Anno Anno 1800 real life locations |
- Anno 1800 real life locations
- Behold, Crown Rises! My new palace, making space for season 3, and sustaining 50k investors without the new world (My layout, TU, TH, and HM loadouts)! Allergy warning: 80+pics & contains boxes!
- Finally made it!
- Can I defeat a pirate completly?
- No club rewards in 1800?
- How to load a specific amount of cargo on a ship?
- Agriculture ornaments without grass decals
- The first investor in 1 hour ~ Speedrun ~ Video
- Active Discord servers
- How to access Production Statistics directly 9without a Filter pre-filled)?
- How to add DLC to base game save?
Posted: 28 Nov 2020 09:41 AM PST
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Posted: 28 Nov 2020 10:06 AM PST
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Posted: 27 Nov 2020 02:43 PM PST
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Can I defeat a pirate completly? Posted: 28 Nov 2020 11:19 AM PST So I really want to go to the arctis but the pirate in Act 2 is always coming back. Now that I fixed that with patrol of boats I always get bothered by the message... so its not really him doing damage, but interupting me while playing. [link] [comments] | ||
Posted: 28 Nov 2020 07:14 AM PST I purchased all the club rewards long ago (ship skins, deco stuff) a while ago and everything worked fine. Recently I can't use any of them anymore. However they are still marked as achieved in Uplay. Anyone else having those problems or knows a solution? [link] [comments] | ||
How to load a specific amount of cargo on a ship? Posted: 28 Nov 2020 11:29 AM PST I remember being able to hold "shift" or some other button and dragging the resource/cargo type on to the ship and a text box appears that lets me put in the exact amount I want to transfer. Any way I can do that in Anno 1800? Thank you! [link] [comments] | ||
Agriculture ornaments without grass decals Posted: 28 Nov 2020 09:43 AM PST Hey, Is there a mod (that I failed to find) on the Nexus or elsewhere where the tier I / farmers ornaments don't have dark green decals? I found one for nature ornaments but not for this one. Thanks. [link] [comments] | ||
The first investor in 1 hour ~ Speedrun ~ Video Posted: 27 Nov 2020 01:51 PM PST Someone had a speedrun up on YouTube where the first investor was reached within the hour. This inspired me to pursuit the same. After 12 attempts, I knew the barriers you have to prepare for; money, steel, concrete blocks and windows. The video you can find here and some explaining what happens in the text below. Firstly I burst into farmers, which need Timber to get up. From there I start planning the city. I figured you need about 600 houses to reach investors. My starter block is a little bit smaller, so I add some farmer houses as third grid block later in the hour. The second target is the New World, you need one artisan, to get the Expedition going, which takes 15 minutes, so, takes a large portion of your time. Then ships still have to ship stuff from the NW to the OW. Which takes time too. So, the quicker you reach the NW, the faster you can start shipping cotton to the OW for Fur Coats. To have an income that allows to build the very expensive Engineer supply chains, you have to accrue money from very early in the session. In earlier attempts I found you cannot skip schnapps, since it will lead to a to slow liquidity buildup over time. Which means you need to account for the huge footprint of potato farms in your city. An example of an expensive building; Oil Foundries, I had no idea they cost above the 25.000 gold. The newspaper will have to run income continuously, to compensate the royal taxes that rise due to the high tier composition on your single island. With your third newspaper, your city need company level 16, or you wont accrue money above the royal taxing of your income, only your direct income from your houses. With only your direct income you wont finish with enough liquidity. Then workers, Beer is out of the question, it takes simply to much time to settle a separate island and ship it in. The only thing shipped in is Steel and resources for Canned Food. Since you do not want the +/- 400 extra workers pressure your royal taxes on your primary island. Without beer and a non stop newspaper, you should prepare for constant riots, which you have to kill ASAP, since you cannot have a large dip in your income, which would hurt your liquidity buildup. The moment the first Artisan is in town I send out my flagship into the NW. I know you always reach the NW with a ship with just building materials, my record is 1%, due to high variation in events, Which can be used for the buildup of your island in the New World. Here you have no time to ship in building materials a second time. Which prompt me to build three Woodchippers and Timber production. With the wood from the clipper from Isabel. You can build up the minimal amount of journalero's needed for linen production. With the wood produced locally, you then can erect a fire-station and police-station and bridges to accrue more linen, which will lead