Anno Questions Thread – October 11, 2019 |
- Questions Thread – October 11, 2019
- Influence Points in Late Game for Optimization
- Anno 1404 - One of the best Strategy Games - 2019 Gameplay
- Influence Points in Late Game for Optimization
- Upgrade to engineers
- Botanical Gardens not using influence?
- 1800 Electricity. Is this correct?
- Why do my oil trains only top of my power plants to 77/100?
- Anno 1800 steam
- Ideas for overcoming brief electricity lapses at World's Fair
Questions Thread – October 11, 2019 Posted: 10 Oct 2019 06:06 PM PDT Hi /r/anno, welcome to our Weekly Questions thread! This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead! Finally, have a look at the Community Resource Megathread! [link] [comments] | ||
Influence Points in Late Game for Optimization Posted: 11 Oct 2019 11:48 AM PDT
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Anno 1404 - One of the best Strategy Games - 2019 Gameplay Posted: 11 Oct 2019 04:44 AM PDT | ||
Influence Points in Late Game for Optimization Posted: 11 Oct 2019 11:47 AM PDT
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Posted: 11 Oct 2019 02:56 AM PDT Hi All, as this is my first post to this sub. I bought Anno 1800 two months ago and I am stunned by mechanics and graphics of this production. But, regardless of my efforts, I am not able to successfully upgrade my artisans to engineers. I tried three times already, it always ended being me 0 cash due to negative income. My warehouses were full (1000+ tonnes of each product, including those from new world), peeps were satisfied, needs were fulfilled, but there was negative income. Negative like from +15k I went to -30k in blink of an eye and my savings dropped pretty fast. What I noticed, engineers do not like consumptionism propaganda, so I do not use it anymore - no effect whatsoever. I was very gentle with artisan's house upgrade, did it one - two at a time, so there is just exact amount of them to fill required engi workforce need. No effect. I read on this sub (or another), that this transition phase is hardest, but I started my game 3 times already, I am on my 4th go, just waiting for new world colonies to expand for all buildings and oil refineries (and making some savings during that time as well). Please give me some advice, so I won't go bankrupt. Thanks in advance for any response =) [link] [comments] | ||
Botanical Gardens not using influence? Posted: 11 Oct 2019 12:52 PM PDT Has anyone else noticed that their Botanical Gardens aren't using influence after pass the 10 free module limit? Do the gardens have a higher free limit than Zoos and Museums? [link] [comments] | ||
1800 Electricity. Is this correct? Posted: 11 Oct 2019 04:45 AM PDT https://i.imgur.com/SQbWdFN.jpg I have very little clue about electricity. Could somebody please tell me if this would work? I would need to move dozens of buildings in my city to make way for it, so I cant really test it out. Thank you [link] [comments] | ||
Why do my oil trains only top of my power plants to 77/100? Posted: 10 Oct 2019 03:30 PM PDT They never fully top them off. It's always to just 77/100 and there's more than enough fuel left on the train. Why is this? [link] [comments] | ||
Posted: 11 Oct 2019 12:51 AM PDT Hi I know anno 1800 was aviable for preorder on steam till april 16th. But does someone know where i can buy a steam key? I would love to have all my games on the same platform. [link] [comments] | ||
Ideas for overcoming brief electricity lapses at World's Fair Posted: 10 Oct 2019 03:22 PM PDT I would love to hear some of your ideas because I'm not sure if mine will work. Each time I do a new project there I lose electricity for about 10-15 seconds. I've tried to make a circle loop but it doesn't really fit properly with my layout. So I wondered if I added a second electrical station? Maybe if they're powered at different times if that could work? Then I'd have to deactivate one of my others. [link] [comments] |
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