Anno One of the first cities I had ever built last year in the game. I love Crown Falls, but something nice and relaxing about these smaller scale cities. |
- One of the first cities I had ever built last year in the game. I love Crown Falls, but something nice and relaxing about these smaller scale cities.
- I have found it. The perfect map - including Anno-Island! Exceeept...I can't find the seed.
- With silos should I trust processing time or the production statistics?
- Question: Great Warehouse Monuments in 1800?
- Anno 1800 - Seeds have changed?
- Have the devs ever mentioned why they got rid of the module system from 2205? I kind of like it.
- Finished
- What if building took time? thought exercise for fun
- When you get to the The Arctic and realize that heat travels through roads...
- Does anyone else get the Anno 1800 "everything turns black" bug
- Coffee Glitch?
- Farming pirates?
Posted: 22 Jun 2020 06:42 AM PDT
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I have found it. The perfect map - including Anno-Island! Exceeept...I can't find the seed. Posted: 22 Jun 2020 01:03 AM PDT
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With silos should I trust processing time or the production statistics? Posted: 22 Jun 2020 12:27 PM PDT
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Question: Great Warehouse Monuments in 1800? Posted: 22 Jun 2020 08:58 AM PDT Does anyone else miss these? They were great and a good use of land / resources late game. These would be great both in Harbour form and perhaps a land form. Thoughts? [link] [comments] | ||
Anno 1800 - Seeds have changed? Posted: 22 Jun 2020 12:00 PM PDT Has anyone noticed that seeds have changed recently? [link] [comments] | ||
Have the devs ever mentioned why they got rid of the module system from 2205? I kind of like it. Posted: 22 Jun 2020 05:12 AM PDT | ||
Posted: 22 Jun 2020 12:45 PM PDT
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What if building took time? thought exercise for fun Posted: 22 Jun 2020 11:24 AM PDT I know anno is designed to work with instantaneous build and that is likely to compensate for the fact that resources may have to be processed further and, especially, they may have to be physically transported to other islands for use. Also, most player (if not all) probably fell in love with the move feature that lets you move a whole world fair to the other side of the island, which goes completely against my ideia of a more realistic simulation, please don't feel attacked. But for the sake of immersion (I love the Anno 1800 setting and graphics, part of my enjoyment of it is due tosimple immersion) and a more challenging experience, what if... Farmer houses, fisheries, markets, sheep farms and so on, all take bit of time to be finallized. Im thinking more like a farmer house (2 timber) is built in 4 seconds. If you think that this is practically nothing and might as well not be the case, well...time required to build would increased acording to construction material required. So a warehouse takes about 20 seconds to be built (10 timber) and then when bricks are used, the time is even longer, like 1 wood is 2 seconds and 1 brick is 4 seconds each (values are obviously subjetct to testing and balancing). maybe the buildings that take a long time like a church, which is 25 timber and 25 brick, that is built in 2 minutes and 30 seconds could have 2 phases, the first of which, once reached would make it effectively workign already, but at half capacity. to compensate this we should be able to blueprint stuff that's not yet unlocked, maybe even from all tiers. Also, a house would fill up much faster with residents according to the needs met. Roads and ornaments should maybe remaisn being built instantly. what do you think? [link] [comments] | ||
When you get to the The Arctic and realize that heat travels through roads... Posted: 22 Jun 2020 05:54 AM PDT
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Does anyone else get the Anno 1800 "everything turns black" bug Posted: 21 Jun 2020 09:44 PM PDT About once every hour or two of gameplay time, the shading of the game will turn all black/grey. I don't know what causes it, but I've only had it happen in last few days/weeks. Does anyone else get this? The game just all of the sudden turns very dark, with no color, and it's impossible to play(have to restart game/computer to fix it). Wondering if it's a known issue? Or if there are any workarounds. [link] [comments] | ||
Posted: 21 Jun 2020 03:15 PM PDT Not sure if this is a known glitch or if my game is bugged out. I have two New World islands sharing coffee. One has coffee fertility and sends its extra to the other. The island producing the coffee keeps the rest for itself, and none is sent to the old world. The island producing the coffee needed more as my population increased but it never increased the demand in the statistics screen, so I never added more fields. On the other island, they don't seem to be consuming the coffee at all! Despite a fairly high obrero population. Here's a link to screenshots of the statistics screen. Anyone ever seen something like this before? It doesn't seem to be affecting any of the other resources on any of my islands. Just coffee on these two islands. There's no festivals or anything else going on to impact this. [link] [comments] | ||
Posted: 21 Jun 2020 02:39 PM PDT I am about 100.000 people into the game and have mostly tried to be peaceful with pirates. Now i am in the phase where money matters little and items matter a lot, so is it worth it to start hunting pirates at this point? Anne barely has 5 ships sailing at any point, so this is mainly about Jean, who has 23. I would have to build a huge fleet to protect all my New World trade ships, is it worth it? [link] [comments] |
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