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    Tuesday, December 22, 2020

    Anno Behold - Before and After. A little over 40 hours in this session. 98% complete. Some parks left to do.

    Anno Behold - Before and After. A little over 40 hours in this session. 98% complete. Some parks left to do.


    Behold - Before and After. A little over 40 hours in this session. 98% complete. Some parks left to do.

    Posted: 22 Dec 2020 06:57 AM PST

    Happy Holidays from the Anno team- new wallpaper pack and DLC soundtracks are online!

    Posted: 22 Dec 2020 08:08 AM PST

    Mod for railway corners

    Posted: 22 Dec 2020 07:48 AM PST

    Mod for railway corners

    I know this is nit-picking, but I find the sharp railway corners in Anno 1800 really immersion breaking.

    Is there a mod which let's you make bigger, more realistic railway corners? Maybe on a 2x2 or 3x3 grid rather than 1x1?

    Someone else on here made this image to visualise it:

    https://preview.redd.it/159becrqer661.png?width=463&format=png&auto=webp&s=82e9083a8051f2035f53038ad27abd134e30bc67

    submitted by /u/Skye_Palmer
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    Anno 1800 DLC Soundtrack is Out! Best Christmas Gift Ever

    Posted: 21 Dec 2020 08:33 PM PST

    Before and after the advice I received... but then I got more haha so I’m not happy with what I have now lol �� this game has consumed me hahaha

    Posted: 22 Dec 2020 06:52 AM PST

    Building Cities 1800

    Posted: 22 Dec 2020 06:14 AM PST

    Question for the Anno-sphere.

    I am very familiar with the mechanics of the game, including production chain layouts and what not. But here the things...

    I can never build nice looking cities. I've used layouts like the 10x10, 9x9 but they always end up looking kinda tacky and not even near the level of what I see on this page.

    Does anyone have any layouts or ideas they use to build their cities? And when you do, do you plan out for future developments like trains and power plants or do you move everything around once you get to that stage. I'm not a very creative person but I've surprised myself once or twice.

    If anyone could provide some tips that would be hugely appreciated. Am starting to get frustrated at myself ahahaha.

    Cheers xx

    submitted by /u/fairywogfather
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    Small Feature Idea - for Future Update

    Posted: 22 Dec 2020 07:59 AM PST

    Cemeteries.

    I work in a very rural area in a historical part of the country and there are quite a few very old cemeteries around and thought that a Cemetery production tier would be a nice addition to Anno. People die.

    I picture the process to be:

    Granite Quarry Mine --> Headstone/Monument Maker --> Cemetry

    The cemetery would work like a Farm. Place the main Caretaker residence/building and then drag out the Cemetary plot area. Or like an Animal Farm where you place the building then add set area plots.

    As your population grows you would need to add more cemeteries to handle the dead.

    Deaths could be calculated by a % of population over time. Mortality rates could be adjusted by the population tier. The percentage of deaths per population would be higher in the Farmer tier and reduce over the tiers to finally be lowest in the Investor tier reflecting a realistic model that with more wealth comes better access to healthcare/living conditions.

    Thoughts? Anno Dev's what do you think?

    submitted by /u/mishuno
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    [Anno 1800] Possible to relocate multiple items at once? And can I change the museum buildings?

    Posted: 22 Dec 2020 05:03 AM PST

    Just as it says in the title. Is it possible to relocate more than one item at a time in 1800? I've tried dragging or using shift to select more than one object but it doesn't work. It becomes really tedious when moving large sections of the city, or if I decide to move my zoo or museum, which has lots of little decorative parts which all need to be moved.

    Also, I've started adding some items to my museum, and when I do, the building changes to either a domed room, or a cross shape one, but there's nothing I can do to change that (Shift V doesn't work on them). Is it just something I need to work with, or can I change how they look? Does the type of building it makes depend on the item inside?

    submitted by /u/AnubisUK
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    Hardware bottlenecking

    Posted: 22 Dec 2020 10:57 AM PST

    Hardware bottlenecking

    Please refer to the picture down below. I am not sure what's bottlenecking the game when focusing my screen on the most crowded place.

    For GPU, 1st usage is GPU usage, 2nd is power. CPU is self explanatory.

