments] | ||
Posted: 24 Dec 2019 04:02 AM PST Over the holidays I want to start a new session. Do you have any recommendations or experience for a challenging NPC-Setup with Pirates activated? Definitely want to go with Mercier tho. [link] [comments] | ||
Posted: 24 Dec 2019 04:00 AM PST
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Posted: 23 Dec 2019 07:07 PM PST Hello, I just bought 2205 and I'm really enjoying it but I'm starting to realise that 1800 is quite different with happiness and resources so I'm wondering if I should get it. Thank you. [link] [comments] | ||
Bonus Resource stack Anno 1800 Posted: 23 Dec 2019 03:31 PM PST Hi guys I hit a little bump that had me curious on something, I have Brother Hilarius, and Sir Lewis Brindley, they both give me rum every now and then besides increasing production, my question is do their bonuses stack and I receive Rum from both like I do their production? Or would it just cancel one and have it only apply one bonus? [link] [comments] | ||
If I buy Anno 1800 on Epic, will it still play through UPlay? Posted: 23 Dec 2019 03:18 PM PST I'd like to play with friends on UPlay, regardless of where I buy it. [link] [comments] | ||
Posted: 23 Dec 2019 02:49 PM PST Is it just me or are the worker tier the most employed tier of the game? I always have trouble having enough workers to run all production chains without having to build excessive amounts of houses for them. I try to do 1500 of every tier in my main island until I can ship off farmers and workers to off shore work camps. Farmers I always have several hundred in excess of and same goes for artisans, but workers seems to always be too little to go around. At the same time, it doesn't really make sense that you only get 10 farmers in a residence but twice as many workers on the same space. They should be upgrading their quality of life, not cramming in with twice as many people per tile. And then investors be living like true slum Lords sharing their 9 tile home with 49 other fat cats. Just seems a little skewed there with the ratios of people per house and workers needed compared to all other classes, it should be going down, not up, but still give you better money of course. Im also surprised that not a single building utilize mixed employment like needing investors for management and engineers for workforce in high tier production. What's your thoughts on the choices Ubi made in these regards with Anno 1800? [link] [comments] |
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