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    Friday, September 13, 2019

    Anno Questions Thread – September 13, 2019

    Anno Questions Thread – September 13, 2019


    Questions Thread – September 13, 2019

    Posted: 12 Sep 2019 06:07 PM PDT

    Hi /r/anno, welcome to our Weekly Questions thread!

    This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead!

    Finally, have a look at the Community Resource Megathread!

    submitted by /u/AutoModerator
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    Ubisoft Please: Do let us use Botanical Ornament outside of Cultural Buildings

    Posted: 13 Sep 2019 03:37 AM PDT

    As the title states, please do let us use the Botanical Ornaments anywhere in the city without the need of it being attached to Cultural Buildings. I want beautiful ponds & flowering gardens on my entire island and not only at central locations where the cultural buildings are present.

    submitted by /u/nikolain777
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    More than half of the botanica modules are just generic buildings

    Posted: 12 Sep 2019 05:51 PM PDT

    5.1 : hard crashes every 15 mins

    Posted: 13 Sep 2019 09:58 AM PDT

    no bug report, no popup, nothing in C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\logs nor Documents. Nothing seems to specially trigger it. Ghost crashes...

    submitted by /u/ElCorazonMC
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    After HOURS of playing...i finally finished Crown Falls

    Posted: 12 Sep 2019 08:06 PM PDT

    Is there any way to put down an entire layout blueprint in one go?

    Posted: 13 Sep 2019 05:28 AM PDT

    Hi, it can be difficult and time wasting to try to put down some layouts bit by bit either due to their complexity (mostly farms with large weird grids) or due to the geography forcing me to redo it if I can't easely see if my very large layouts fit.

    Is there any way, in-game or via third party tool that allows to place a layout painlessly?

    Thank you.

    submitted by /u/CryptoReindeer
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    A new level of broken..

    Posted: 13 Sep 2019 10:31 AM PDT

    Heavily disappointed in Botanica DLC

    Posted: 13 Sep 2019 10:19 AM PDT

    First of all, after i started my game, half my ships were just gone.... next thing is, i was really excited for the ornaments, BUT that they have to be connected with a brighter pavement with the main building this pains my freaking eyes, why do they always have to limit our access to nice things? just let us plant the parts everywhere.....

    submitted by /u/Ernie1991
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    Games Look amazing

    Posted: 13 Sep 2019 08:45 AM PDT

    I have been watching some streamers play and I am amazed at the game. The detail and different aspects are great and the different things you can do is amazing.

    Why is it so expensive though? I live on a very tight budget and can't afford the game.

    submitted by /u/SCInferno
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    New settlements

    Posted: 13 Sep 2019 08:11 AM PDT

    Everytime i build a new town on a new Island the farmers residence keeps getting destroyed and becomes ruins, what can i do to prevent this?

    submitted by /u/kalleskaviar93
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    Ubisoft, this is a disgrace

    Posted: 13 Sep 2019 07:57 AM PDT

    So lately I have been having a lot of problem of with the oil route. Couple of days ago, suddenly my oil harbor stopped to work. It has full storage of oil, but none of the train is moving and my island has no electricity. I deleted the harbor and rebuilt it, and it seemed to fixed the problem, temporarily.

    Today, the same island runs out of electricity again. I hopped to the oil harbor, the storage is zero, but I have like 3 oil tankers parked next to it, all with full capacity, they are just not transferring the oil to the harbor somehow. I tried the delete-and-rebuid trick, didn't work. I spent a long time tweaking and investigaging it, finally I found the problem. The oil route shows I have 6 oil tankers, but i physically counted the tankers and I have like 10 on the map. Four of them have duplicated names, and I think it somehow messed up the system and none of them is moving. I deleted the duplicated ones, no go, deleted ALL oil tankers and rebuid, still nothing. It costed me 2 hours, I'm so infuriated. Come one Ubisoft.

    submitted by /u/Noontide35
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    Anyone can share updated localization packs en_us2.rda and file.db (after the Botanica DLC update)

    Posted: 13 Sep 2019 06:47 AM PDT

    Sorry for this, didn't know that the Russian version was language locked.

    submitted by /u/ChiNoHikari
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    [Question] I loved Anno 1404 and Venice so much, my game crashed all the time, because back then the game could use only 2 GB of RAM (WIn XP maximum). Does this happen in Anno 1800 too?

    Posted: 13 Sep 2019 05:34 AM PDT

    Hi.

    English is my second language. If you could compare these two - Anno 1404 (+ Venice) and Anno 1800, is it same style? I fuckin love Anno 1404 and I played that game so much, my cities were so big, it crashed my game. I found some workaround for the RAM limitations, but eventually it stopped working too.

    So I wonder, If I will be buying the Anno 1800, will it eventually happen too? I remember it was huge limitation for me. There we times where I had the Pop-up for playing the game for 24 hours straight. That's how much I loved the Anno 1404 game. You can imagine how the RAM crashing felt to me.

    submitted by /u/DoDo12341234
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    PSA: Pyrphorian Battleships got a huge buff

    Posted: 12 Sep 2019 05:27 PM PDT

    If you didn't read the patch notes, you may have missed the fact that the Pyrphorian warships, formerly pretty useless, are now really tanky. The two SotL variants also got minor buffs, as if they weren't already incredibly good.

    From the Game Update 5 patch notes:

    Pyrphorian Monitor: Increased the hit points from 3,000 to 5,000

    Pyrphorian Battlecrusier: Raised the hit points from 5,000 to 8,000 and lowered the attack cooldown from 3.4 seconds to 2.9 seconds.

    Pyrphorian Command Ship: Increased the hit points from 3,500 to 6,000.

    Royal Ship-of-the-Line: Increased hitpoints from 4,500 to 5,000.

    Pirate ship of the line: Lowered attack cooldown from 8 seconds to 7.5 seconds.

    This means that it is now possible to have a ship with over 20k hitpoints, as opposed to the previous maximum of ~16k.

    submitted by /u/ElReptil
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