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    Tuesday, October 6, 2020

    Anno My peaceful domain by the lake, when I need to rest from the busy palace and the noisy city centre :)

    Anno My peaceful domain by the lake, when I need to rest from the busy palace and the noisy city centre :)


    My peaceful domain by the lake, when I need to rest from the busy palace and the noisy city centre :)

    Posted: 06 Oct 2020 08:34 AM PDT

    King William Island

    Posted: 06 Oct 2020 04:11 AM PDT

    High season in the seaside resort

    Posted: 06 Oct 2020 01:17 AM PDT

    Look how happy my residents are

    Posted: 06 Oct 2020 11:06 AM PDT

    Where is the best place to purchase Anno 1800

    Posted: 06 Oct 2020 11:13 AM PDT

    I purchased Anno 1800 in Epic Game but it sucks. There is a bug in the photo request and from google, there is already a fix but there is no way to update the game in Epic Game. Luckily I just purchase it less than 14 days and requested for refund, hopefully it will go through.

    Where is the best place to get Anno 1800? Ubisoft?

    Or where do you guy purchase the game from?

    submitted by /u/bananacc
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    What is the best package for Anno 1800?

    Posted: 06 Oct 2020 05:20 AM PDT

    I've played 1800 Vanilla back when it came out and want to come back to playing it and maybe add some or all dlc's. What can you guys recommend me? Should I buy just some of them, if so which or just buy both season passes? I am a bit confused with so much dlcs ^^

    submitted by /u/mikinho90
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    Bente has a special message for you, my fellow explorers

    Posted: 05 Oct 2020 03:17 PM PDT

    Setting: Anno 720 or something

    Posted: 06 Oct 2020 05:30 AM PDT

    So i just came up with the thought of an Anno in the viking age. A Szenario where you build just a smal village that can provide itself with the Basic food and need but for everything else you need to send ships towards merchant points to trade new ressources or technologies to use. Alternetavely you can Raid places for the same stuff. So you can build more ressources and devolop you small village but you need to have contact to other people to learn from them and Develop. Maybe new reagions could things like america or greenland that the vikings explored

    What do you think?

    Sorry for my bad english

    submitted by /u/LonesomeRider_666
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    Season 3 DLC Idea: 'The War to End all Wars'

    Posted: 06 Oct 2020 07:59 AM PDT

    I have had a bit of an idea for a final/ conclusional dlc for Anno 1800 modeled on the First World War (an event which is considered as the end of the Industrial Revolution in Europe.)

    THE CONTENT

    In this DLC you could gain access to land units such as Imperial Infantry and Howitzers and land fortifications like trenches, barracks and fortresses (assembled in a similar way to wonders like the Great Exhibition.) In addition to gaining options to research more powerful land and sea vessels such as the dreadnought, submarine, landship (tank), maxim gun and biplane.

    THE CAMPAIGN

    In this DLC you will have to complete a campaign on a single, continental landmass which is divided into 'regions' and split between your allies; a rough allegory for the French Third Republic, and the campaign's principle antagonists; a hostile military Junta modeled on the German Empire/ Austria-Hungary. Since you will be arriving by sea and the river network will not allow for large, ocean going vessels to transport men and resources in land, you will be forced to move things between region by 'troop train' on your ally's existing railway network before moving them to warehouses on the front by either road or your own railways.

    The enemies have pushed your allies almost as far as their own capital and are threatening to cut the railway lines to the coast, your first priority is to set up a port and ship in as much men and material as possible to establish a beachhead and secure the gaps in the front line, repelling a few probing advances by the enemy and forcing them into a stalemate. After that you have a choice, do you ship in enough materials to build up your ally's population and rely on them to do most of the heavy lifting? But at the cost of it being materially expensive, slow and harder to do so as it also gives the enemy a lot of time to dig themselves in. Or, do you attempt to use your own people to push the enemy back and stomach the hit to production, poor press and instability as your own people fight another man's war.

    The win condition could be something like recapturing all of your ally's territory, successfully blockading or forcing the enemy's population to riot and overthrow the regime or simply taking their core region. The loosing condition is obviously letting the enemy take the coast because you were unable to provide an effective deterrent to their army either due to neglect on your part or because your people rioted and the production network broke down.

    submitted by /u/MercantofMercia
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