Anno Grand Entrance at night Crown Falls |
- Grand Entrance at night Crown Falls
- Built a golf course for my Crown Falls Investors!
- Alpaca in a hat
- Every time a feast ends, it's a perfect opportunity to write about how much worse an island has become
- Couple simple AI questions
- Are the new tractor shed's supposed to explode all the time?
- Are more fields per farm better for production?
- Mod help: Increased Harbourarea mod not reducing range needed for Piers
- Need tips on how to growing fast
- Seeds
- Haven't played Anno since I was a child, but, after reading many recommendations, I just up and got Anno 1404. Is it recommended starting with the campaign or free play? Any recommended mods?
- Losing a lot of money when trying to build something
- 4k on 1070 TI & Ryzen 7 1700?
- New Player (1800). Could Use some help.
- anno 1800 ai drops items
- Rescue Expedition question
- Traditional fog of war for Anno 1800?
- HANDS UP!!
- Campaign's behavior
Grand Entrance at night Crown Falls Posted: 12 Jun 2020 11:39 PM PDT
| ||
Built a golf course for my Crown Falls Investors! Posted: 13 Jun 2020 12:47 AM PDT
| ||
Posted: 13 Jun 2020 10:33 AM PDT
| ||
Posted: 13 Jun 2020 10:20 AM PDT A feast begins, attractiveness rises, nice. A feast ends, attractiveness falls, let's write an article about it -- things have never been that grim. Well, may be before the feast began?.. Nah, never. [link] [comments] | ||
Posted: 13 Jun 2020 09:00 AM PDT
[link] [comments] | ||
Are the new tractor shed's supposed to explode all the time? Posted: 12 Jun 2020 03:05 PM PDT
| ||
Are more fields per farm better for production? Posted: 13 Jun 2020 09:39 AM PDT
| ||
Mod help: Increased Harbourarea mod not reducing range needed for Piers Posted: 13 Jun 2020 08:14 AM PDT My understanding (from what I've seen of various posts and screenshots) is that the Increased Harbourarea mod reduces the range needed for Piers as well as increasing the usable Harbour area on islands. I installed it on an existing save and while I am seeing the extended range for my Harbours, the Piers still have the more or less infinite empty space needed in front of them, instead of being reduced. Any ideas what is going on? Perhaps because it was added to an existing save file? [link] [comments] | ||
Need tips on how to growing fast Posted: 13 Jun 2020 04:09 AM PDT So I've completed the campaign and decided to replay in sandbox for more freedom. I choose 3 AI Opponents, 2 of them(The Anarchist and the 1 star British guy) are kinda ok. The last is Lady Margaret, she's such a beach to me. I didn't do anything and she declares war on me. Try to reload an early save to produce frigate to fight her but I can't, it took too long, I didn't even have Artisan to unlock frigate yet and she already have some. Any tips? Thank you in advance. [link] [comments] | ||
Posted: 13 Jun 2020 03:57 AM PDT Anyone got any good seeds since Bright Harvest was released?? [link] [comments] | ||
Posted: 13 Jun 2020 02:02 AM PDT | ||
Losing a lot of money when trying to build something Posted: 12 Jun 2020 10:09 PM PDT I'm losing a lot of money when trying to build something. I lost at least $1m on one building or a thing. My money goes from 20m to 0 very quickly.. anyone else has the same experience? [link] [comments] | ||
Posted: 13 Jun 2020 01:46 AM PDT I have a Ryzen 7 1700 8c/16t with 16 GB RAM and an Nvidia 1070 TI. My settings are 4K resolution, all high except AA off and lightning low, DX12. In the beginning, the game has less than 60 FPS but it is still playable but later on and on high speed it gets much slower. How can I change my settings to get better late game performance? 4kis a must though. Which partof my systemis limiting FPS? I am thinking about buying a Nvidia 3070 when it comesout , would that help much? [link] [comments] | ||
New Player (1800). Could Use some help. Posted: 12 Jun 2020 11:07 PM PDT So I just got the game today and loving it, but struggling a bit. First problem: when I reach a population of about 3000 my income balance suddenly tanks. I'm on my third restart and it just happened again. As far as I understand, to get more income, just keep building housing? But that doesn't seem to work, then I just have a huge sprawl of farm houses that can't be upgraded because none of them are full, and then I'm left with a shortage of workers. Second problem: In my second attempt, I discovered an island very close to my starting island that had 3 clay deposits, 2 iron, and 2 zinc. I thought I hit the jackpot because my starting island only had 1 clay deposit and I was constantly running up against a brick shortage. Only, I found out the hard way that because the island was quite small, I basically covered the whole thing in farm houses and potato farms trying to get a worker population going to sustain all the mining and I just couldn't do it. What's the best way to take advantage of a very small island that is rich in mineral resources? [link] [comments] | ||
Posted: 12 Jun 2020 10:28 PM PDT is lady margarett have the most useless drops items? or no legendary? i was skimming the items in new patch. and all i can see that she gives are botanical plants. what are the list of AI you have? when you are playing? if i dont pick hugo in a playthrogh does his items no longer exist? the rare ones and blue ones. tnx [link] [comments] | ||
Posted: 12 Jun 2020 01:51 PM PDT
| ||
Traditional fog of war for Anno 1800? Posted: 12 Jun 2020 06:39 PM PDT I was really dissapointed to see that the fog of war is basically non-existant in this game since you can remove all of it by just sailing around. Is there any mods or dlc that change this? Since multiplayer seems kind of pointless when you can just send warships and break every single trade route of an enemy. Tldr: Way to make fog reappear if units are not there? [link] [comments] | ||
Posted: 12 Jun 2020 05:25 PM PDT If you want options to refuse all allegiance requests!! Allies are cancer in this game the way they have it set up. You get forced into wars you weren't asked about or desire. I know that I, and many, literally refuse alliances as they currently are implemented in this game, as they serve little purpose, and are mostly a bad choice. I would LOVE IT if I never had to be asked again. Screw it, I'll even take the incremental diplomacy hit for an auto refusal, but for the love of god please stop making me click no on those things! While we are at it, maybe refusals to all "can I settle this island?" Requests! At a minimum it would be nice to have toggles in the settings to auto refuse some aspects!! That's my rant. Thanks! [link] [comments] | ||
Posted: 12 Jun 2020 04:25 PM PDT Hey. I picked up the game on discount in epic games, I'm in love with it! Quick question, I'm playing really slow paced since I'm new to it and it has a very complex production chains and stuff to learn. Do I have to replay the game allover again when I get to it's speed or can I play it at my own pace without any worries and move along with the campaign? I'm a bit concerned that at any minute I'm gonna get bamboozled by some random ships by not carefully preparing myself. [link] [comments] |
You are subscribed to email updates from Anno. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment