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    Saturday, May 21, 2022

    Anno Welcome to "THE 1%" Exclusive Investors Island (swipe images for full tour)

    Anno Welcome to "THE 1%" Exclusive Investors Island (swipe images for full tour)


    Welcome to "THE 1%" Exclusive Investors Island (swipe images for full tour)

    Posted: 21 May 2022 12:42 PM PDT

    Glitched Ralroad Crossings since the new DLC, I assume it has todo with the city_ornaments 2.5. Anyone similar experience or an idea? Thx :)

    Posted: 21 May 2022 07:07 AM PDT

    I wish the Old World had seasons.

    Posted: 21 May 2022 08:13 AM PDT

    Spring, Summer, Autumn and Winter.

    These seasons could be great for the old world and could change the landscape for certain period of time.

    Lets say when winter arrives the usage of clothes and fur coats goes higher and homes now need warm water and heating. Some paths between islands might freeze and making some trade routes longer because they need to go around it. Farming resources like wheat or other vegetables would reduce their production to almost 0 and you would either have to rely on your stores or order it from far away lands through the Docklands or you could introduce green houses.

    You could also introduce "seasonal ornament site" where you would have a zone where you place ornaments for each season. So for example you can have a fair through spring and summer and during autumn it would change to farm fair. And during winter it would be replaced by a Christmas tree and holiday shops.

    Streets would have reduced speed and would have to be cleaned or heated to keep their speed bonus. If not then heavy snow would cover the streets and goods would be harder to deliver.

    I think it would be a nice thing to have and quite a challenge as well. This would make resources not as something you can only export but you can also store them and exploit it when the AI are short on supplies and during winter prices of bread or wheat would go up. Or you can export it from the New World or from the Enbesa.

    And like in Frostpunk, heated workplaces during winter would get bonus for happiness or production.

    What do you think? Would you welcome season in Anno 1800? And if yes then how would you like to see them implemented?

    submitted by /u/Balrok99
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    Suitable reading material. Really? ... fine, I have the perfect thing.

    Posted: 20 May 2022 05:33 PM PDT

    Competitors reputation at the beginning (Google Sheet)

    Posted: 21 May 2022 09:36 AM PDT

    Hello,

    I had fun making a google sheet that shows the different levels of reputation between NPCs at the start of a game. Here is the link for those interested :

    https://docs.google.com/spreadsheets/d/1G4spthMwKdyDji8LNbdfyB_F8TFnbGS74WeUhT1whkY/edit?usp=sharing

    It can help to choose the right AI to start a game, knowing the potential conflicts to come :)

    Besides, it's very funny to see that Willie is hated by a lot of people and that according to the stats in the table, Lady Margaret looks "nice" !

    submitted by /u/Nikora96
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    thie never gets old

    Posted: 20 May 2022 09:21 PM PDT

    Vibrant City skin randomizer mod?

    Posted: 21 May 2022 02:19 PM PDT

    So i just got the "Vibrant City" DLC because it would be amazing to have more diversity in the city. Sadly the skins need to be applied and don't get randomly applied when placing new houses / upgrading houses.

    Is there a mod that does that?

    submitted by /u/Vas0ly
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    I made a variation skin for the hospital!

    Posted: 20 May 2022 07:49 PM PDT

    Building water canals across train tracks

    Posted: 21 May 2022 05:31 AM PDT

    Hi all, I'm currently in the beautification process of my islands and I was wondering if it's possible to build water canals across train tracks? I tried but couldn't connect two canals across the train tracks. Any ideas? Thanks

    Edit: This is for old world islands not including enbesa

    submitted by /u/Kaan_Tugcu
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    After completing everything I wanted to in the game I decided to rank the DLC

    Posted: 20 May 2022 09:19 AM PDT

    This is my ranking for how much I enjoyed the DLC. While usefulness does come into play it's not the order I think people should by the DLC, just how much I enjoyed engaging with it.

