Anno /r/anno Questions Thread – February 05, 2021 |
- /r/anno Questions Thread – February 05, 2021
- Anno 1800 Youtube guide to 0 Workforce production lines
- Sandbox: Turn off Enbesa “Storyline”
- Finally able to keep pace with medium AI, but..
- Embesa Questline and Story
- war with friends across single player worlds.
- About Monuments, Capitals and the New World (also Enbesa) and my Hopes for the Future
- Is there any way to have your stock be emptied automatically?
- Grid
/r/anno Questions Thread – February 05, 2021 Posted: 04 Feb 2021 05:00 PM PST Hi /r/anno, welcome to our Weekly Questions thread! This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead! Finally, have a look at the Community Resource Megathread! [link] [comments] |
Anno 1800 Youtube guide to 0 Workforce production lines Posted: 05 Feb 2021 05:14 AM PST New Anno 1800 guide is out now covering 0 workforce production lines and islands, how to get to them and all the benefits and extra production at no risk https://youtu.be/-ZRxkmfkwvs .Season 3 Hype, remember to check bluebyte twitch page Tuesday 5pm CET for details Stay safe out there, Itroo [link] [comments] |
Sandbox: Turn off Enbesa “Storyline” Posted: 05 Feb 2021 11:13 AM PST Hey guys, Playing with the Land of Lions DLC the first time and I'm super annoyed with that Enbesa storyline that makes me ship items all over the map, follow little people around the islands, read a bunch of text boxes, and click a bunch of buildings trying to solve the puzzles. Why do I have to go through all of this in sandbox mode? I have already wasted 40 minutes on clicking on random stuff. I just want to play the sandbox simulation part of Anno. Can this be turned off? It's so annoying. :( [link] [comments] |
Finally able to keep pace with medium AI, but.. Posted: 05 Feb 2021 03:54 AM PST So I've finally made it to playing on the medium setting, now I can at least compete with beryl, George, Carl and mercier without falling behind. In my current game with Carl, Mercier and George I held my ground to artisans, then I took my time claiming and setting up basic villages on the NW islands I would need to have all the resources for later. At this point Carl declared a war with me and I spent hours building a fleet and systematically wipe him from the map, first the NW and then OW, leaving him only existing in the Arctic, that I had yet to discover. I set up offshore productions and designed my city in preparation for engineers and investors and while doing that, George declared war on me. Rinse and repeat, I had to split my fleet as he kept harrasing and attacking my NW islands and my small, mainly undefended OW islands. At this point he only has his main OW island and two NW islands along with an Arctic prescense, since the Arctic is still unknown to me. Here comes the "but", while the medium AI contains plenty strategic challenge for me in terms of progression, they seem overly aggressive, refusing to sign a peace treaty unless I near wipe them from the map. It's easy enough to wipe them out, but I kinda wanted to play with some level of difficulty, instead of just another empty sandbox. I think the whole issue stems from the AI being able to cheat with gold and resources, that really makes the game fall short on AI gameplay. Instead of actually making the AI competitive and fair, they took a shortcut, gave them cheats and called it a day, half assing the whole thing. Should I consider myself ready for hard AI in this case or is this just how the game plays no matter the difficulty? That as soon as you're experienced enough, the AI becomes nothing but a short term nuisance that holds no challenge other than to make sure you build enough turrets around your islands and have a smallish mobile fleet at the ready? [link] [comments] |
Posted: 05 Feb 2021 02:04 AM PST Hi. I am trying to read the whole questline and results. I had seen something here but I miss now, someone made a flowcharts with the questline and results of it. If the player supports 100% Archie, there is any chance to get reward? Or it broke the game? I am still searching for a book or texts to read the full story and get more deep. There is a place with it? Have you saw it something online? Bests [link] [comments] |
war with friends across single player worlds. Posted: 05 Feb 2021 06:29 AM PST as you get into the 200k + income levels you start to get bored as you have wiped out the AI. I want war with friends across worlds. I started a single player before my friend got the game (anno 1800) and I want war between single player worlds. i.e. takes half an hour to travel to their ocean and fight. i love the war and I have 30 battle cruisers and 60 SoTL's just sitting around. [link] [comments] |
About Monuments, Capitals and the New World (also Enbesa) and my Hopes for the Future Posted: 04 Feb 2021 03:39 PM PST Hello everyone. I'm a Anno player that mainly focuses on the building part of the game and i've noticed something that bugs me a little bit... Now the problems that I have will not apply to everyone but only people with a certain building style. I also use a trainer which makes the problem even more apparent than it already is. Whenever I play a session of Anno 1800 I have lots of fun trying to design Cities in the Old World and Trelawney, aspiring to create a beautiful looking city. And every new session and DLC those Cities look different to every other I have ever built. Especially designing a Metropolis from scratch is really fun to me. However, whenever I play I almost always completely ignore the New World, sometimes remembering hours later that I could also build something there. (remember I use a trainer so i technically don't need it) Now why is that? Well, it's because as a builder it doesn't provide me with a real challenge. Yes it's not necessarily easy to place a town between the many rivers but in the end