Anno New roads |
- New roads
- Devs, can we get a warehouse for on the water?
- Reject investor, return to farmer
- Just want to show off an investor island
- Anne Harlow's Beer selling price went down from 1040 to 260?
- Game Freezes
- Noob questions about royal taxes and multiple islands [1800]
- Anyone know why my quay is so dirty?
- AI shipyard not working anymore?
- I figured out why our people need tons of sewing machines
- Will there be an "Island Editor" at some point?
Posted: 28 Apr 2021 07:53 AM PDT The one thing I really want from a cosmetic DLC, more than anything else, is prettier roads. If the upcoming pack has a new set of roads that are functionally identical to the brick roads, but mesh well with the white tiles a lot of ornaments and higher-tier houses use, the first thing I would do is load up my massive Crown Falls city and redo the entire road network in the higher-end residential areas. I remember in 2070, once you reached the upper tiers of a faction, you'd unlock special roads that fit perfectly in the theme of that faction, and when looking at my Investor neighborhoods in 1800, seeing the dull grey brick roads against the whites and greens of the buildings surrounding them makes me sad. So yeah, that's the nr. 1 in my cosmetic wishlist. Pretty roads. Am I alone in this? What's something you wanna see in a cosmetic pack? [link] [comments] | ||
Devs, can we get a warehouse for on the water? Posted: 28 Apr 2021 08:53 AM PDT With the ability to place industries more freely in the harbour area, instead of needing to be put at the coast, there is more room for optimization. Unfortunately, sometimes that means that the warehouse in land is too far away. A warehouse for on the water would be nice to have. [link] [comments] | ||
Reject investor, return to farmer Posted: 28 Apr 2021 01:08 PM PDT Investor sad with champagne and electricity, farmer happy with marketplace [link] [comments] | ||
Just want to show off an investor island Posted: 27 Apr 2021 03:08 PM PDT
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Anne Harlow's Beer selling price went down from 1040 to 260? Posted: 28 Apr 2021 12:16 AM PDT
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Posted: 28 Apr 2021 12:42 PM PDT The day of the docklands release: my game freezes in an advanced save when the activation pop up appears. When i tried to load a previous save the same problem occurs. Because i was not able to find a fix i started a new game. About 5 hours in and again it first starts to stutter then to freeze completely. As i was still unable to find a solution i decided to wait for new patches and stopped playing for a time. I think 2 updates came out since then. Today i tried it again with a new game and after 2 hours the same thing started to happen again. I play with mods, they are all up to date and not interfering with each other. (and i can hardly imagine it has anything to do with it, because others are playing with the same mods as well). I even tried it without mods and it did not work. Reinstalled the game, same issues. Also tried to lower graphic settings, also no improvements. my question: does anyone have a solution for this? Or any ideas what i can do? My specs: Amd ryzen 5 4600h 16 gb ram Nvidia geforce gtx 1650 [link] [comments] | ||
Noob questions about royal taxes and multiple islands [1800] Posted: 28 Apr 2021 12:49 AM PDT I'm a slow player but I'm playing against easy ai. Do royal taxes go down when building on a second or third island? As in just placing workers on a new island drops the royal taxes? Or is it all about your main island? Bonus question so I don't waste the sub's time. I have 4 islands now because there aren't any islands that have multiple things I need. Fur is on one. Peppers on another. Etc. only my starting island has wheat. Is this a bad roll? I'm struggling to get my one island's wheat out to all the other islands that need it. [link] [comments] | ||
Anyone know why my quay is so dirty? Posted: 28 Apr 2021 08:48 AM PDT | ||
AI shipyard not working anymore? Posted: 28 Apr 2021 08:33 AM PDT I've installed the mod, reinstalled it, had the game crash when loading a new save, then loading a new game worked but the AI shipyard won't show up in any of the shipyard interface. [link] [comments] | ||
I figured out why our people need tons of sewing machines Posted: 27 Apr 2021 02:22 PM PDT They need "sewing machines" to get through the working day. https://www.scrapbook.com/gallery/image/layout/3864229.html
And yes, I searched. And no, I dont believe this is a repost. [link] [comments] | ||
Will there be an "Island Editor" at some point? Posted: 27 Apr 2021 03:30 PM PDT The fairly small selection of island designs in the Old World has me feeling a bit disheartened at this point. They can have some small variety, such as a river here and there, but in essence it's just the same selection going around. Has there been any word on more styles of islands? An Island Editor function or such? [link] [comments] |
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