- Not the prettiest, but defenitly the biggest city I have ever built, and with an incredibly busy port. I don't even know how much time I've spent with this, but now it is time to come to an end, thou I'll probably revisit it in the future just for the memories
- Port of Schenkenschanz
- Crown Falls docks
- Nuevas Caídas (New Falls)
- Night falls over Palace Boulevard
- 26 Pig Farms with Silos!
- I just spent 4 hours playing 1800 non stop and I still wanted to play more! This week alone 20+ hours. Such a great game! Thank you Ubisoft for the free Uplay+, I had a blast!
- Guesses for Land of Lions building project
- A rare screenshot + Challenge idea
- Will there be more futuristic Anno games?
- Multiplayer on one pc
- 2 (small) issues after updating + installing Bright Harvest
- Is there a way to play Anno Online/build an empire in 2020? I want to play this great game once again
- Income Question: Happy farmers vs unhappy workers
- Anno 1404 Gold ship
- Using warehouses to supply production
- [Anno 1404]ToolOne - Need help setting starting and victory conditions
Posted: 21 Jul 2020 09:48 AM PDT
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Posted: 21 Jul 2020 12:13 PM PDT
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Night falls over Palace Boulevard Posted: 21 Jul 2020 11:46 AM PDT
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Posted: 21 Jul 2020 08:54 AM PDT
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Guesses for Land of Lions building project Posted: 21 Jul 2020 04:37 AM PDT It is likely, that Land of Lions has a building project, just like the hangar in the passage. What is your guess what the building will be and it's purpose? [link] [comments] | ||
A rare screenshot + Challenge idea Posted: 20 Jul 2020 11:44 PM PDT
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Will there be more futuristic Anno games? Posted: 21 Jul 2020 01:47 AM PDT Anno 2205 came close to scratching the itch but it never did get to the point where the energy problem being solved was then used to colonize beyond the moon on planets like Mars. I think there is still a lot of opportunity there and that it would deal with some really interesting concepts and theories on how to make that possible. With Land of Lions being done soon-ish and it having been made (fairly) clear that's probably going to be the last expansion for Anno 1800 i'm curious to hear if there's any hints yet for what future projects the team is interested in? What are the creative minds leaning towards spending their time and passion on next? [link] [comments] | ||
Posted: 21 Jul 2020 08:26 AM PDT Hi guys, I was wondering if I could run 2 instances of the game (Anno 1800) on one computer. I would stream one via Steam, and play on the other. I wouldn't bother to buy a new copy, but my laptop hasn't enough power to run it. Any thoughts? I want my girlfried to join my little addiction, without handing over the keyboard ;) [link] [comments] | ||
2 (small) issues after updating + installing Bright Harvest Posted: 21 Jul 2020 04:30 AM PDT After some time of absence, I finally got to installing the June update, and the Bright Harvest DLC. 1) Great Eastern About 15 minutes into the game after the update, Sir Archibald Blake suddenly asked me to retrieve a huge screw, and then to deliver 40 tons of machines. I did this, and received a Great Eastern in return, as well as Rohit Bhargava who should enable building the ships (even though I already had 5 of him somehow, without realising). I placed him in a Harbourmaster's Office, but neither the sailing shipyard nor the steam shipyard give me the option to build Great Eastern ships... Even though that's the goal of Rohit. 2) electricity I was told the new update included the option to remove the ugly electricity poles and cables. But that option is nowhere to be found in the settings menu... Did I read something bad and is that option simply not available, or does it exist but am I looking in the wrong place? If it does exist, does it simply remove the poles and keep street empty, or does it also add lightposts? I have no problem continuing to use the MOD, but in game options always have my preference :) [link] [comments] | ||
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Income Question: Happy farmers vs unhappy workers Posted: 20 Jul 2020 04:02 PM PDT I'm wondering if it is profitable to upgrade farmers that have all their luxury needs met to workers, knowing I won't be able to provide their goods (e.g. sausages) on that island? Would I make more money by upgrading the farmers to unhappy workers or is it better to just keep them as the happy farmers that they are? [link] [comments] | ||
Posted: 20 Jul 2020 04:33 PM PDT How many of you have achieved the Gold ship in Anno 1404? I have been playing it since the release with occasional breaks but after so many years I am now convinced I will be getting the Gold ship by the end of the summer. I'm excited for it, because I've heard it is extremely rare. Who else got it? [link] [comments] | ||
Using warehouses to supply production Posted: 20 Jul 2020 04:47 PM PDT So I finally got 1800 - huge fan of the series and obviously I've been obsessed, playing for 12 hours straight. Anyway I've been trying to use warehouses to supply production facilities and I'm wondering if this is constraining my supply chain on certain items. Example: I group all sheep farms together in the country and the wool goes to a warehouse. In the city I place the work clothes factory near another warehouse - the factory just gets the wool delivered. Is this slower, or less efficient than having materials supply to factory directly? I feel like I am building an insane number of work clothes factories and the supply never builds beyond stable. [link] [comments] | ||
[Anno 1404]ToolOne - Need help setting starting and victory conditions Posted: 20 Jul 2020 03:02 PM PDT I know I'm like a decade behind the rest of you, but this is still a solid game. The Tool One is bugging me as there's no documentation, almost anything vaguely useful I find points me to a German forum. I can already create a map I like in the world editor, no problems there. When I get to ToolOne, I'm lost. Right now, I'd be happy if someone could walk me through how to create the starting and victory conditions. Alternatively, if there were a way to use a custom map as the base for a continuous game, that'd be nice too. [link] [comments] |
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