    Hardware spec

    • CPU: i7-6700K (4.8G All core OC, 4.8G cache)
    • GPU: MSI 3070 Ventus 2X (Flashed Asus TUF OC bios, raised power limit from 220W to 270W. Modded cooling/fan, +100/800 OC)
    • RAM: DDR4 3333CL16 dual channel (slightly OCed from 3200)
    • SSD: PCIEx4 M.2 NVME drive

    Game spec: 3440x1440. Maxed out most of the settings except for 2XAA, high shadow, very high feedback/lighting.

    This screenshot is taken in my city where there are about 1700 Engineers, and I lost track of how many workers/famers.

    I do see GPU/power usage lifted to 100 on less crowded places with high fps. In town it's like 50ish FPS and both CPU and GPU are not fully utilized. I am not sure what's bottlenecking the performance.

    My best guess is CPU. The code they developed probably won't take 100% of one CPU core but it did exceed the processing limit.

    https://preview.redd.it/1hkz73r4bs661.jpg?width=960&format=pjpg&auto=webp&s=8481b716da1ebabb31699852074a74b002899dd4

    submitted by /u/DaBigJoe1023
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    Low FPS need help Anno 1800

    Posted: 22 Dec 2020 11:34 AM PST

    So I am currently playing Anno 1800. I have a 5700xt and a ryzen 5 3600 and 16gn ram. However, I only get 15 FPS on highest settings on 1080p. Anyone got an Idea why that could be the Case?

    submitted by /u/d0Shisha
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    Possible upcoming cosmetic dlc?

    Posted: 21 Dec 2020 04:45 PM PST

    Possible upcoming cosmetic dlc?

    Saw this image on the end of an engineer's house: City Beach 1800. They have had posters on the ends of houses since the game began, but with season 3 coming up, I wonder if they've added any little Easter eggs about what's coming up.

    https://preview.redd.it/ipjrzin3ym661.png?width=1920&format=png&auto=webp&s=acb0c736681665d1f29950fbf023fa0fc65560ce

    submitted by /u/cbwjm
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    Crown Falls industrial island. This is going to work to about 300k. After I spend about a day fixing the dozens of issues it currently has

    Posted: 21 Dec 2020 01:23 PM PST

    Anno 1404 Venice - No Giacomo

    Posted: 21 Dec 2020 05:15 PM PST

    Hello. I just started my first continuous game, and there is no Giacomo Garibaldi in the map. I'm playing the addon. Can this be because there are no AI in my game?

    submitted by /u/KiwiRampage
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    Only started playing yesterday. Got tired of the campaign, such whiny children. lol. Still learning. Tips appreciated.

    Posted: 21 Dec 2020 03:09 PM PST

    Specialists in the New World

    Posted: 21 Dec 2020 12:50 PM PST

    Just wondering what specialists/items you folks prefer for your Town Halls in the housing developments of the New World, if any. There don't seem to be that many oriented specifically for New World housing developments.

    submitted by /u/nomoredarkness
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    Maxing out the Palace

    Posted: 21 Dec 2020 03:40 PM PST

    33000 attractiveness seems like a lot. Do I really have to get 660 Legendary Animals or Museum pieces? Or is there something Im not thinking of right now?

    submitted by /u/Belthazor4011
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    1800: how to pay for commuter pier?

    Posted: 21 Dec 2020 01:14 PM PST

    New to anno. I feel like the commuter pier is prohibitively expensive. Am I missing something? -2000 to my income just to start using this feature and -1000 for every island I want to connect after that? How do I make enough money to make that work? I thought I was sitting well at +2000 on my balance but that just barely pays for the piers!

    submitted by /u/_JustThisOne_
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    does anno 1503 history have bug fixes?

    Posted: 21 Dec 2020 03:53 PM PST

    For example, the ones I can come up with right now:

    - Carts respawn when loading a game, losing all the resource sthey carry

    - Taverns resetting to 0 when loading a game

    - Wells stopping working after loading a game or after a drought

    - Natives selling/buying reversed goods

    The one I care the most is the wells thing, which is the most difficult to test.

    submitted by /u/dundakorn
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