Anno OH MY GOD, A PELICAN |
- OH MY GOD, A PELICAN
- Not only does the AI straight up cheat, now its bum-rushing my harbor every 5 minutes with a fresh fleet of 10+ ships every time. This isn't fun any more.
- Train still stuck after 5.2...
- How to get the most out of passive trading in your harbours? (Anno 1800)
- Cape Trelawney discovered without Expedition
- Farmers to Artisans: A Work Template
- New bugs after 5.2
- Never get quests that reward an item
- Dawn of Discovery question
- Hey Guys, just casually build My ten shop of the lines, but all the pyrs dissappered and the game told me i didnt have the requirements for the quest (the final war). Am I stuck now?
- Can't assign the ship I want to an expedition..
Posted: 21 Sep 2019 07:10 AM PDT
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Posted: 21 Sep 2019 03:41 AM PDT Not sure what the update did, but since starting a fresh save yesterday, I've already witnessed more annoying behavior. The pirates have always been little cheating bastards. You'll wipe out 15 of La Fortune's ships, leaving the entire map void of enemy ships, then 2 minutes later he has rebuilt all 15 boats again. Great, thats complete bullshit, because building 5 Frigates basically wrecks my Influence, but anyways... Since the update, this has all gotten worse. This damn pirate will take all 15 ships and bum rush my harbor, destroying half of my fleet. Then, after I've killed the last of them and finally dealt with the situation, he'll come back less than 5 minutes later with an ENTIRELY NEW FLEET and bum rush me again. Where the fuck are you getting all these ships? And why are you suddenly bum rushing me again and again, despite not being at war? The 3rd rush finally wrecked me to the point where I just ditched the Save entirely because he ****ed my economy beyond repair. I love this game, I guess, but I haven't had one damn session yet that didn't end in rage. Game after game after game after game this happens. Ship AI ruins hours of work in minutes. The game is beautiful and I have a ton of respect for the amount of love that was put into this game, but for fucks sake the thing just doesn't work. The game doesn't fucking work. [link] [comments] | ||
Train still stuck after 5.2... Posted: 21 Sep 2019 01:53 AM PDT
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How to get the most out of passive trading in your harbours? (Anno 1800) Posted: 20 Sep 2019 08:17 PM PDT Hello friends. In Anno 1800, I set a lot of excess goods to sell at my own harbours, but it feels like they barely sell. In Anno 1404 this was very profitable, perhaps because of the attainment system that let you upgrade NPC merchant fleets. Is there a way to get more out of this passive trade system in Anno 1800? How can I most effectively sell my goods. Passive trading is supposed to get much better prices than actively taking stuff to other harbours, but it doesn't feel like I'm moving much in terms of volume. [link] [comments] | ||
Cape Trelawney discovered without Expedition Posted: 21 Sep 2019 07:48 AM PDT Hey everyone, Im here to ask if anyone encountered a similar issue with the Sunken Treasures expedition: At some point where I accepted the Quest that would lead me to Cape Trelawney, I realized that the Expedition never appeared. Weirdly enough, it seems that the game thinks I already discovered Cape Trelawney, but that doens't really help me, since I can't access it (with ships), nor can I finish the questline. Something that's also really anno-ying is that I can't defeat the NPCs because they seem to have settled islands in Cape Trelawney. Here are some screenshots: https://imgur.com/a/Zet57Rm Here is the save file, incase someone want's to try it themselves: http://www.mediafire.com/file/tpsgtbca8bd9t1h/acountdate%252Bsavegame.rar/file So first of all, does anybody have an idea, how to fix this? I tried many things, including contacting Ubisoft-support and the official forums, but they couldn't help me. Secondly, is there a way to edit the anno save files? One idea I had was to just add the expedition in the savegame by editing it, but I couldn't find a way to edit the .a7s files. Customer support told me they wouldn't help me with that cause "modifying game files is not supported". Hope someone can help me, I practically can't access the DLC i paid for in this savegame. [link] [comments] | ||
Farmers to Artisans: A Work Template Posted: 20 Sep 2019 01:20 PM PDT One of the major things in this game that took me awhile to understand was how many resources you need to supply any given population. For instance, did you know a massive artisan-age island probably only requires a single soap factory, but 5 bakeries, 4 breweries, 8 grain fields, and 6 hops fields to feed it? For new players it's really hard to figure out how many of each building you'll need. The timers in production chains help somewhat, but some production chains (soap, for example) service way more people than others. Calculators online help somewhat, but because your population (and population type) changes across time, and incrementally increasing all your resource needs several times is massively time consuming--I decided to create a template to help me optimize my build order in the Farmer, Worker, and Artisan ages. As a general rule of thumb: every age increase you need to double the resource you introduced in the previous era. For instance: Farmer age: 4 Schnapps per Main Island -> Worker age: 8 Schnapps per Main Island. This means (for example) if you proactively blueprint build 16 Schnapps production chains, you're set to fuel two main islands all the way to Engineers. Here's the work template: https://docs.google.com/spreadsheets/d/1t8xnaqdP9dsv_OEQhkk50x55ZRRBiT6BtcfuGM8cgoI/edit?usp=sharing And here's how to interpret and use it: --- Everything above the pink horizontal IS NOT for changing (except setting and highlighting goals in the top left). This top area also includes island consumption at useful population intervals (usually what they are at the end of a relevant era), and island production templates. Below the pink line are two pre-made main island templates with some defined production targets (6 fish & 7 knitters, for instance) in orange, some possible production targets in red, and some non-production-targets labeled "N/A" in green. As you develop towards the defined (i.e. those that start orange) goals, you update the fill-in color to yellow (halfway), and finally to green (when you've reached the production target). Highlighted in red and titled "? ... (+X)" are production requirements for an island that you either manually change to an orange "0/X ..." if the island can produce that resource, or else modify another main island's "0/Y ...," changing it to "0/(X+Y) ..." This might be confusing, so please see the example below: For example, say my second main island can't grow potatoes. In that case, I change that island's potato requirement to "N/A" and color it green, while increasing my first main island's potato requirement to "0/16 Potato" from where it started at "0/8 Potato." Alternatively, if my second main island can grow potatoes, I change its entry of "? (Potato) (+8)" to "0/8 Potato" and color it orange, preparing to work on that production goal. When you add feeder islands & new world settlements, you can copy and paste the templates for those (they're above the pink line) into the columns to the right of the starting two islands below the pink line. --- Please let me know if you have any questions or suggestions! [link] [comments] | ||
Posted: 20 Sep 2019 12:28 PM PDT
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Never get quests that reward an item Posted: 20 Sep 2019 02:12 PM PDT On some of the ANNO streams and videos I watch, the NPCs will often offer items as quest rewards. I only get offered money and reputation points. Is there a setting I'm missing? [link] [comments] | ||
Posted: 20 Sep 2019 02:48 PM PDT Hey guys, Sorry for the throw back. I'm playing on third chapter where you have to find the missing children and I'm struggling to keep rope stocked. I have 5 hemp farms, a weavers but and two rope yards. But I can't seem to get my rope production to meet demand. What is consuming all my rope? [link] [comments] | ||
Posted: 20 Sep 2019 04:35 PM PDT
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Can't assign the ship I want to an expedition.. Posted: 20 Sep 2019 12:57 PM PDT Bit of an unusual bug, but I click on an expedition, click assign ship, and when I click on the one I want, it picks a random different one... I can't seem to assign what ships I want to an expedition... any work around for this? [link] [comments] |
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