    1. Botanica – Not much to say here. This comes in at the bottom simply because it feels like a cosmetic DLC. The set bonuses are so absolutely tiny that it's not worth trying to collect for a gameplay benefit. Before Bright Harvest 25% increase to a type of farm might have been a little bit interesting, but with tractors going from 300% to 325% is really insignificant. It looks nice though and I do like making pretty garden areas but it is the most minor of all the DLCs. I would have also liked an extra variant or two on the "Generic" garden module to mix things up. I basically only collect the unique model plants because otherwise there are too many repeating green boob domes. Still not bad, just not good….. 5/10

    2. Tourist Season – I almost put this at the bottom because this is probably the only DLC I won't engage with on future playthroughs. It just offers nothing interesting but problems to solve for their own sake and minor laterals in efficiency. The aesthetics "could" have been really nice but it's so frustrating having to spam 8-10 of the same large building in your city with no variation. 1-2 more Hotel Skins would really bump this DLC up a point. The beginning of reusing factories for multiple items also started a concerning trend. I get that they're experimenting but I really just don't like how Restaurants work. It's a pain trying to pepper them throughout the city, they don't' look different enough, and the process of creating a new supply chain for a new type of good just to reduce consumption of a different type of good just feels kind of… pointless? I hope this is something that they don't lean heavily into for future games. If I have infrastructure and specialists set up for a good I already need, it's probably easier to scale up production of that good than set up a new supple chain and carve out precious space in my city centre, it never felt like much of a benefit. In addition to that, the benefits from tourists are just also kind of… pointless? Money is meaningless at that point and I'd rather have influence or something more substantial. Still, for adding a decent chunk of content and a new problem to solve (Even if it's just for its own sake) I'll give it a slightly higher rating than Botanica. 6/10

    3. Seeds of Change – Hacienda farms the DLC….. The other parts seem like kind of a lateral in usefulness, similar to Tourist Season. It's a lot of work to set up the residences and unless you lean REALLY hard into maximizing how many residence you squeeze in for that influence bonus, the small space saving is offset by having new needs to produce. Min/Maxers will get more out of the residence but for 90% of us we're just using farms and fertilizer to save space. This one almost felt necessary to pair with the High Life for me. I was getting overwhelmed with Skyscraper needs and having a 10 small farms, one fertilizer works, one fuel depot and a trade union output the same as 83.3 farms was such a life saver. 7/10

    4. Sunken Treasures – Really, you're just getting this for the Cape Trelawney and it feel so important that I wish there was just a big blank canvas of an island in the main game. It allows for so much beauty building potential and I'm really happy it exists. The other elements are nice to play with for a bit but quickly fall off in usefulness. The thing about the sunken treasures is that they overlap in type with things we can already access easily through expeditions and the world fair. I find that once I get the world fair churning I stop diving. Scrap is also an "Ok" mechanic but Special Scrap can be frustrating to farm until you figure out that you can just set Special Scrap to "Buy" at your Cape Trelawney island and it'll slowly trickle in. The crafting items aren't that great and the Arctic has much better items to craft with Arctic scrap. It's still an important DLC and one I consider almost "necessary". 8/10

    5. Seat of Power – Now we get into the really good DLC. Everything below this I'd consider "Amazing" and the next 4 could switch around depending on my moods. Seat of power offers two things I feel ANNO DLC should do. It offers something beautiful to really enhance the aesthetics of a city, and it offers tangible gameplay benefits. The palace is gorgeous and so much fun to make a centerpiece of your island (Though I feel like 3 years of DLC have almost given us "Too Many" centerpieces). The benefits they provide are really good and increasing attractiveness to unlock the bonuses you want is a really fun way of bringing island attractiveness back into the gameplay loop. The mini palaces that can be put on other islands are also fun to try and figure out the best benefit for them. Just an all-around fantastic addition. 9/10

    6. The Passage – This one might be lower on most people list but it gets into the top half for me because of the emotional resonance I have with it. The Arctic is downright GORGEOUS, one of the best areas ever created in an Anno game. The Anno team has so much creativity that I love when they're not beholden to "realism". Anno is at its peak when it can create a level of atmosphere similar to the underwater areas of 2070 or the moon in 2205. This area is the closest 1800 has come to hitting those highs in atmosphere that 2070 gave me. It also has by far the best music in the game. The only thing holding it back is the rather small gameplay benefits it provides. It's not a total lateral like tourist season because gas really is useful, especially with Crown Falls. I found that it's very easy to get enough gas for two power plants and I use those strategically in the further corners of Crown Falls where the train AI makes bringing oil sometimes finicky. The problem solving in the arctic was quite enjoyable, the proudest I've been with a layout is squeezing every square of space into my goose island and having everything I need completely maximized (Seriously, there wasn't a square to spare). It also doesn't suffer from "repeating building" syndrome like season 3+ DLCs would get and the amount of fantastic art assets in this DLC is second to none. Maybe having a bit more gameplay benefits would have brought this one to the top. 9/10

