Anno Edinburgh, Scotland. I thought it was a screenshot from the thumbnail. |
- Edinburgh, Scotland. I thought it was a screenshot from the thumbnail.
- Feature request to the Devs: option to turn off notifications on each trade routes with "issues"
- Building Idea for Anno, or at least just an ornemental building : coal pits. Does it not look absolutely awesome and fits the game well ?
- Almost always getting “Highlife-music” on crown falls
- Pike City - Fortified Investor Island [Album]
- High life quest disappeared
- "Free harbor area needed"
- Is altering the region entry/exit points on a trade route broken at the moment?
- Move to Continental Island before Progessing past Artisans?
- Possible solution to the main multiplayer problem
- Which season pass should I get? (Anno 1800)
- Do you still need anti-aliasing enabled if you have AMD Fidelity FX enabled?
- Do you have Tipps for my new record-run (all DLC)?
- Black screen and crash after launching Anno 1800
- start takeover
- Is this a bug?
- A DLC Buyer's Guide for newer or interested players looking to get into Anno 1800!
- Warehouses are blue? Help please.
- Star over farming house
Edinburgh, Scotland. I thought it was a screenshot from the thumbnail. Posted: 19 Sep 2021 08:26 AM PDT
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Feature request to the Devs: option to turn off notifications on each trade routes with "issues" Posted: 19 Sep 2021 10:22 AM PDT I always get the notification that there's something wrong with a trade route, but i intended it to be that way. would be nice if there's an option to turn off those alarms on some trade routes. please implement devs! :D what do you guys think? [link] [comments] | ||
Posted: 19 Sep 2021 10:46 AM PDT
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Almost always getting “Highlife-music” on crown falls Posted: 19 Sep 2021 09:11 AM PDT I like that they added new music with the high life dlc, but now I almost exclusively get this music on crownfalls, even when I don't have skyscrapers unlocked.. I want my good old calm anno music back.. the highlife theme is too exciting and fast paced. [link] [comments] | ||
Pike City - Fortified Investor Island [Album] Posted: 18 Sep 2021 08:02 PM PDT
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Posted: 19 Sep 2021 09:22 AM PDT Hi, dont know if BUG or feature. I was playing the High life quest chain, after I've had my first Towers and proceeded to the Enginieer quest where you need to choose a 2nd recepie beside toasters (I went for briefcases) the quests just disappeared. After several hours of play I was able to produce briefcases but nothing happens. I can build Towers level 2 & 3. I also cannot build the skyline tower. Is that normal? [link] [comments] | ||
Posted: 19 Sep 2021 11:55 AM PDT
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Is altering the region entry/exit points on a trade route broken at the moment? Posted: 19 Sep 2021 03:14 AM PDT Just wanted to see if anyone else had this issue as well, since I don't recall seeing it in the past. I've been trying to alter the entry point on the new world, since the AI went to war with me, and automatic route out of the region paths straight past his harbor, I am planning to take it over at some point, but I wanted to redirect the trade route to avoid it for now (Its a weird case, it comes in one side of the problem island, but leaves on the other, with all the cannons on it). However, when I try to drag the marker on the trade map, it just spasms and skips all over along the border, and when I let go of the mouse, it reverts back to the original point, leaving me unable to move it. After some trial and error I did manage to move the entry point, but the exit refuses to budge. Is this an known issue and is there anything I can do to try and fix it, or do I need to wait on a hotfix for now? Just it's a pain since it's for my rum/cotton import route. Going back to the island for a minute, if its got around 4 cannons and a rapid fire gun mount, what kind of fire power do you think I'll need to get rid of it? I've just hit engineers, but Silva was generous enough to "Donate" 60 Tones of advanced weaponry and I've got a naval architect, so I think I can squeeze out 3 battlecruisers with that, if I back it up with some SoTL, should that be enough to evict him? [link] [comments] | ||
Move to Continental Island before Progessing past Artisans? Posted: 19 Sep 2021 10:16 AM PDT I've recently gotten back into Anno after buying it at it's initial release, and now have unlocked the engineer-tier for the first time in my singleplayer-campaign save (have not completed the story yet). I've been told that this is were it gets reeally complex and from what i've seen i'd have to rebuild my complete main-city. I've thought of buying the sunken treasures dlc and just build a new main city directly there, with a new layout and the railroad in mind. My old word is very well supplied atm. So i'd have no problem supplying the starting-needs of a new city in the new map. Do you think that would be a wise decision or to just rebuild me current City on it's island from ground up? [link] [comments] | ||
Possible solution to the main multiplayer problem Posted: 19 Sep 2021 06:58 AM PDT There are two problems:
These are the main deterrents. But what if someone could take over from where the previous player has left their island? Just a suggestion to Ubisoft. I want to wage war against real people, but at the moment it is not feasible - you spend hours building your economy and then they go away or win unexpectedly under unknown victory conditions like 5k population. [link] [comments] | ||
Which season pass should I get? (Anno 1800) Posted: 18 Sep 2021 05:41 PM PDT Hello, I was curious what everyone's opinion on the different season passes were. If you could only buy one, which would it be? I haven't played Anno 1800 for close to a year now, so I have none of the season passes. So far season 2 and season 3 have caught my eye but I can't decide. Season 1 also looks pretty decent. [link] [comments] | ||
Do you still need anti-aliasing enabled if you have AMD Fidelity FX enabled? Posted: 18 Sep 2021 05:00 PM PDT In games with DLSS, anti-aliasing is automatically disabled when you enable it. I noticed in this game, anti-alising is still enabled by default even after you enable AMD Fidelity FX (i'm using it on a Nvidia card, by the way). Can AA be disabled then, at no cost to graphics quality and can boost performance? [link] [comments] | ||
Do you have Tipps for my new record-run (all DLC)? Posted: 19 Sep 2021 12:50 AM PDT Which seed should I use (with or without traders)? Are there Situations I should watch out for (like one-time-chances for certain items? Which are the best endgame freight-ships? Should I play with pirates? Anything else helpful? [link] [comments] | ||
Black screen and crash after launching Anno 1800 Posted: 19 Sep 2021 12:35 AM PDT Hello, so I wanted to play some Anno 1800, but after the newest update it just shows a black screen, then crashes and shows a "report an error" window. Any ideas? It worked fine before the newest update [link] [comments] | ||
Posted: 19 Sep 2021 12:04 AM PDT Me and my friend are playing in a co-op game, and we both just used letters of marque to destroy 2 separate islands and we did it separately too, to avoid where we both just get shares of one island and so we could conquer them, however the problem is.When i press start takeover, it doesnt do anything and just starts a 10 minute timer, after which i can press it again but it does nothing. Same for my friend.. we're playing anno 1800 all DLC [link] [comments] | ||
Posted: 19 Sep 2021 03:27 AM PDT
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A DLC Buyer's Guide for newer or interested players looking to get into Anno 1800! Posted: 18 Sep 2021 12:28 PM PDT
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Warehouses are blue? Help please. Posted: 18 Sep 2021 08:46 PM PDT First time playing. I placed a couple warehouses after building logging and lumber buildings. Nothing though. They're just blue and the resources don't go anywhere. I click around and don't understand what I'm supposed to do. I see they're in blue print mode... okay... what do I do with that? [link] [comments] | ||
Posted: 18 Sep 2021 01:36 PM PDT One of the farming houses on my map has a star floating over it. What does this mean. [link] [comments] |
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