Anno [Mod] Old-Town 1.2 (Downloadlink in comments) |
- [Mod] Old-Town 1.2 (Downloadlink in comments)
- Should I feel bad for these miners?
- Uplay not synchronizing? Anyone else?
- Anno 1404 Encampment bug
- Never change Graves, never change.
- Can't run game after installing ModLoader for Spiceitup
- Question: Expeditions in late game
- Disabling AI players in current game
- How to get fuel import achievement?
- 1800 constantly crashing after starting the passage dlc. Any fix?
- What is the ore production rate of Eli (NPC trader)?
- [Anno 1800] Did somebody else experience performance issues after the latest updates?
- Hogwarts Express in Anno 1800
[Mod] Old-Town 1.2 (Downloadlink in comments) Posted: 18 Jan 2020 01:44 AM PST
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Should I feel bad for these miners? Posted: 18 Jan 2020 09:42 AM PST
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Uplay not synchronizing? Anyone else? Posted: 18 Jan 2020 08:53 AM PST | ||
Posted: 18 Jan 2020 08:22 AM PST
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Never change Graves, never change. Posted: 17 Jan 2020 05:36 PM PST
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Can't run game after installing ModLoader for Spiceitup Posted: 18 Jan 2020 07:45 AM PST I was following nexusmod instrucion on how to install spice it up and modloader.. and when i drop these two dll files into the win64 folder game does not run. One second after launching pops out an error that the game could not find VCRUNTIME14_1dll object. Any ideas? [link] [comments] | ||
Question: Expeditions in late game Posted: 18 Jan 2020 08:53 AM PST Hey all, a little late to the Anno 1800 game, got it on sale and having a lot of fun with it. Hoping to get a little insight on how new expeditions work. I'm in the late game (I think, almost have worlds fair completed) and I am only getting 1 and 2 skull expeditions. Mostly 1 skull, honestly. I got 3-4 3 skull expeditions and finished them successfully, starting around investors. Now, however, I have run About 10+ expeditions without a 3 skull spawning. Is there a gameplay mechanic that affects how expeditions spawn? Or are there a limited number of 3 skull expeditions? [link] [comments] | ||
Disabling AI players in current game Posted: 18 Jan 2020 06:14 AM PST Hello, Is it possible to Disable AI players in a current game? With a save game editor or something? [link] [comments] | ||
How to get fuel import achievement? Posted: 17 Jan 2020 08:09 PM PST Do I need to disregard charcoal kiln quest before I've reached 1000 technicians? [link] [comments] | ||
1800 constantly crashing after starting the passage dlc. Any fix? Posted: 18 Jan 2020 12:22 AM PST I'm playing for the first time for a few months and now it's constantly crashing, while it used to run stable for hours when it came out. I've started a new savegame yesterday to try the dlc and after unlocking the passage quest it got so bad that I was having to do a save every few minutes and today I cannot even load the savegame anymore (crashes instantly). I've already validated the game files in steam to no avail. Is there any fix for this? [link] [comments] | ||
What is the ore production rate of Eli (NPC trader)? Posted: 17 Jan 2020 03:09 PM PST E.g. if I'm buying iron ore from Eli via trade route, how many iron mines would I need to have to produce the same amount of iron ore per minute? I haven't found this information anywhere (wiki doesn't show), but I swear I saw a post a year ago showing, that Eli's production of gold ore is extremely high, like equal to 12 gold mines or something. Do we have specifics? [link] [comments] | ||
[Anno 1800] Did somebody else experience performance issues after the latest updates? Posted: 17 Jan 2020 02:07 PM PST I paused the game shortly before the release of the Passage DLC and returned in the last days. I played on High Graphic Settings before without problems but now the game seems to microstutter every time I zoom out or turn the camera to see more of my city. This happens in my big city on the Crown Falls map as well as in my smaller cities in the New World. Anyone else who had similar problems - and possibly a solution? [link] [comments] | ||
Posted: 17 Jan 2020 05:19 PM PST
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