Anno It would be a nice addition if all lights would go off when the power plant is disabled. Of course only in buildings which require electricity. |
- It would be a nice addition if all lights would go off when the power plant is disabled. Of course only in buildings which require electricity.
- Halfway done
- I love the new night mode.
- Are you sure about this, Anno? Is this Normal?
- [MOD] My Mods (Fishboss) compatible with DLC Botanica (Old-Town; Arichibalds Castle; Train-Stations)
- Pupulation counter mod? Or something?
- Are we expecting any Anno 1800 coop news from Gamescom?
- When you really cant wait for Planet Zoo so you play the next best thing...
- Where can I find an overview of changes in the 5.0 update?
- Buff for cargo ship: speed or loading?
- Looks like the night time shaders have been toned down or not working correctly. It's definitely darker than the trailer.
- [BUG] Ship gets duplicated after botanica DLC (5.0)
- Is this a bug getting 50 of every workforce after the moment i build a port in Cape Trelawney. ??? I get 100 at every other worlds!!
- DLC Botanica: New ornaments
- Botanica underwhelming?
- Where do I get the songs for my orchestra?
- Engineers houses texture bug
- Botanica open-beta megathread ?
Posted: 11 Sep 2019 07:50 AM PDT
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Posted: 11 Sep 2019 02:36 AM PDT
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Posted: 11 Sep 2019 06:27 AM PDT
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Are you sure about this, Anno? Is this Normal? Posted: 11 Sep 2019 09:38 AM PDT
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[MOD] My Mods (Fishboss) compatible with DLC Botanica (Old-Town; Arichibalds Castle; Train-Stations) Posted: 10 Sep 2019 10:59 PM PDT Hello all together, I fixed my mods, so they are compatible with Botanica now. A small announcement: I will add lights at all of the buildings of my mods (for night time ingame), right after I published my current mod, which is still under development. Links: yours fishboss [link] [comments] | ||
Pupulation counter mod? Or something? Posted: 11 Sep 2019 06:34 AM PDT Hi y'all, gotta say ive been really enjoying anno 1800 but there is one thing that drives me nuts. That is population numbers. Has anyone yet created a mod that would give me more detail per island insight in the number of people living on it? Or at least say how many buildings for each tier there is? It's really annoying cuz in 1404 you just clicked on the market and you knew how many buildings and ppl you had and you could plan your production chains accordingly. Now, after you have farmers and workers on at least two islands, accurate calculations are just not possible and I have to rely on +/-, guesses and estimates, which my perfectionist mind hates AF. So, is there something Im missing or has someone made a mod that brings back those basic functionalities from previous Annos? [link] [comments] | ||
Are we expecting any Anno 1800 coop news from Gamescom? Posted: 11 Sep 2019 11:07 AM PDT | ||
When you really cant wait for Planet Zoo so you play the next best thing... Posted: 10 Sep 2019 02:45 PM PDT
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Where can I find an overview of changes in the 5.0 update? Posted: 11 Sep 2019 04:26 AM PDT Everywhere I look, I run into German news articles about the Botanica DLC, and nowhere (also not on the Ubisoft website) does it give a list of changes. I vaguely recall having seen such a list in the past, with expected fixes in 5.0, but I can't seem to find it again. I'd be highly obliged to the one who points us in the right direction. Thanks! [link] [comments] | ||
Buff for cargo ship: speed or loading? Posted: 11 Sep 2019 10:16 AM PDT Hi, I'm wondering how it's better to improve the efficiency of a cargo ship which is using for supplying investors with goods from New World. As two item slots available, first is occupied by wonderful Old Nate's Jet Propeller — "Hurricane" (Cargo Slowdown: -100%, Movement Speed: +25% ). But what relatively accessible Epic item is better, in your opinion, to put in the second slot? Salima the Shipping Operator ( Loading Speed: +60%) or Captain Kadijah (Movement Speed: +20%)? Maybe something else? [link] [comments] | ||
Posted: 10 Sep 2019 03:56 PM PDT
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[BUG] Ship gets duplicated after botanica DLC (5.0) Posted: 11 Sep 2019 02:45 AM PDT
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Posted: 10 Sep 2019 09:50 PM PDT
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Posted: 11 Sep 2019 01:22 AM PDT I can't activate the new ornaments via Uplay because it says I need the DLC. Well, I actually have jt and just built the garden in one of my games. Is there any trick to get these ornaments? [link] [comments] | ||
Posted: 10 Sep 2019 02:18 PM PDT Hey I don't want to sound negative but do you feel like botanica, compared to Sunken Treasures DLC, is a little bit shallow? Maybe I'm missing something. In ST you get a new map, a lot of quests, a special boats and some new mechanics. What do you think! [link] [comments] | ||
Where do I get the songs for my orchestra? Posted: 10 Sep 2019 01:11 PM PDT
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Posted: 10 Sep 2019 03:09 PM PDT I have problem with engineer houses, they have blurry poor quality texture. Is this a bug? [link] [comments] | ||
Botanica open-beta megathread ? Posted: 10 Sep 2019 02:20 PM PDT Three upstart : (-the known pier unloading) - exhibition "open-gardens" rewards are not registered - cannot transmute anymore at Nate's, null pointer dereference Maybe one more, seems we cannot space cultural buildings of a same cluster, with bridging ornaments, if the modules are separated for more than two tiles. Unrelated, but started beautifying : - sad that artisan pavings do not count as roads as they did in 1602 - wish for a water-net sub-railroad module [link] [comments] |
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