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    Anno Where are my ressources?

    Anno Where are my ressources?


    Where are my ressources?

    Posted: 31 Jan 2021 01:38 PM PST

    Resources are transported across the island

    Posted: 01 Feb 2021 10:48 AM PST

    My grain, pigs, potatoe buildings and so on are distributing their goods directly to the consumer so for example grainfarm delivers directly to malthouse even though it is across the entire island. Because of this my grain farm has a full storage all the time and it takes ages before the transporter is back.

    what causes this?

    submitted by /u/OutlinedCobra
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    CPU & GPU for 4K Anno 1800? ... how is it?

    Posted: 01 Feb 2021 12:21 PM PST

    Alright guys, Anno 1800 is too beautiful to be played on my piddling 1080p 24" monitor forever, so I've been considering an upgrade.

    I already see people recommending 32GB of RAM - a relatively cheap upgrade from my 16. No problem.

    My Ryzen 3600 from what I've read here will do a fair job, at least until the late game.

    My 1070 however, if I upgrade to a 4K monitor, won't cut it at any decent fps. Some people here upsample somehow from 1440p (albeit without DLSS? I am new to this). Yet I've also read people with 3070's still get crap fps in 4K. Looking for more details if this has been ironed out.

    Lastly, how does it look at 4K? Is it like Fallout 4 and needing higher resolution texture pack mods to make it shine, or still beautiful out of the box?

    TL;DR - calling all you 4K Anno players out there, what does it take to get a pretty regular 60 fps in Anno 1800? (and not at ultra wide settings). And what's your subjective experience of playing in 4K?

    submitted by /u/chiggles
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    Anno 1800 - what are the different reward boxes from World's Fair?

    Posted: 01 Feb 2021 11:36 AM PST

    At the end of an exhibition, there are up to 5 boxes you can choose from. What are they, and how are they different? Is that the tier?

    The wiki (https://anno1800.fandom.com/wiki/World's_Fair) doesn't mention this part.

    submitted by /u/populus27
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    If you could, what would you change in the Anno games?

    Posted: 01 Feb 2021 06:43 AM PST

    I have played every single Anno game (excluding the Wii-Spinoffs) and I caught myself thinking of some changes to make this incredible series even better (my opinion obviously). So, I thought I could share them with you guys :).

    Anno 1800:

    • Commute piers for all sessions: This won't make the game easier and they could make it something you unlock in the very endgame. This change needs to happen, because many people really like building production islands (even in other playable sessions).
    • An interesting War: Kind of a controversial topic I know, but as it is right now, war is too boring and needs an overhaul. Land troops are probably not happening anyway, but I still would like to see them in a way. What are your suggestions to make war more interesting?
    • Natural disasters (tsunamis, earthquakes, tornados, etc): Sadly, this was already stated that it will not happen in the future. Previous Annos had natural disasters and I would love seeing them come back (as a toggleable option of course).

    Anno 2205:

    • Mars addon: Although Anno 2205 is one of the most controversial game in the series, I still liked it, nevertheless, I am happy they went back to the roots with Anno 1800. At some time, there were rumours that this game was planned to have Mars as a colonizable planet. I really would have like this idea and I am still very disappointed that we never got to see it.

    Anno 2070:

    • More energy sources: Kind of ironic, that Ecos have better energy sources than Tycoons, implementing more power plants for Tycoons could solve this problem (oil power plants for example).
    • River productions: All productions that need to be built on rivers, should have the ability to be placed anywhere on the river (not on specific spots), so it doesn't limit the output amount of production chains.

    Anno 1404:

    • Orient harbour buildings: Seriously, this game needs oriental harbour buildings, it always bugs me that there are none. Imagine having a big city in the orient with a beautiful sandy harbour :).
    • River productions: Same as Anno 2070.

    That's my list, what would you change if you could? :D

    submitted by /u/IchbinderSenat
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    Trouble with City Ornaments 2.0 (Eiffel Tower)

    Posted: 01 Feb 2021 10:22 AM PST

    I downloaded the new update to this mod and have found all of the new assets in game but I can't seem to find the Eiffel Tower anywhere on the build menu. I disabled the Spice It Up mod "ornamentals-world fair items" as it said to do in the read.me file. Am I missing something? Looking for any advice or suggestions.

    submitted by /u/Jkadadler
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    My mods don’t load

    Posted: 01 Feb 2021 12:39 AM PST

    I think I did everything right though. I put the 2 python files into my Win64 folder and I created a "mods" folder in the "Anno 1800" folder. But the Spice it up mod doesn't load. Btw I'm not seeing a 'buddy' file (but instead 'SpiceIyUp.json)

    submitted by /u/Graswave
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    Is anno worth it?

    Posted: 01 Feb 2021 02:19 AM PST

    It costs RM149(Rip me, i live in malaysia) for me, so i need to know: is it worth it?

    View Poll

    submitted by /u/Shogun6669
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    Is there any way to track oil imports and consumption on an island? I can't find that in the statistics tab.

    Posted: 31 Jan 2021 06:22 PM PST

    Quest bug: can't accept items while the quest is still running

    Posted: 31 Jan 2021 01:44 PM PST

    I've seen a report about this problem on the uplay homepage but it seems like this was long ago... If I get items during a quest and accept them my game quits running. It still plays its sounds but I can't do anything except start the task manager and end Anno from there. There's no problem when the quest is done and the "products" are shown. Does anyone else have this bug?
    It's quite annoying, I couldn't even get e.g. the legendary lion from the "Going-to-Enbesa-Quest"...

    submitted by /u/bauerwilhelm
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