it will always look almost the same as the one i built before. Always the same boring Grid-City with the necessary buildings in between. Yes I can put small parcs there as well but I rarely do that. Why Is that? I's because the New World lacks something that the Old World has in abundance: Monuments. In the Old World you have the Exhibition as the big one but when you play the campaign you also get the Court and the Cemetery (which technically doesn't count, it's in a corner without space around it). Although not a monument you can use banks as well due to their size. with all DLC's purchased it gets even better. You have the Palace and the Institute and with it the Embassies. And you can use the rollercoaster and the big basin as well. All those buildings allows you to center your city around them and build your main axises from there and using the topography creating interesting cities despite of the grid, because they can be used to break it up. The New World however doesn't have those at all. The biggest buildings that one could use in that way are the fighting ring, the hospital and the marketplace, literally the first building you place. Those three buildings also perfectly fit into any simple grid. Nothing to break it up, nothing to make it interesting. There is one public building that doesn't fit the grid though: The Chapel. But it's smaller than the standard grid so you can fit it rigth in there, together with a firestation. Now you may think: "But wait, there are three monuments you haven't mentioned yet! What about the Museum, the Zoo and the Garden?" They however are not really helpful because unless you accept that you don't want to expand them and fill them up they are going to need a ton of space and therefore need to be at the outskirts (and because my pasttime while building cities is filling up those they are no solution for me at all) . Also usually I start expeditions from my main base or get artifacts and plants from the Exhibitions, both being in the Old World, which means I'd have to ship the exhibits down there. All in all the New World is just really unattractive to me as a builder because of the effort to even get started to be creative. If I don't have a focal point, if the city has no goal, no centre, it feels like it's not worth it. Which brings me to the two DLC's that add new climates. Interestingly the Arctic doesn't have that problem, not only because of the Hangar but also because space is really limited there anyways and the game is actively trying to force you to build for functionality instead of beautyful which makes sense in the context of the story told. you also don't have any decorations or tourists or culture in general for the same reasons. The Arctic isn't supposed to be a fun place to go. Enbesa however has it. you're supposed to build a captial but the only thing you get is a grid with nothing. You have five public buildings, the largest being the monastery, which (somewhat) fits into the grid. It gives you the possibility to break it up a little bit but not really. The reason why it still looks good though despite of the grid is because of the Palace in the background. But even then, the you can't use the Palace in your city planning because it's clearly separated from the building space and isn't oriented in a way so you could use it as a start. Now I have seen some somewhat impressive designs with the canals but in the end the monastery is not so big as to make enough of a diffrence and the canals are very limited by number. A capital is the face of a nation. It should show of it's culture and whatever else the nation is proud of. Trying to build a grand capital is kinda hard if you don't have any monuments worthy of one. And yet again it still works because those are already built for you. you just can't integrate them. The small amount of Ornaments isn't helpful either. However I give Enbesa the benefit of a doubt because it's new and I haven't really built there many times so it might just be me. I also shall lift my hat to the people who are more creative than I am and use those limited options better than I do. Especially if you're not a slave to clean lines like I am... Where to go from here: Now I don't think that I can solve the Enbesa problem whithout mods. For the New World though there is hope. And that hope might come with season 3. Maybe at least one of the new DLC's will add a monument that can also be built or partially used in the New World and if we're really lucky everywhere. Thank you for listening to me ranting, now I want to pose some questions to you: Do you feel the same? If you do, what do you hope for the future? If you don't, how do you avoid or solve my problem? tl:dr I feel constricted by the grid and the lack of monuments or big buildings outside the Old World, pls send help. [link] [comments] |
Is there any way to have your stock be emptied automatically? Posted: 04 Feb 2021 04:07 PM PST I was thinking of a Rum setup using Trade Union items that proc once every 3rd Schnapps production. With Local Department 4th Trade Union item and electricity, Schnapps can go up to 474% for me and they already produce at 2/min so it would almost be like one Schnapps every 6 seconds. Then you have two items that give 1 Rum every 3rd Schnapps so that averages out to one every 1.5. The problem is that the Schnapps will hit max storage space too fast and there's really no demand for them or way that I can think of to empty them without manually doing it every minute. [link] [comments] |
Posted: 04 Feb 2021 07:18 PM PST I'm pretty sure I know the answer to this, but is there anyway to change the direction of the grid? And what I mean by that is can you "rotate" the grid so you can make your initial market place go a different direction at a different angle? [link] [comments] |
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