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    Thursday, April 29, 2021

    Anno Farmer's Life. I hope that we can use things like Silo, Windmill as Ornaments in the future.

    Anno Farmer's Life. I hope that we can use things like Silo, Windmill as Ornaments in the future.


    Farmer's Life. I hope that we can use things like Silo, Windmill as Ornaments in the future.

    Posted: 29 Apr 2021 10:28 AM PDT

    My attempt at creating a grand harbour, what do you think?

    Posted: 29 Apr 2021 10:01 AM PDT

    Traditional Russian Orthography for Anno 1800!

    Posted: 29 Apr 2021 03:36 AM PDT

    Traditional Russian Orthography for Anno 1800!

    🇬🇧

    So, I've put up a translation for Anno 1800 into pre-1918 Russian orthography. If you play the Russian version (which is seemingly locked out from non-CIS regions and vise versa), I reckon this could be a nice touch for the game. It's set in the 19th century after all.

    Nexus: https://www.nexusmods.com/anno1800/mods/136?tab=files

    Nexus keeps quarantining the files, although they just contain the mod file with a localization .xml in it and a keyboard to type in old orthography in-game. So here's a mirror:

    Mod: https://drive.google.com/file/d/1IJ58gJhta8Qawz9uZRlAi14Js5Xa-CPU/view?usp=sharing

    Keyboard: https://drive.google.com/file/d/1bhC2LirKeB2oPtSuhkMUwawkD5eOKMd3/view?usp=sharing

    To install, follow the steps described in readme.txt

    🇷🇺

    Во время своей очередной прокрастинаціи я перевелъ Anno 1800 на дореформенную русскую орѳографію. Не спрашивайте, зачѣмъ. Мнѣ кажется, что разъ игра про XIX вѣкъ, то старое правописаніе очень хорошо в нее впишется. А вообще, изначально я просто хотѣлъ поправить пунктуацію и описанія персонажей...

    Nexus гавкаетъ на файлы и кидаетъ въ карантинъ, поэтому заодно даю ссылку на гуглъ-дискъ. Для установки слѣдуйте указаніямъ въ readme.txt

    Въ комплектѣ с переводомъ идетъ клавіатура для ввода ятей и прочихъ ижицъ въ самой игрѣ. Изъ-за того, что вводъ черезъ правый Alt не распознается, они всѣ расположены на цифровомъ ряду.

    Если вы — знатокъ стараго правописанія и замѣтите ошибку — сообщайте. Желаю хорошихъ партій!

    Нѣкоторыя названія я тоже чуть обрусилъ

    submitted by /u/mihaly-vadorgrafett
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    Black Coffee

    Posted: 28 Apr 2021 02:28 PM PDT

    TU item currently in the game that boosts production via module increase is always not the best

    Posted: 29 Apr 2021 09:02 AM PDT

    I know this is an old topic, but I wish I can explain it ever more clear.

    After calculation, I think any TU item currently in the game that boosts production via increasing module is always not the best choice.

    It has only 3 types of boosts, +35% module for +70% production and +25% module for +50% production. And Alexander Hancock is 35% module up for 80% production. We just consider the best two choice.

    Let's set the production for a farm without any boost as 1, and the module size is 1 as well.

    +25% module for +50% production: So the farm production will be 1.5 and module size is 1.25, the average production boost for each module will be 1.5/1.25-1=0.2=20%

    Same as Alexander Hancock, the production boosts for each module will be 1.8/1.35-1=33%

    Considering that the plough has a 50% boost and the seed drill has a 40% boost, anything else that got more than a 35% boost is better than Hancock or any fertilizer.

    Same idea for Horticulturalist Hermann, +20% production with -20% module, the real boost is 1.2/0.8-1=50%. Combine with the plough and the seeds drill, This will be best combination.

    Arborist: +15% production with -10% module, the real boost will be 1.15/0.9-1=27.78% (not that good)

    By using this method, we can figure out the most efficient boost for the same space.

    submitted by /u/Cream_panzer
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    How to get old Nate's blimp?

    Posted: 29 Apr 2021 11:42 AM PDT

    I've seen some of you own Old Nate's blimp, how do you get it? Any Arctic mission? Thanks in advance

    submitted by /u/Faredundo
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    Train tracks in new world and old world - what is your approach?

    Posted: 28 Apr 2021 09:59 PM PDT

    I haven't worked out quite how efficient the rail system is. I saw the double road idea where you put two roads and then 2 rail tracks along the main streets of your island so you can efficienntly transport oil across.

    When it comes to just placing an oil refinery, or even a gas station, how do you guys do it? Do you always have two rail paths for the trains to go in?

    submitted by /u/superfuels
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    Now you can have peace

    Posted: 28 Apr 2021 07:17 PM PDT

    How much time can I spend ogling my cool city and all its lovely inhabitants?? (Normal mode)

    Posted: 29 Apr 2021 09:33 AM PDT

    Starting to get the hang of things at early engineer level after a restart. I could spend AGES gawking at everything and adding the tiniest little crate and concrete floor and tree. (Bought all dlc).

    I'm not great at many games. But if I grab the basics and play on normal can I spend a while on chilling out making things look nice and watch the animations?

    submitted by /u/AllHailThePig
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    Research Question

    Posted: 29 Apr 2021 08:54 AM PDT

    Hi everyone! Quick question about research. So I understand that if you have 1000 engineers, major discoveries take 90 minutes and at 10000 it is 10 minutes. However, I have 2000 engineers. Is there a way to assign extra engineers so it is, say 45 minutes or is there only the two extremes?

    submitted by /u/single_malt2
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    Can't progress through Enbesa side quest chain

    Posted: 28 Apr 2021 08:35 PM PDT

    Can't progress through Enbesa side quest chain

    I've completed the entire main quest line and the other side quests but it won't let me progress any further in this one. I've tried clicking on everything around the island but no go.

    https://preview.redd.it/41wybhj291w61.jpg?width=720&format=pjpg&auto=webp&s=3e5b0a2e15e1d216fff3d8d9d1338e1ddaf85e48

    submitted by /u/Coffinmaker1
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    Question about Scholars...

    Posted: 28 Apr 2021 07:50 PM PDT

    I want to move a lot of oil wells, I've already moved 5 and I need 50000 RP for the next one. When is it going to stop increasing the number of research points required as I have no wish to have a massive number of scholars.

    submitted by /u/kensaundm31
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