    7. The High Life – I was a bit down on this one because of how exacerbating supplying 75 level 5 skyscrapers was but I got it done in the end. The Hacienda farms really helped (As did blue sky delivery service) and I soon learned to stop worrying and love the skyscraper. What made me love this DLC in the end was the multiple uses it had. Combined with Land of Lions I really appreciated how I could easily have little Engineering Skyscraper districts to tightly pack in engineer workforce for my research institute. This DLC isn't just about complete end game challenge, there's real middle of the late game usefulness. Skyscrapers are also very pretty and do a fantastic job of diversifying the look of a city. Fantastic DLC, though I admit the average user might find the complexity a bit too far if they don't have Bright Harvest/Seeds of Change/Docklands. 9/10

    8. Bright Harvest – Such a small DLC with such a big impact. Not much to say other than Tractors are amazing (And Silos to a lesser extent but many people probably don't need many animal farms since they'll be using other methods like specialists). It was great fun to plan fuel depots and such a space saver to see that massive farm output. The DLC is also nice and cheap for what you're getting so you don't' feel gouged. Definitely necessary for later DLC like High Life. The added visuals changes to farms with tractors are also very welcome. Not much to say other than: 10/10

    9. Docklands – Some people hate this DLC but for me it's the perfect DLC because it does the two things Anno DLC should do; It provides new gorgeous visuals and useful gameplay benefits. The docks themselves look amazing and it's enthralling planning them out, unlocking modules and trying to get the perfect layout. It's even better than Seat of Power. Second, the gameplay options are hugely beneficial and allow you to customize your game and economy just the way we want. We're the Anno community, not the Dark Souls community, more options to alleviate stress on the less hardcore player base is a good thing. Specialists already allow for far more circumvention of mechanics and have been a part of the game since vanilla (really… who uses cows in their old world… be honest) and cries that Docklands allows players to circumvent parts of the game just reminds me too much of the elitist outrage that "Summons and magic makes fights too easy and you're not having the intended experience!". The intended experience is the way the person wants to play and more options are always better. Not only are the mechanics amazingly powerful, but the role playing aspect just feels fun! I always love that early mid game when I first get a really powerful item and then I become the global leader in something like Penny Farthing production. It's fun to specialize in a certain good and use that specialization to trade for goods I find difficult or frustrating to try and manage. Yes by the end game when every possible specialist is unlocked there are some pretty overpowered possibilities (I'm looking at you Bruno Ironbright), but that's ok. It's still an interesting problem to solve. I love everything about docklands and it's probably the DLC I'm constantly engaging with on every play through, and to me that's the most important thing. 10/10

    10. Land of Lions – The near perfect DLC with more content than any other by far. The new Session is one of the most beautiful sessions in Anno and the irrigation mechanic provides a new problem to solve that is both unique and fun to engage with. Anno does such a good job of not repeating mechanics and I always find myself engaged in trying to figure out the best route. This DLC almost feels like two in one because the research institute really could have been its own DLC. It solves a late game problem of relying on RNG for legendary items and brings in so many end game mechanics together for real benefits. I love setting up the Enbessa islands and I'm surprised at how it kept from making a new session feel overwhelming. I love the beauty of researchers in the old world and the extra usefulness engineering workforce has. Really the only complaint I had was that the quest was way way way too long. I should have been cut in half. I was engaged for the first 3 hours or so and then I just kept wanting it to end and started glossing over all the text. Still one of the most impressive DLCs ever made. 10/10

    submitted by /u/TheRaven476
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    Some bugs even after updates since Seeds of Change.

