Anno Open Ceremony of the Iron Tower !! |
- Open Ceremony of the Iron Tower !!
- Tourists enjoying the sights in the unified Capital! The former independent cities of Crown & Falls
- The tower will be soon up (With a bit of special effect )
- Botanica plots as ornaments?
- Restaurant, Bar and Café
- Why is my museum coverage only 'good' (96%), while my zoo coverage is 100%? Also according to my hotels, the zoo bar is only at 97%
- Iron Tower monument finally open!
- Half-cooked patch fixes.
- Does anyone know how to achieve the same colour tone for the actual game like the game trailer? I felt it looks somehow clearer and neater compared to our actual game, appreciated it!
- Deep Blue - The Last Leviathan Quest still bugged: how can i fix this? PLEASE ANYONE
- Can we not boost orchard production?
- How do I raise expedition success chance?
- Hotels use yellow "no electricity" lights at night despite electricity?
- How many old world and cape trelawney islands do you usually settle?
- How to resolve the twitch drop issue? I can't claim the 2nd drop D: . The 2nd drop won't start from progressing.
- Question regarding Iron Tower questline (spoilers)
- it seems like none of the new tourist production buildings are effected by trade unions.
- Looking for ideas for parks and plazas. Anyone have any screen shots they could share/link?
- [Mod] Ship Names - Greek Myth
Open Ceremony of the Iron Tower !! Posted: 27 May 2021 04:30 AM PDT
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Tourists enjoying the sights in the unified Capital! The former independent cities of Crown & Falls Posted: 27 May 2021 04:57 AM PDT
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The tower will be soon up (With a bit of special effect ) Posted: 27 May 2021 10:58 AM PDT
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Posted: 27 May 2021 09:22 AM PDT I have no idea how difficult modding is, but I was wondering if anyone ever thought about using the unique Botanica plots as ornaments? Would be nice to have these ponds or trees as little ornaments around the city without plopping down botanical gardens everywhere. Same for some others, like the little peacock garden from the zoo. [link] [comments] | ||
Posted: 27 May 2021 02:57 AM PDT Every other building in this whole game looks different, exept these 3, which are just cheap reskins. I like the mechanic behind orchards but the reskins are just sad (especially for a DLC) and off-putting, because everything else is lovely designed and distinguishable. [link] [comments] | ||
Posted: 27 May 2021 01:57 AM PDT
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Iron Tower monument finally open! Posted: 27 May 2021 06:58 AM PDT
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Posted: 27 May 2021 12:05 PM PDT Since the last update I have found that some of the fixes / improvements from the last patch are not well executed. - Lighter green grass: Not all elements have been correctly adjusted. In both the new world and the old world, when you use the Temperate Grove / Tropical Forest tool, for example, some of the pieces still retain the dark grass. It can't be adjusted with Shift + G (I guess they just forgot some and don't have the function), so the only way around it is with Shift + V switching to the next element. - The fireworks of the Capon Scepter pavilion can be disabled now with Shift+V, but the colored reflections still appear on the golden dome. - The Ctrl + G command, which is used to hide the UI, now does not hide the icons of the buildings, such as those on pause, full, type of mineral icons, etc. Maybe there are some more that I haven't seen yet. Have you detected any of these bugs in your game? [link] [comments] | ||
Posted: 27 May 2021 07:39 AM PDT
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Deep Blue - The Last Leviathan Quest still bugged: how can i fix this? PLEASE ANYONE Posted: 27 May 2021 10:27 AM PDT
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Can we not boost orchard production? Posted: 26 May 2021 10:35 PM PDT It seems like the orchard does not get boosted by aby items, not even the ones for all production buildings. Do you think this is a bug? Otherwise I feel like an important aspect of 1800 (optimization) gets omittet from the new DLC. [link] [comments] | ||
How do I raise expedition success chance? Posted: 27 May 2021 08:33 AM PDT Playing on advanced difficulty. For 1 skull rating expeditions it's easy to raise it to 100% but the jump to 2 skull is huge. You start with like 15% base and after meeting like 3 green checks I get them to around 25%. Is that enough to accomplish the mission after adding 50 rations? [link] [comments] | ||
Hotels use yellow "no electricity" lights at night despite electricity? Posted: 27 May 2021 08:10 AM PDT You might have noticed that depending on whether a building is electrified or not, it gets a different lighting (white light with electricity, yellow without). However, hotels use yellow light even when electrified which I find odd given the luxury tastes of the tourists. [link] [comments] | ||
How many old world and cape trelawney islands do you usually settle? Posted: 27 May 2021 03:45 AM PDT I'm on easy ai so I scramble for so many. And then I start having residents on quite a few. I think I've gone for too many and it's taking me so long to even get to engineers. Maybe I gotta be more focussed and stick to just a few main islands? [link] [comments] | ||
Posted: 27 May 2021 06:28 AM PDT | ||
Question regarding Iron Tower questline (spoilers) Posted: 27 May 2021 06:17 AM PDT What counts as holiday reading to deliver to the ship? I feel the game is very vague in telling you what it needs. [link] [comments] | ||
it seems like none of the new tourist production buildings are effected by trade unions. Posted: 27 May 2021 02:25 AM PDT the iconic Mr Feras Alserami seems to be doing nothing at all to the orchards, I hope this is resolved soon. Either way the orchards are fucking gorgeous and i wouldn't mind having a bit extra in my island. [link] [comments] | ||
Looking for ideas for parks and plazas. Anyone have any screen shots they could share/link? Posted: 26 May 2021 11:39 PM PDT | ||
Posted: 26 May 2021 03:31 PM PDT
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