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    Thursday, April 21, 2022

    Anno The Price of Profit:

    Anno The Price of Profit:


    The Price of Profit:

    Posted: 21 Apr 2022 09:46 AM PDT

    Nördlingen

    Posted: 21 Apr 2022 01:51 AM PDT

    A small city centre beneath a cherry blossom forrest

    Posted: 21 Apr 2022 12:46 PM PDT

    Version 1.1 of the Hacienda Overhaul has just been released!

    Posted: 21 Apr 2022 02:13 PM PDT

    Version 1.1 of the Hacienda Overhaul has just been released and what a big update it is.

    1. Modular setup. Pick ans choose whatever module you like and kick those you don't like.

    2. New Hacienda buildings made by Lordys They are fantastic, please check them out and give him some love! He deserves it :slight_smile:

    3. Small adjustments, Oil refineries now affected by Policy 1, warehouse now with 2 transporters, build menu cleaned up.

    ENJOY!

    https://www.nexusmods.com/anno1800/mods/340

    submitted by /u/Taludas
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    Lucastown is quickly becoming the capital of my Empire!

    Posted: 21 Apr 2022 12:20 PM PDT

    I think current military ships should be considered in with the next DLC, what do you think?

    Posted: 21 Apr 2022 03:55 AM PDT

    When the game gets a new dimension of fighting with the new airships in the upcoming DLC, I believe that ships should also get air defence.

    At least if the new airships are able to attack ships, then the steam ships (i.e. monitor and battle ship) should get air defences to defend themselves. While it doesn't seem fitting to but air defences on a ship of the line, it does seem era-appropriate to fit this sort of weapons on battle ships.

    What do you think?

    submitted by /u/Macroprudential_
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    Seeds of change Balance

    Posted: 21 Apr 2022 07:18 AM PDT

    So now we don't need any specific fertility in new world for some of the goods with Hacienda Farms. Do you guys think this is changing game too much and breaking the balance completely?

    Also, considering the amount of people each Hacienda House can have and the size of it and the amount of requirements they have (spice and etc), sometimes I feel like it doesn't even make sense for me to have them, better stick with old housing, but use Hacienda only for farms, which feels like a cheating when you can grow some goods without even fertility or items...

    Thoughts?

    submitted by /u/kubakabuk
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    A glitch in the Matrix? Just clicked the "continue" button as always. Instead of my last save, I see strange new islands/sessions and characters.

    Posted: 21 Apr 2022 01:09 PM PDT

    The Hacienda is pretty powerful. First attempt I am producing 22t of fertilizer p/min (enough for 110 farms), enough alpaca wool for ... I am dumping it in the harbour ... and have tripled island storage to >6k, all on this little bit of otherwise not so useful island.

    Posted: 20 Apr 2022 07:01 PM PDT

    Do you miss the combat on land?

    Posted: 21 Apr 2022 02:39 AM PDT

    Trelawney-like map for New World?

    Posted: 21 Apr 2022 11:04 AM PDT

    „Discover a highly demanded feature introduced with New World Rising – newly discovered islands offer crucial additional building space to further expand your empire."

    What do you think is meant with this description exactly? How are they going to add new islands to existing save files? By expanding the New World map or by adding a new map like Cape Trelawney?

    submitted by /u/Comprehensive_Law206
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    Welcome to Fisherman's Delight! The few towns here house the main worker and farmer workforce of my Empire!

    Posted: 20 Apr 2022 11:00 AM PDT

    What is the optimal Animal Farm --> Fertilizer --> Farm Ratio

    Posted: 21 Apr 2022 08:48 AM PDT

    Hello,

    i am waiting for a few mods to update so i didnt went back to my main savegame. But i played around a bit with the Hacienda.

    But i cant seem to get the Fertilizer demand right. What would be the perfect ratio?

    Thanks in advance!

    submitted by /u/Hippimichi
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    Production timer for fertilizer works to be reduced in an upcoming patch!

    Posted: 20 Apr 2022 03:28 PM PDT

    Welcome to "LA SENORITA" - a picturesque colony

    Posted: 20 Apr 2022 01:49 PM PDT

    Crashing Game

    Posted: 21 Apr 2022 08:46 AM PDT

    Crashing Game

    Hey guys,

    i love my Anno Save and would like to load 105 hours of work.
    Work full of addons. My problem is, even with the update of used mods, my game keeps crashing while loading it with Mods. I have no Idea which Mods causes the Problem. Perhaps do you guys know which Addon I can modify (prefered with manual) or need to deactivate to save the invested time.

    Do you guys know any tricks?

    https://preview.redd.it/7n6i7byskwu81.png?width=633&format=png&auto=webp&s=91618803223a6d5a717b672f85677a004fceaf8c

    submitted by /u/cpt_Moronner
    [link] [comments]

    Happy 4/20

    Posted: 20 Apr 2022 10:50 AM PDT

    Problem with order / Ubisoft store

    Posted: 21 Apr 2022 04:36 AM PDT

    a little village on a cliff

    Posted: 20 Apr 2022 12:39 PM PDT

    Haven't received the salvager

    Posted: 21 Apr 2022 05:08 AM PDT

    Hi guys, I started a new game with season 4 and decided to to the Nate quest after building out Crown Falls a bit. So I sailed to Nate's Lighthouse got the pop up but did not recieve the salvager. I play with Spice it up so I tried to build one, but that also did not trigger the quest. Has anyone else experienced this bug? I found an old thread here but there's not much info there.

    submitted by /u/oengelha
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    Skyscraper/Hotel Skins?

    Posted: 20 Apr 2022 11:31 AM PDT

    Is there any chance ubisoft will release skins for these or probably not since they are DLCs?

    submitted by /u/Sparkys339
    [link] [comments]

    Addon Wallpaper

    Posted: 20 Apr 2022 09:09 AM PDT

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