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    Anno /r/anno Questions Thread – September 24, 2021

    Anno /r/anno Questions Thread – September 24, 2021


    /r/anno Questions Thread – September 24, 2021

    Posted: 23 Sep 2021 06:00 PM PDT

    Hi r/anno, welcome to our Weekly Questions thread!

    This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead!

    Finally, have a look at the Community Resource Megathread!

    submitted by /u/AutoModerator
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    Every time my investor's needs are finally met

    Posted: 24 Sep 2021 02:11 AM PDT

    I haven't seen this trade route before. Exclusive cargo, with an escort.

    Posted: 24 Sep 2021 04:25 AM PDT

    I created a mod that adds a new monumental bank skin for your cities!

    Posted: 24 Sep 2021 05:45 AM PDT

    The best feeling

    Posted: 23 Sep 2021 06:18 PM PDT

    Beauty Building. The Heart of the City, Unicorn Garden. Celebrating the Rainbow Community. No mods. Final Build

    Posted: 23 Sep 2021 07:59 PM PDT

    Do I really need to put my botanical gardens, museums and zoos close to my hotels?

    Posted: 24 Sep 2021 12:15 PM PDT

    Playing around with the Tourist DLC now, I was trying to fully provide all the Happiness needs for my tourists. The mechanics are weird by themselves, but what I have noticed (and hopefully have wrongfully deduced) is that my Cultural buildings (i.e. museum, botanical garden, zoo) all need to be very close to my Hotels for them to fully affect them. If I put them too far away, only a portion of the corresponding need is provided.

    But this would be pretty dumb, considering we have the whole Bus Stop mechanic? What even is the point to those then, besides taking up valuable space with their weird 2x3 measurements?

    I really hope I'm missing something here, or I'm just not gonna bother with tourists at this point.

    submitted by /u/JedWasTaken
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    Beauty Building. Embracing Modernity. A City that doesn't sleep. No Mods. Final Build

    Posted: 23 Sep 2021 08:23 PM PDT

    Mod Request - 1 Small Specialist Tweak

    Posted: 24 Sep 2021 06:12 AM PDT

    Hi everyone, I was wondering whether there might be somebody, who is able and willing to create - what I assume is - a very simple mod? Unfortunately, my modding skills are non-existent. I was going to give Mod Tool a try, but encountered an error on start-up, so I did not even manage to get the program to start :(

    What I have is mind is a simple tweak to one of the specialists - specifically Jörg von Malching, Augur of the Auric by adding (in addition to the current bonuses) also a unit of Gas every cycle. Reasoning: I want to start a new game and I am dreading building up the Arctic again (I love the idea of an Arctic region, but I hate the gameplay there). But I also love the convenience of a gas power plant, and this tweak would allow me to completely skip the Arctic in this playthrough, while still using gas for power in late game.

    Would somebody be willing to create such a mod? Thanks :)

    submitted by /u/suab12
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    Highest efficiency I have managed so far

    Posted: 24 Sep 2021 06:00 AM PDT

    TIL chemical plants and assembly line are heavy factories .....

    Posted: 24 Sep 2021 02:47 AM PDT

    therefore they can be boosted by the skilled labour act => extra good every 3 turns

    Profit!

    submitted by /u/_Meky_
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    t Anno 1800 guide Palace skilled labour policy better than extra slot in trade unions and boosted electricity ?

    Posted: 24 Sep 2021 09:40 AM PDT

    Check out my latest Anno 1800 guide Palace skilled labour policy better than extra slot in trade unions and boosted electricity ?

    https://youtu.be/N1AYvRhh8vk

    Hope you enjoy

    submitted by /u/itroo
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    Expeditions

    Posted: 24 Sep 2021 03:45 AM PDT

    I'm on my first play through, still pretty early in the game having just reached Artisans. I have two expeditions available, the New World, and Land of Lions. I'm playing without any competitive NPC's so grabbing land is not a concern. Is there any advantage to doing one or the other expedition first?

    submitted by /u/Chaseydog
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    Scholars can't have nice things.

    Posted: 23 Sep 2021 03:48 PM PDT

    Can three star AIs or Hugo build skyscrapers and changer island fertility, etc?

    Posted: 24 Sep 2021 03:11 AM PDT

    Anybody got any clue on this? I've been trying for 3 days now to develop the AIs by taking over islands, changing fertility, etc.

    submitted by /u/justinsy
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    Can not build great eastern

    Posted: 24 Sep 2021 02:01 AM PDT

    I did the floating city quest, I researched 11 GE building permits. But it's still greyed out: https://i.imgur.com/D2Aejqy.png Can anybody help? (What does the 60 mean at the construction cost? do I need 60 permits per ship?)

    submitted by /u/Szill
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    Anybody treats this game as a 1800/1900s city builder?

    Posted: 23 Sep 2021 04:39 PM PDT

    I don't like the resource management part (I find it overwhelming), so I use cheats for unlimited resources, got on Crown Falls and build my beautiful Belle Époque city. I just love watching the people walk around, go to the market stalls, go to the parks, to the zoo, to my pierside amusement park and more!

    Basically, I treat it as a city builder like Cities Skyline because I haven't found a good alternative for this great time period. I welcome any suggestion for city builders set in that time period.

    submitted by /u/PatateLover
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    Twitch Ship Skins as DLC?

    Posted: 23 Sep 2021 07:43 PM PDT

    Hello!

    I remember that there was a bunch of ship skins that were released as twitch drops that, unfortunately, I wasn't able to get (I missed them by like a day :( ). However I was told that these would ultimately be released as as DLC to purchase and I haven't seen anything since then.

    Anyone heard anything about this? Thanks!

    submitted by /u/ExtraYogurt
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    Save not loading - modding trouble

    Posted: 23 Sep 2021 02:29 PM PDT

    Does anyone have experience with saves not loading due to modding?

    I added a mod and tested it, then removed it, and now the save isnt loading. And I've tried reverting to a previous auto-save, without luck. Has anyone managed to overwrite a previous auto save to load the save before adding a certain mod?

    submitted by /u/Naitsirkelo
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