Anno /r/anno Questions Thread – September 17, 2021 |
- /r/anno Questions Thread – September 17, 2021
- I created a mod that adds post offices to the game!
- Mods are great.
- My new Crown Falls work-in-progress. The hard part is only just beginning.
- The shopping Arcade : a hint into a new standardized system within the next Anno game ?
- Anno 1800 Guide, 100% Intense panorama effect
- Evening in the Capitol
- Did anyone already tried this layout of crown fall in game?
- “This really is the High-Life.” -First skyscrapers in Bright Sands
- anoo 1800 highlife industrial espionage lawsuit, cant find suicase at harbor
- Ship waiting for trade bug
- Move saves?
- [Anno 1800] Ubisoft connect playtime not counting up anymore.
- Hotels, Bus Stops and distances
- Has there been any improvements to your imports/exports mechanics since launch?
- Shopping Arcades not affecting Scholar Residences
- Orchards behaving differently from normal lumberjack when boosted by TU
- Skyline Tower max buffs
- Mod request: dockland piers that specify a good
/r/anno Questions Thread – September 17, 2021 Posted: 16 Sep 2021 06:00 PM PDT Hi r/anno, welcome to our Weekly Questions thread! This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead! Finally, have a look at the Community Resource Megathread! [link] [comments] | ||
I created a mod that adds post offices to the game! Posted: 17 Sep 2021 06:41 AM PDT
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Posted: 17 Sep 2021 07:14 AM PDT
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My new Crown Falls work-in-progress. The hard part is only just beginning. Posted: 17 Sep 2021 09:14 AM PDT
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The shopping Arcade : a hint into a new standardized system within the next Anno game ? Posted: 17 Sep 2021 08:27 AM PDT
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Anno 1800 Guide, 100% Intense panorama effect Posted: 17 Sep 2021 05:32 AM PDT Check out my latest Anno 1800 Guide, 100% Intense panorama effect hope you enjoy [link] [comments] | ||
Posted: 16 Sep 2021 07:35 PM PDT
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Did anyone already tried this layout of crown fall in game? Posted: 16 Sep 2021 10:11 PM PDT
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“This really is the High-Life.” -First skyscrapers in Bright Sands Posted: 17 Sep 2021 11:45 AM PDT
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anoo 1800 highlife industrial espionage lawsuit, cant find suicase at harbor Posted: 17 Sep 2021 07:01 AM PDT i'm trying to figure out if its a technical glitch or i'm just clueless, but apparently if you chose to rat out the secretary and the lawyer, you are tasked to find his briefcase by the harbor, i spend a good 10 mins and i still couldn't find it. and its not an optional quest either so i can't just ditch it. [link] [comments] | ||
Posted: 17 Sep 2021 02:51 AM PDT
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Posted: 17 Sep 2021 09:26 AM PDT can you move saves from C:documents to a different drive safety? [link] [comments] | ||
[Anno 1800] Ubisoft connect playtime not counting up anymore. Posted: 17 Sep 2021 06:47 AM PDT My Anno 1800 total playtime is stuck since yesterday despite restarting the game and the PC. Any idea why it does not work anymore? [link] [comments] | ||
Hotels, Bus Stops and distances Posted: 17 Sep 2021 04:26 AM PDT Is there a place where I can find all the numbers about the distances regarding tourists and their needs? It doesn't seem to be on Anno Wiki. The Hotels needs to be within certain proximity to Restaurants (and such), Cultural Buildings and several other major buildings. But the distances required to reach 100% satisfaction are different for these. I'm trying to plan a location for a "hotel district" in my next game, but for that I need to know the specific numbers. [link] [comments] | ||
Has there been any improvements to your imports/exports mechanics since launch? Posted: 16 Sep 2021 08:32 PM PDT I played at launch, and remember that your transport ships would empty your main city. There was no way to limit how much could be taken. Is this still the case, or are we able to set trade limits on all our stuff? [link] [comments] | ||
Shopping Arcades not affecting Scholar Residences Posted: 16 Sep 2021 12:24 PM PDT Is there something that I am missing or is it intentional that despite having obvious products that lower consuption of Scholar goods new Shopping Arcades don't have an affect on Scholar Resindences ? [link] [comments] | ||
Orchards behaving differently from normal lumberjack when boosted by TU Posted: 16 Sep 2021 02:52 PM PDT Both lumberjacks and orchards have the same working area and without a trade union they need exactly the same amount of workable tiles. Both buildings have trade union items, that boost the forest density to +60% but if applied, orchards need about 1.5x the space than lumberjacks (82 tiles vs 51) Am I missing something here ? Are the items not working properly or is there something else I'm overlooking? [link] [comments] | ||
Posted: 16 Sep 2021 03:45 PM PDT So I set my city up so the Skyline Tower is affected by every kind of store/restaurant/bar/cafe as well as Iron Tower. Total pop of 4005. Did anyone else try this? All recipes and all furniture/drugs/department goods. A bit busy, but everything fits. [link] [comments] | ||
Mod request: dockland piers that specify a good Posted: 16 Sep 2021 03:17 PM PDT Does anyone know of a mod that allows you to select a specific good to be loaded/offloaded in the dockland piers? [link] [comments] |
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