Anno Anno 1602 Why does the ore mine have question mark even if resource isn't depleted yet? |
- Anno 1602 Why does the ore mine have question mark even if resource isn't depleted yet?
- Suggestion for future updates: make the last line or last few lines of every island's beach coast buildable ground for both land and sea structures.
- DevBlog: Game writing and detective stories
- Anno 1701 History Edition - cant save the game on PC
- Can anyone tell me how to fix this building bug? Builds are to "deep" to build at coast (every coast building)
- How to activate an item?
- Bright Sands has never looked so Bright !
- Did anyone realize you can walk into the Worlds Fair when in street mode ?
- Mod that causes Pirates to have no ships?
- Question regarding multiplayer
- I wish we could research removal of clay pits as well
- Quests not triggering
- Optimal supply setup - How do you do it?
- Does Map type matter?/ what is your Favorite?
- Surplus population
Anno 1602 Why does the ore mine have question mark even if resource isn't depleted yet? Posted: 20 Sep 2021 02:03 AM PDT
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Posted: 20 Sep 2021 12:25 AM PDT This will allow more flexibility on building so that beautifying is a lot more achievable in the coastal areas of the island. :D [link] [comments] | ||
DevBlog: Game writing and detective stories Posted: 20 Sep 2021 05:37 AM PDT
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Anno 1701 History Edition - cant save the game on PC Posted: 20 Sep 2021 09:58 AM PDT Hello,I have purchased Anno 1701 History Edition a few days ago from Epic Games store. The game works good on my PC but when I try to save the game I hear that voice the game is saved but the list of saved games stay empty. When I write the name of the saved game and push the "load game" button, it says "file is not found". I have installed the game on my old laptop, and it works perfect!!!Here is what I have noticed:- In the "Documents" folder there is a folder "Anno 1701 History Edition" on the laptop and the saved games are in this folder. But on the PC It is not there. I have added it manually, but it is still not working. Can someone help me with this issue? (Sorry for my weak English) [link] [comments] | ||
Posted: 20 Sep 2021 09:46 AM PDT
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Posted: 20 Sep 2021 11:29 AM PDT Hey! I can't find how I can activate an item in my city hall. Can anyone please give me a hint? Greets, Michael [link] [comments] | ||
Bright Sands has never looked so Bright ! Posted: 19 Sep 2021 12:37 PM PDT
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Did anyone realize you can walk into the Worlds Fair when in street mode ? Posted: 19 Sep 2021 03:52 PM PDT
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Mod that causes Pirates to have no ships? Posted: 20 Sep 2021 09:20 AM PDT I reinstalled recently and before I used to have lots of mods so I couldn't find the mod so I thought I ask here. Is there a mod that makes it so that pirates don't get any ships? [link] [comments] | ||
Question regarding multiplayer Posted: 20 Sep 2021 08:45 AM PDT Can it be continued after both player left ? Like we're going to buy it with my cousin but he can only play one week on two so we wanted to know if it is a thing in anno [link] [comments] | ||
I wish we could research removal of clay pits as well Posted: 19 Sep 2021 03:07 PM PDT In my late game, I have 4 new world islands with 3 or 4 clay pits each. I have moved them to the corners of the respective islands, however ideally, I would like to get rid of them. I wish one could research another type of mastery over nature by being able to just completely remove them by filling them over. From a practicality perspective, eliminating a clay pit should be a more plausible mastery of nature as opposed to moving them. [link] [comments] | ||
Posted: 19 Sep 2021 07:15 PM PDT Is anyone else having a lot of trouble with quests not triggering properly in their save games? It can range from citizen quests not activating when clicked, to not recognising a ship with goods at a target lighthouse or AI clipper. [link] [comments] | ||
Optimal supply setup - How do you do it? Posted: 19 Sep 2021 05:01 PM PDT Personally, i try to gather all the farms, and the production based on farmed goods on one island. "Storage" on a second island, where all my ships with imports from The new world/Arctic/Enbesa go. Mined resources also go here, as well as the finished products from Farming island. A third island for manufacturing, where i optimize the layout based on powerplant range. This island imports from "storage island" A Fourth island, which is the main residential one, with only Engineers and investors. A fifth island with lower tier residents, and some production (this is the first settled island). From "Storage" and "Manufaturing" i have circular routes that pick up goods at storage then drops off whatever it can at island 4 first, then drops off the rest at island 5. I haven't done the same for Arctic and New world (and Enbesa) yet, but how have you set everything up? Edit: Also, how do you create efficiencies from multiple products needing the same input I.e. Steel [link] [comments] | ||
Does Map type matter?/ what is your Favorite? Posted: 19 Sep 2021 03:41 PM PDT I was thinking of using one of the seeds from the wiki but it's corners map type, I'm planning on doing a proper endless game so I want to ask beforehand, does map type even rlly matter? And if so, which one do you like the most and why? [link] [comments] | ||
Posted: 19 Sep 2021 03:39 PM PDT What are the pros and cons of population surplus. As far as I can tell there is no unemployment penalty. Having a small amount of population surplus keeps infrastructure costs down but having more surplus population means more taxes. What wins out in the end, a bit of surplus or a lot of surplus [link] [comments] |
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