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    Thursday, September 30, 2021

    Anno Very descriptive, thank you

    Anno Very descriptive, thank you


    Very descriptive, thank you

    Posted: 30 Sep 2021 12:20 AM PDT

    Crown falls is getting Crowded...

    Posted: 30 Sep 2021 08:30 AM PDT

    Canal road bridges need to be able to accommodate these boats, they're just bunching up and bouncing around

    Posted: 30 Sep 2021 10:25 AM PDT

    The Great Eastern Retexture mod has been updated to include a new voice as well!

    Posted: 30 Sep 2021 10:54 AM PDT

    Infinite Money Exploit [including broken mouse and carpal tunnel syndrome]

    Posted: 29 Sep 2021 09:34 PM PDT

    The combat part of anno 1800 is its weakest link

    Posted: 30 Sep 2021 10:30 AM PDT

    I find the combat in Anno the worst part of the game. It requires a lot of micromanagement, the AI is really bad, It's impossible to defend your "borders" and so your cargo ships are at constant risk of being destroyed (when at war, or by pirates), and even when you do engage an enemy, it can take forever until they are destroyed and in most cases they'll just run away.

    It's a shame, because I do like the economic impact of combat - the need to build warships, protect your islands, conquer other islands. It's just a big shame that the implementation is so bad.

    What do you think?

    submitted by /u/tomerbarkan
    [link] [comments]

    Everbody's Crown Falls after adding City Lights and High Life Pack

    Posted: 29 Sep 2021 02:25 PM PDT

    maybe its a mod conflict

    Posted: 30 Sep 2021 07:04 AM PDT

    Math behind buying versus producing yourself

    Posted: 30 Sep 2021 11:12 AM PDT

    What's the math behind producing a good versus buying it yourself? ie. if the supply chain maintenance cost exceeds the price of the goods (which I find is true for most goods), is it cheaper to just buy the goods from neutral traders and setting buy orders?

    submitted by /u/FaveDave85
    [link] [comments]

    How do you manage the pirates without micro managing?

    Posted: 29 Sep 2021 11:15 PM PDT

    In Anno 1800, right now I keep a fleet of frigates in an island near the pirate island, and whenever I see a ship leaving that island I send my frigate to intercept before they can do any damage. But the micro management of this is very annoying.

    I tried escorting my trade ships, but that's not very helpful either, a single frigate doesn't always manage to destroy the pirate before it takes out my schooner. Also, the need for a frigate for every schooner is expensive.

    I tried placing them at choke points to prevent pirate ships from leaving the area of their island. That didn't work very well either because the pirates would just take some damage and make it through the choke point.

    Any ideas? It's getting annoying to manually destroy a pirate every few minutes.

    submitted by /u/tomerbarkan
    [link] [comments]

    I made a mod that makes your harbour look better.

    Posted: 29 Sep 2021 02:13 PM PDT

    Why won't this work?

    Posted: 30 Sep 2021 05:58 AM PDT

    I have modded the trade union, town hall and harbor office.

    It applies fine for the area, but the slots are still 3.

    What am i doing wrong?

    <!-- Town Hall -->

    <ModOp Type="add" GUID='100415' Path="/Values/ItemContainer">

    <SocketScope>Area</SocketScope>

    </ModOp>

    <!-- Trade Union -->

    <ModOp Type="add" GUID='1010516' Path="/Values/ItemContainer">

    <SocketScope>Area</SocketScope>

    </ModOp>

    <ModOp Type="add" GUID='100415' Path="/Values/ItemContainer">

    <SocketScope>Area</SocketScope>

    </ModOp>

    <!-- Harbor Office -->

    <ModOp Type="add" GUID='100586' Path="/Values/ItemContainer">

    <SocketScope>Area</SocketScope>

    </ModOp>

    <!-- Town Hall -->

    <ModOp Type="add" GUID='100415' Path="/Values/ItemContainer">

    <SocketCount>5</SocketCount>

    </ModOp>

    <!-- Trade Union -->

    <ModOp Type="add" GUID='1010516' Path="/Values/ItemContainer">

    <SocketCount>5</SocketCount>

    </ModOp>

    <!-- Harbor Office -->

    <ModOp Type="add" GUID='100586' Path="/Values/ItemContainer">

    <SocketCount>5</SocketCount>

    </ModOp>

    Thanks in advance.

    submitted by /u/shootme83
    [link] [comments]

    The Two Towers

    Posted: 29 Sep 2021 01:06 PM PDT

    Made the jump to a 32" 1440p Monitor, and wow is this game more beautiful than ever!

    Posted: 29 Sep 2021 02:34 PM PDT

    I keep pulling the same treasures... Potential Salvager Bug?

    Posted: 29 Sep 2021 09:59 PM PDT

    Hi - I am feeling really weird that my Salvager keeps pulling the same items - so far i have got 4 Imperial Figurehead, 3 Lion's Mane Jellyfish and 3 Apatosaurus... At first i thought it was just by chance, but I've only done less than 2 dozen treasure dives and this is not normal. I start to be afraid that I will not see other treasures.

    Is this a known bug? Any comments will be appreciated. Thanks!

    submitted by /u/esctab1982
    [link] [comments]

    Is the enclosed tree expandable beyond 1x1 or am I using the wrong ornament to try and get the desired results shown in this picture? I can't figure it out

    Posted: 29 Sep 2021 02:24 PM PDT

    Am I the only one who can't build a canal?

    Posted: 29 Sep 2021 08:41 PM PDT

    As the title suggests, I just bought the Pedestrian Pack. But I can't build canals and gardens among them. Nothing is built when I choose. When I select it, it just looks transparent. Sewers and other items are working normally. Am I the only one experiencing these symptoms? Could it be that something is happening because of a conflict of mods? Or do other guys have the same case as me?

    submitted by /u/Fragrant-Macaroon816
    [link] [comments]

    Any mods to make game harder? Military mod R.I.P :(

    Posted: 29 Sep 2021 05:31 PM PDT

    I was trying to find more challenging mods to make the game really hard, but i can't find any...

    First i found "Military Mod" and was happy about it, but it's out of date and not working with latest updates. Then i found "1404 Needs". But it's not exactly what i am looking for. I want more complex production lines, more useful buildings, aggressive AI, higher prices by NPCs. I dont really like endgame state, where you have almost unlimited money and AI is weak as hell.

    I like to suffer and i want the game to rape me :)

    Can anyone help me? Advise some good challenging mods, which are working with current version of the game ?

    submitted by /u/cutefreak
    [link] [comments]

    Anno 1800: Docklands, schnapps export won't upgrade?

    Posted: 29 Sep 2021 06:54 PM PDT

    It seems like no matter how much schnapps I export, it won't upgrade to the next export level. The tool tip says it need to be in a specialty slot to upgrade, but since it's not "green" yet I can't put it in a slot. What's going on here?

    https://imgur.com/a/ZwDMZdy

    submitted by /u/syndicatedragon
    [link] [comments]

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