Anno /r/anno Questions Thread – January 17, 2020 |
- /r/anno Questions Thread – January 17, 2020
- Game Update 6.2 coming January 23
- I am trying to build this Tycoon city...
- If you struggle to find animals or persons in your streets for those citizen quests
- Achievement "Now in 3D!"
- And I always thought the Arctic would be calm and peaceful...
- article about Anno 1800 on Intel’s Developer Zone
- Anno 1800 use DLCs in already existing game
- Spice it up
- Campaign seed with specific Island in the New world
- A Better Way to get Specialists
/r/anno Questions Thread – January 17, 2020 Posted: 16 Jan 2020 05:06 PM PST Hi /r/anno, welcome to our Weekly Questions thread! This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead! Finally, have a look at the Community Resource Megathread! [link] [comments] | ||
Game Update 6.2 coming January 23 Posted: 17 Jan 2020 07:03 AM PST GENERAL IMPROVEMENTS Improved the visualization of the graphs in the statistics menu. Improved the chance of obtaining the "Relics of the expedition" item, by adding it to the Inuit trader. This will allow you to complete the Icebound set if you missed the item during the expedition to the arctic. BUG FIXES General Bug Fixes Fixed an issue where destroying enemy harbor defense buildings granted temporary influence points. Fixed an issue where players without "The Sunken Treasure" DLC were not able to transmute arctic scrap to items. Fixed an issue where influence points where not correctly calculated on loading a save while ships were constructed in the shipyard. Fixed an issue where some treasure maps for the arctic would not show an island. Happy arctic treasure hunting! Fixed a crash that could occur after the benchmark has finished. Fixed a random crash that could occur when the AI upgrades a warehouse. Fixed a random crash that could occur under specific conditions in first-person mode when looking at a feedback unit. Fixed a random crash that could occur with feedback units. Fixed a crash that could occur after leaving the prologue session in the campaign. Graphical and UI Bug Fixes Fixed an issue where the infotip for the influence costs of all owned airships was displaying a wrong value. Fixed an issue with the voice chat UI in multiplayer when more than six players where using the same channel. Fixed an issue with the voice chat UI in the loading screen for a multiplayer match with 16 players. Fixed an issue with the voice chat UI in multiplayer for Russian and Spanish text language. Fixed an issue with the voice chat UI in multiplayer where the button to collapse and expand the UI was not clearly visible. Quest Bug Fixes Fixed an issue where the gas provided by Old Nate could not be spawned if the space behind the Trading Post was occupied with a building. Fixed an issue where the "A Sudden Spike" quest was triggered before the player has built the airship hangar. Text Fixes Fixed an issue where the warning notification for missing resources for heaters did not mention the correct resource. Fixed an issue where the fluff texts for the abandoned camps were not displayed. Fixed an issue where the location clue text for the quest "Unwanted Espionage" was not fitting the quest. [link] [comments] | ||
I am trying to build this Tycoon city... Posted: 17 Jan 2020 04:04 AM PST
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If you struggle to find animals or persons in your streets for those citizen quests Posted: 17 Jan 2020 02:41 AM PST ... turn your View Distance to Low in your settings and zoom out a bit. It will delete all the traffic from the streets but will leave there the quest animals or persons, so they are easier to find. [link] [comments] | ||
Posted: 17 Jan 2020 10:45 AM PST how do we unlock this achievement in 1404? today is 17th of January but it does not unlock. Now in 3D!Play the game on the 17th of January. Awards Title: ANNO 1701 fan Gems: 10  [link] [comments] | ||
And I always thought the Arctic would be calm and peaceful... Posted: 16 Jan 2020 01:04 PM PST
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article about Anno 1800 on Intel’s Developer Zone Posted: 17 Jan 2020 10:25 AM PST Bringing Anno 1800* to Laptop Gamers Around the World: The Long Road From 10 to 30 FPS edit-formating and font [link] [comments] | ||
Anno 1800 use DLCs in already existing game Posted: 17 Jan 2020 03:01 AM PST Hi guys, I have an already existing Anno 1800 savegame and I want to buy and play DLC content in there now. Does it work or do I have to create a new game? [link] [comments] | ||
Posted: 17 Jan 2020 04:55 AM PST Hey, Im hoping someone on here can help me. I wanted to play Anno 1800 again and I really love the Spice it up mod. For some reason it doesnt work properly, my game crashes as soon as I want to start a new map. It either just closes without any notice or freezes in the loading screen and a notice from ubisoft pops up in the background and Im unable to close the game even with the task manager. Im pretty sure I have the most recent version of the lodloader and the modpack and Installed it the right way. Does anyone have fix or an idea I could try? Thanks in advance for everyone how might help me! [link] [comments] | ||
Campaign seed with specific Island in the New world Posted: 17 Jan 2020 05:57 AM PST
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A Better Way to get Specialists Posted: 16 Jan 2020 02:08 PM PST Currently, the only ways to get specialists are through visitor piers and by endlessly rolling through the third party merchants. What if this mechanic were more like Anno 2070's science buildings and universities? In 2070, you could build items by supplying the right amount of resources and licenses, so what if we had an "Academy" building in 1800? It could work like the World Fair. Select the kind of specialists you need, e.g. Salvager, Miners, Ship Captains, etc. supply the correct goods, then wait while "class is in session." After time has elapsed, you could get random specialists of varying quality depending on how many supplies you provided. ...Or we can just keep re-rolling. [link] [comments] |
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