Anno Anno 1800: The High Life DLC Launch Trailer |
- Anno 1800: The High Life DLC Launch Trailer
- [Mod] Spice it Up 3.0.5 - High Life Update
- Anno Union stone statue
- [Mod] Tourists are coming to the New World!
- The High Life - Release countdown timer
- Is this the secret entrance to the Temple of The Epic of lions mission? Because when I click on it it doesn't work
- So I hopped into Anno to play some of the new DLC but it says it is not available yet? I also own the Season Pass so I am not sure what exactly the issue is, any clues?
- Patch Day PSA for mod users... Don't load your save game with the new content until the modloader has been updated!
- Can't launch game since update: This product cannot be activated right now. / Ubisoft+
- Final Beauty building Project: Studying Panorama/building appearances. Radiuses. Production chains.
- Got my Capital up and ready for the new expansion! Completely self sustaining other than the orchards in the new world.
- New update seems to reset game graphic settings
- The High Life Soundtrack
- Why are multi-factorys not considerd as production buildings?
- Recipes in factories
- Confused about skyscrapers skins and SHIFT+V
- New to Anno, a noob question (about 2070)
- How do I add High Life into my existing sandbox savegame?
- Respect for the addition of the Notify button
- Items productivity problem
- Is it a Bug or Intentional that the new factories are not affected by Power Generators?
- New to anno! Everyone declared war with me. How did I trigger this?
- What time UK does High Life drop?
Anno 1800: The High Life DLC Launch Trailer Posted: 31 Aug 2021 09:02 AM PDT
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[Mod] Spice it Up 3.0.5 - High Life Update Posted: 31 Aug 2021 09:08 AM PDT
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Posted: 31 Aug 2021 06:11 AM PDT
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[Mod] Tourists are coming to the New World! Posted: 31 Aug 2021 09:36 AM PDT
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The High Life - Release countdown timer Posted: 31 Aug 2021 04:42 AM PDT
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Posted: 30 Aug 2021 11:25 PM PDT
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Posted: 31 Aug 2021 10:18 AM PDT
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Posted: 31 Aug 2021 08:59 AM PDT As with every major patch release, you need to wait until modloader has been updated before you load your save game up or you will basically ruin your entire save. I usually have it updated pretty quickly so just keep an eye out here on Reddit and they will post it as soon as it's updated! Some mods may not even work even after mod loader is updated so keep a check on the mod pages on Nexus for updates. [link] [comments] | ||
Can't launch game since update: This product cannot be activated right now. / Ubisoft+ Posted: 31 Aug 2021 09:58 AM PDT
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Final Beauty building Project: Studying Panorama/building appearances. Radiuses. Production chains. Posted: 31 Aug 2021 10:53 AM PDT
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Posted: 31 Aug 2021 10:38 AM PDT
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New update seems to reset game graphic settings Posted: 31 Aug 2021 09:52 AM PDT After installing new update first thing I've noticed was terrible performance. I thought maybe optimization got worse in new version, but I've decided to change graphic settings and to my surprise I found out that game is using Ultra High graphics quality, DX11 and windowed fullscreen, so basically the worse performing scenario there is. I'm sure I wasn't using those settings. I don't use highest settings because my computer can't handle, I'm using DX12 to get performance boost in CPU bottle-necked scenarios, and I am not using windowed fullscreen because to use g-sync I need to play in normal fullscreen. On top of that, fixed sun position was off, and I prefer playing with shadows staying in place when camera is rotating. So yeah, if performance is worse after the patch, check game settings are the same. EDIT: changed settings to high/dx12/fullscreen/fixed sun position, rebooted and boom, doubled fps when looking at my small city. [link] [comments] | ||
Posted: 31 Aug 2021 10:02 AM PDT
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Why are multi-factorys not considerd as production buildings? Posted: 31 Aug 2021 12:11 PM PDT This question might've been asked before, but angela the polyvalent doesn't affect the new assembly line or multi-factory. why can't i provide electricity with her ? [link] [comments] | ||
Posted: 31 Aug 2021 03:20 AM PDT What's your opinion about the recipes? I like them in the bars and restaurants, but not in the chemical fabric or the new artisan workshop and shopping arcades. Why only one building for three different Goods? So they all look almost the same and I dont know, what they produce and it makes the city looking more uniform [link] [comments] | ||
Confused about skyscrapers skins and SHIFT+V Posted: 31 Aug 2021 09:44 AM PDT So, we can change the skins using the pencil icon for each floor. But hitting shift+V changes the skyscrapers to a totally different style? [link] [comments] | ||
New to Anno, a noob question (about 2070) Posted: 31 Aug 2021 12:48 PM PDT Hi all, I'm slowly getting the hang of the Anno gameplay loop, but I had a question about the pops in Anno 2070 (and other Anno games if applicable). Once I've sorted out the steady creation of important resources, is there any need to keep the lowest level workers around, or can I upgrade them all? The reason I ask is that I wonder if you always need low level workers to build, and also work, the first jobs that you unlock in the game, like fishery and mining, etc. I can't really see anywhere in the UI if workers are assigned jobs like they are in Paradox games though, so I'm hoping it's fine if I just upgrade my pops once the 'tools' requirements aren't an issue? It would be super convenient if so, realism be damned! Also curious how the population mechanic works in other Anno games. [link] [comments] | ||
How do I add High Life into my existing sandbox savegame? Posted: 31 Aug 2021 12:41 PM PDT Do, I have to start a new game to include the High Life DLC? [link] [comments] | ||
Respect for the addition of the Notify button Posted: 31 Aug 2021 12:37 PM PDT Of all the changes and new building and mechanics that came with the DLC, the Notify on arrival button was the addition to the game I was most looking forward to. This one little quality of life addition has helped immensely with the ship and non-repeatable trade route micromanagement. No more clicking on the Fleet window, to see if your ships have arrived. No more having to settle for low-balling your Trade and Charter Route's estimations, so they don't overpull from the origin harbor. No more exploration ships being forgotten for too long when they arrive at the end point of their route. Ding ding! They're ready to be filled up with the exact amount you want delivered, off-loaded or given new direction, and you don't have to do anything but wait for the ding, while you do something else. [link] [comments] | ||
Posted: 31 Aug 2021 10:24 AM PDT
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Is it a Bug or Intentional that the new factories are not affected by Power Generators? Posted: 31 Aug 2021 10:23 AM PDT | ||
New to anno! Everyone declared war with me. How did I trigger this? Posted: 31 Aug 2021 12:11 AM PDT Hello guys, I recently started playing anno 1800 and absolutely fell in love with the game. But in my open game (easy difficulty) suddenly every AI declared war with me at the same time which brought me in a lot of trouble. Is there anything that triggers this? How can I prevent this? I didn't have bad relations with them and it suddenly happened when everything went well. Did anyone have this before? [link] [comments] | ||
What time UK does High Life drop? Posted: 31 Aug 2021 08:50 AM PDT |
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