Anno I've completed my build of Crown Falls! It took a long time to fully decorate the entire island. |
- I've completed my build of Crown Falls! It took a long time to fully decorate the entire island.
- How do I accomplish "propaganda of the deed"?
- A 1 minute timelaspe of the busiest port in my game...
- Productivity
- Lakeside Ferris wheel in the suburbs of Crown Falls
- Systematic crash
- Expedition items usage
- Expedition choices - no brainer or subtlety?
- Anyone else want more steam-sailing ships?
- Anno 1800 red water glitch
I've completed my build of Crown Falls! It took a long time to fully decorate the entire island. Posted: 14 Aug 2020 09:42 PM PDT
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How do I accomplish "propaganda of the deed"? Posted: 15 Aug 2020 06:13 AM PDT | ||
A 1 minute timelaspe of the busiest port in my game... Posted: 14 Aug 2020 05:24 PM PDT
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Posted: 14 Aug 2020 11:29 PM PDT Something that bothered me in my dreams last night... When you up the productivity of a factory, will you need to up the resources as well? Or does it mean it can augment the output with the same input? For example (with imaginary numbers): A butcher makes 6 sausages/minute. It needs 2 pigs/minute to do that. If I use an item that raises productivity by 50%, I get 9 sausages/minute. Does that mean it will be using 3 pigs, or do I get 9 sausages out of the original 2 pigs? [link] [comments] | ||
Lakeside Ferris wheel in the suburbs of Crown Falls Posted: 14 Aug 2020 08:53 PM PDT
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Posted: 14 Aug 2020 10:07 PM PDT I now have a recurring crash a few secs after loading my saved game, anyone have some clue on the culprit from this log. I have a lot of mods but did not add one since weeks. [07:01:48][20e0][ NOTICE] rd3d::CLowPolyData::Add: Unexpected material index 4 in 'data/graphics/buildings/residence/residence_colony01_tier02_estate02/rdm/residence_colony01_tier02_estate02_lod4.rdm'. Owner's material list has only 4 elements! [07:01:48][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'data/graphics/buildings/residence/residence_tier04_07/maps/residence_tier04_02_tile_diff.psd' doesn't exist, can't compute file size! [07:01:48][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'data/graphics/buildings/residence/residence_tier04_07/maps/residence_tier04_02_tile_metal.psd' doesn't exist, can't compute file size! [07:01:48][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'data/graphics/buildings/residence/residence_tier04_07/maps/residence_tier04_02_tile_normal.psd' doesn't exist, can't compute file size! [07:01:48][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'data/graphics/buildings/special/harbor_system/harbor_system_01/maps/harbor_system_stair_norm.psd' doesn't exist, can't compute file size! [07:01:49][2dc0][ NOTICE] rdgs::CSessionLoaderJob::Execute: Finished loading saved game state [07:01:50][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'test_data/graphics/dummy/raphael/dlc03/maps/production_colony03_06_slot01_ice_diff.psd' doesn't exist, can't compute file size! [07:01:53][20e0][ NOTICE] rdgs::CSessionLoaderJob::PublishSession: Finished loading 180045 [07:01:53][20e0][ ERROR] rd3d::CClothRenderer::ResizeClothSimVertexSB: m_pClothSimVertexSB creation failed! [link] [comments] | ||
Posted: 14 Aug 2020 09:17 PM PDT Would it not be more interesting and/or subtle if in some cases the item you use when you pick a choice is consumed (like you go down from 50 champagnes to 49, 48, 45, whatever, there would be a cost associated to the choice) ... or in case of unique items (an admiral) there is a 5% chance to either lose it or have it returned into your main harbor (and not used anymore for the current expedition). More subtlety and consideration ... [link] [comments] | ||
Expedition choices - no brainer or subtlety? Posted: 14 Aug 2020 09:15 PM PDT I'm wondering if, when you have a choice, the no brainer choice should be the one providing the highest bonus, or it is subtler than that, like different outcomes or more severe penalty if you fail? [link] [comments] | ||
Anyone else want more steam-sailing ships? Posted: 14 Aug 2020 03:32 PM PDT I think that there should be a stopgap between the sailing shipyard and the steam shipyard. there seems to be only two steam sailing ships in the game and I would love to see some more options that would make transportation of items a little bit quicker especially against winds so that I'm not having to dump a huge chunk of resources into just for a cargo ship. [link] [comments] | ||
Posted: 14 Aug 2020 02:05 PM PDT Any idea how to fix it? Was working fine for months before. I tried verifying game files. [link] [comments] |
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