to a faster turnaround on your trade-route into the OW. Then the first building bottleneck shows up; Steel. To battle this I eventually erect 5 steel ovens, to be bale to upgrade more and more workers into a higher tier to negate royal taxes resulting from the large worker tier present on the island. This means I will not have steel for Sewing Machines and the third building bottleneck; concrete. As mentioned above, I ship in the steel from my secondary island. I learned from earlier attempts, your second build bottleneck is windows. You need a lot of them and the supply chain is the first gold heavy supply chain. So, I immediately aim in my setup in enough window production for the whole session, which I build up slowly when liquids allow it. Something to realize, you cannot provide consumer goods to Artisans without windows. All artisan supply chains need them in the buildup. Also, it is not possible to setup the alternative supply chains without the second island up and supplying goods. For that I also need an expensive ship yard, which then can produce ships to move items from the second island. The biggest boot up risk on a second island is riots. Since they wont have Schnapps immediately, make sure they have a pub and police coverage, this to make sure that when a riot hits, you can squash it immediately, sine you miss valuable income and time if you don't. In your main city you also have to get hospital coverage ASAP. To supplement my resources, I ship in goods from Blake, which make a small dent in your liquidity over time. Which means you have to account for the buy orders in your planning, because if you don't, you will end up in a bankruptcy. From the first engineers in town I also ship in cement, iron, coal, copper and zinc. Which all require the funds to be able to do a purchase, with the risk of bankruptcy around the corner. With all basics set and going for Artisans, I can let the prerequisite farmer and worker supply chains boot up, while building up the New World as described above. When the first ships from the NW reach the OW. You can build Fur Dealers, the OW bottleneck into Engineers. When building up the NW, money can slowly stack up due to low investment of gold in the NW, this money can be applied into the expensive chains that Artisans need. For Fur fertility, I need another island, where I will not setup another market and town. By investing influence in enough islands for the conqueror bonus, I create a workforce of 50 to have the Fur production going. While running around, you cannot manage everything carefully. Which means I am shipping out building materials to my secondary islands to fanatically. This hinders my upgrading a bit. Late game I even ship back a few resources from my secondary island. By the way, the upgrading of the Trade Post is to benefit from the loading speed bonus that is available on each higher upgraded tier, in these Trade Posts I also sell consumer items, but since I have barely time to manage that, it is not a very organised sales setup. With Steel, Windows, Timber and stone populated, I can start working the Engineers stage. Which needs concrete for all supply chains. To have enough concrete for all tasks needed. I buildup four production facilities, which I feed from Eli and some extra Steel chains to process the extra supplies brought in. From this start point, I setup four concrete mills which should be able to output enough concrete for the required buildings. Somewhere in between I also start running Rum from Kahina into my city, which I supplement with Coffee the moment my engineers unlock the resource. When building up my Engineer chains, I have a huge shortage of Steel, which I free up from buildings that have Steel in them. Which makes it possible to build Engineer production facilities. In my harbor, the queue get massive, with all ships poring in goods, which I try to speed up by building a few piers. When booting supply chains for Engineers, I run out of money, which I also choose to free up out of existing buildings. Which gives me light bulbs, which finishes all requirements to upgrade into the first investor. [link] [comments] | ||
Posted: 28 Nov 2020 02:58 AM PST Can you guys please help me with sharing some active discord servers dedicated to anno 1800? or just anno. Thanks! [link] [comments] | ||
How to access Production Statistics directly 9without a Filter pre-filled)? Posted: 28 Nov 2020 02:49 AM PST There's no hotkey for directly accessing it, there's a button on production buildings for it but it pre-fills the Filter which I have to then clear. Clicking my money takes me to the Finances tab. I just want to quickly be taken to an overview of all production on the currently viewed island with a single mouse click/key press. [link] [comments] | ||
How to add DLC to base game save? Posted: 27 Nov 2020 09:31 PM PST I bought the complete edition and started my world without any dlc activated but now I'd like to add some into my current save without starting over. Is this possible? [link] [comments] |
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