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    Saturday, August 15, 2020

    Anno I've completed my build of Crown Falls! It took a long time to fully decorate the entire island.

    Anno I've completed my build of Crown Falls! It took a long time to fully decorate the entire island.


    I've completed my build of Crown Falls! It took a long time to fully decorate the entire island.

    Posted: 14 Aug 2020 09:42 PM PDT

    How do I accomplish "propaganda of the deed"?

    Posted: 15 Aug 2020 06:13 AM PDT

    A 1 minute timelaspe of the busiest port in my game...

    Posted: 14 Aug 2020 05:24 PM PDT

    Productivity

    Posted: 14 Aug 2020 11:29 PM PDT

    Something that bothered me in my dreams last night...

    When you up the productivity of a factory, will you need to up the resources as well? Or does it mean it can augment the output with the same input?

    For example (with imaginary numbers):

    A butcher makes 6 sausages/minute. It needs 2 pigs/minute to do that. If I use an item that raises productivity by 50%, I get 9 sausages/minute. Does that mean it will be using 3 pigs, or do I get 9 sausages out of the original 2 pigs?

    submitted by /u/fluffytom82
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    Lakeside Ferris wheel in the suburbs of Crown Falls

    Posted: 14 Aug 2020 08:53 PM PDT

    Systematic crash

    Posted: 14 Aug 2020 10:07 PM PDT

    I now have a recurring crash a few secs after loading my saved game, anyone have some clue on the culprit from this log. I have a lot of mods but did not add one since weeks.

    [07:01:48][20e0][ NOTICE] rd3d::CLowPolyData::Add: Unexpected material index 4 in 'data/graphics/buildings/residence/residence_colony01_tier02_estate02/rdm/residence_colony01_tier02_estate02_lod4.rdm'. Owner's material list has only 4 elements!

    [07:01:48][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'data/graphics/buildings/residence/residence_tier04_07/maps/residence_tier04_02_tile_diff.psd' doesn't exist, can't compute file size!

    [07:01:48][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'data/graphics/buildings/residence/residence_tier04_07/maps/residence_tier04_02_tile_metal.psd' doesn't exist, can't compute file size!

    [07:01:48][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'data/graphics/buildings/residence/residence_tier04_07/maps/residence_tier04_02_tile_normal.psd' doesn't exist, can't compute file size!

    [07:01:48][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'data/graphics/buildings/special/harbor_system/harbor_system_01/maps/harbor_system_stair_norm.psd' doesn't exist, can't compute file size!

    [07:01:49][2dc0][ NOTICE] rdgs::CSessionLoaderJob::Execute: Finished loading saved game state

    [07:01:50][1b6c][ ERROR] rdsdk::CResourceHandler::OnIdle: File 'test_data/graphics/dummy/raphael/dlc03/maps/production_colony03_06_slot01_ice_diff.psd' doesn't exist, can't compute file size!

    [07:01:53][20e0][ NOTICE] rdgs::CSessionLoaderJob::PublishSession: Finished loading 180045

    [07:01:53][20e0][ ERROR] rd3d::CClothRenderer::ResizeClothSimVertexSB: m_pClothSimVertexSB creation failed!

    submitted by /u/PocusFR
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    Expedition items usage

    Posted: 14 Aug 2020 09:17 PM PDT

    Would it not be more interesting and/or subtle if in some cases the item you use when you pick a choice is consumed (like you go down from 50 champagnes to 49, 48, 45, whatever, there would be a cost associated to the choice) ...

    or in case of unique items (an admiral) there is a 5% chance to either lose it or have it returned into your main harbor (and not used anymore for the current expedition).

    More subtlety and consideration ...

    submitted by /u/PocusFR
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    Expedition choices - no brainer or subtlety?

    Posted: 14 Aug 2020 09:15 PM PDT

    I'm wondering if, when you have a choice, the no brainer choice should be the one providing the highest bonus, or it is subtler than that, like different outcomes or more severe penalty if you fail?

    submitted by /u/PocusFR
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    Anyone else want more steam-sailing ships?

    Posted: 14 Aug 2020 03:32 PM PDT

    I think that there should be a stopgap between the sailing shipyard and the steam shipyard. there seems to be only two steam sailing ships in the game and I would love to see some more options that would make transportation of items a little bit quicker especially against winds so that I'm not having to dump a huge chunk of resources into just for a cargo ship.

    submitted by /u/Blackhawk2914
    [link] [comments]

    Anno 1800 red water glitch

    Posted: 14 Aug 2020 02:05 PM PDT

    Any idea how to fix it? Was working fine for months before. I tried verifying game files.

    submitted by /u/1BMWe92M3
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