    Posted: 21 May 2022 03:40 AM PDT

    Hi everyone !

    I've to report some bugs in Anno 1800 since Seeds of Change, and none of many updates since release have changed the problem.

    First, in French Translation, there's some troubles like "Game Paused" write in English in the menu's head, or in some descriptions, I've found some HTML tags like </br> etc.

    Second, I've a bug with the game speed. Indeed, the "Verr num +" cannot permit anymore to accelerate the game, this keyboard key is not recognized by the game.

    That's all for me, maybe somebody have mentionned already these problems but I don't find it.

    Thank you.

    submitted by /u/Raffaelu
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    Can't take my eyes off this game

    Posted: 20 May 2022 02:34 AM PDT

    [BUG] Kidusi Anitoni storyline - Can't give the Scholar the engravings from Waha Desher

    Posted: 21 May 2022 02:29 AM PDT

    As the title says, once I talk with the Emperor to forgive the priests the quest "The Track of the Oracle" appears but is incompletable - the marker points to the library, but it's inaccessible from the sea so I can't sail there to give the engravings from Waha Desher. I've tried using airships too to no avail. I've already created a ticket with support but they just gave me a non-committal answer. Anyone also having the same issue?

    submitted by /u/winterkid11
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    Enclosed greenery bug ?

    Posted: 21 May 2022 04:00 AM PDT

    Hello,

    I noticed that the enclosed greenery ornament changes appearance each time I load my game. Is this something normal or it's a bug ?

    submitted by /u/Nikora96
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    workers live in the middle of their mais farm and close to the ethanol production

    Posted: 20 May 2022 12:57 AM PDT

    Welcome to "ROCKY ROAD" a rocky mountainous island in enbesa. (swipe images for full tour)

    Posted: 20 May 2022 02:04 AM PDT

    I love the canals from Enbesa....they are looking awesome

    Posted: 20 May 2022 01:56 AM PDT

    Things to do before move your production ?

    Posted: 20 May 2022 06:03 AM PDT

    Hey Guys,

    In my current save i have 50k Population on 2 Islands.

    Now i want to move all the productions to different Islands.

    I want to get the max. Out of all productions with items an all dlcs.

    So my question is If you Guys have a to so list or some Tipps before i Start moving my production ?

    submitted by /u/Legal_Regret_210
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    Worth buying history editions if also buying anno 1800?

    Posted: 20 May 2022 02:08 PM PDT

    I haven't played any of the anno games, but have been wanting to play them if they got cheap and they definently are now with the ubisoft coupons.

    I tried to test a few different combinations to check what the cheapest possible way was, and I was able to get it down to around 26$ and if I bought the history editions together with the season passes (not including 1404 here), it would be around 34$. Do you guys think its worth it to get the history editions if I am also getting the newest game + 3 season passes for it? Or should I go so far to get the history collection for around 11$ plus the very cheap games? That would make 1404 be 3$ and also give me the games. Or is there something I missed that makes even more sense than either buying the history editions or cheap games?

    TLDR: Should I buy the history editions or will I not ever want to bother playing them since I already got Anno 1800?

    submitted by /u/Google-minus
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    Unlimited Upgrade mod?

    Posted: 20 May 2022 01:01 PM PDT

    I was wondering if this game has a mod that allows unlimited upgrading, e.g. you don't need to have a house full of people or meet all their needs for the building to be upgraded. This is really annoying, since I can only place farmer residences (I've already installed a mod that unlocks all buildings but I haven't found out how to place houses other than farmer residences yet) and I would like to have those row buildings seen in the trailer from the start of the game. Any suggestions?

    submitted by /u/retro_person
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    Can't build the Tea Spicer?

    Posted: 20 May 2022 12:42 PM PDT

    I've put several hours into a new save only to move in to Enbesa and discover that I'm unable to build the Tea Spicer. The icon is blacked out. I am using mods, so I'm wondering if anyone knows which mod causes this?

    submitted by /u/M3TALL1K
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    Anno 1503 history edition cannot load continuous play scenarios

    Posted: 20 May 2022 11:32 AM PDT

    When i try to load them. I chose a banner. The game loads...... and im back in the main menu?

    submitted by /u/DragoSz
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