Anno Finally it's over. What do we get!? :D (Finally had time to play Anno 1800 once again). |
- Finally it's over. What do we get!? :D (Finally had time to play Anno 1800 once again).
- The Netherlands looks like an old master’s painting this weekend
- Why I think the next Anno game will be set in bronze age Greece.
- Do You Know ANNO 1800? - Tips, Tricks, How To
- Top 5 best things that happen every playthrough. Change my mind.
- Put together an overview of active and passive trading with the AI and what it means for you and your bank account!
- A list of all importable goods with the Docklands DLC
- Chartered Company Club.
- For a second I thought this was 2205 in postcard view.
- Electricity and Trade Unions
- Tractor Barn Hotkey.
- My favourite city layout
- Docklands: goods to import
- Is there a way around this? I don't wanna have ugly brick streets going through my museums courtyard.
- Would you like to more land logistics in Anno?
- Starting on multiple islands
- Very basic question about the game and if it is for me
- Game freezes at loading screen
- Bug with Kidusi Anitoni "The Track of the Oracle" quest
Finally it's over. What do we get!? :D (Finally had time to play Anno 1800 once again). Posted: 14 Feb 2021 08:48 AM PST
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The Netherlands looks like an old master’s painting this weekend Posted: 14 Feb 2021 10:29 AM PST
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Why I think the next Anno game will be set in bronze age Greece. Posted: 14 Feb 2021 03:01 AM PST
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Do You Know ANNO 1800? - Tips, Tricks, How To Posted: 14 Feb 2021 09:26 AM PST
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Top 5 best things that happen every playthrough. Change my mind. Posted: 13 Feb 2021 05:02 PM PST
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Posted: 14 Feb 2021 09:19 AM PST
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A list of all importable goods with the Docklands DLC Posted: 14 Feb 2021 04:08 AM PST So, after u/lordfils post, I figured a list of importable goods would be handy. I list all the goods as shown on stream, as we can assume the list to be somewhat final, considering that the DLC is due to be published quite soon. Enbesan Goods: seafood stew, hibiscus tea, clay pipes, tapestries, apiary, sanga cow, spices, linen OW consumable goods: gramophones, telephones, leather boots, tailored suits, steam carriages, jewellery, champagne, light bulbs, pennyfarthings, pocket watches, glasses, fur coats, sewing machines, canned food, sausages, bread, beer, soap fish, schnapps, work clothes OW intermediate, building and raw goods: potatoes, pigs, grain, hops, red peppers, wool, fur, beef malt, goulash, wood veneers, tallow, filaments, gold steel, brass, glass, wooden planks, dynamite, coal, iron ore, clay, sand, cement, zinc, copper, salpeter Arctic goods: caribou meat (reindeer meat), goose feathers NW goods: coffee, cigars, chocolate, rum, bowler hats, tortillas, fried plantains, gold ore, pearls, felt, cotton fabric, plantains, tobacco, couchuc [link] [comments] | ||
Posted: 14 Feb 2021 10:33 AM PST https://i.imgur.com/mAAkojq.jpg Just joined the club. Also my personal best for reaching Investors. 17 hours, 40 minutes, vs. 16 hours, 12 minutes. Next up: Investor Rush Challenge. Nothing crazy like a Sub 1 Hour Investor but just getting one as fast as I can. :) [link] [comments] | ||
For a second I thought this was 2205 in postcard view. Posted: 13 Feb 2021 07:33 PM PST
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Posted: 14 Feb 2021 11:00 AM PST Hello, I was wondering if you guys have some tips on layout which allows me to use trade unions and electricity together. Because the influence area of the power station is small and you can't intersect trade union areas, I have to have buildings outside of trade union area, or outside of the electricity area. What do you guys do for this? [link] [comments] | ||
Posted: 13 Feb 2021 09:03 PM PST Can we have one. please. Something near G would suit me nicely. Something I can assign myself would also work. I know, I know ... not exactly game-breaking. But over the course of a game I build a lot of farms, and rebuild them, and a lot of tractor barns, and .... please. [link] [comments] | ||
Posted: 13 Feb 2021 05:50 PM PST
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Posted: 14 Feb 2021 01:57 AM PST hi, y'all im just wondering, which goods will we be able to import through the new trade contracts? for example: can i import seal skins for the artic through this system? this is the only good that i need more of to supply more people in the artic (and thus produce money) there are few goods in anno that have a hard cap that will limit all the rest, and seal skins is one of them unfortunately... [link] [comments] | ||
Posted: 13 Feb 2021 05:07 PM PST
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Would you like to more land logistics in Anno? Posted: 14 Feb 2021 02:02 AM PST I've played older games like Caesar 4, and I've always loved that the goods that get delivered to a warehouse are just there, and not in all warehouses at once. That makes it for a good logistics challenge to get optimal production chains with the shortest distance. In Anno, even though there is delivery from production to warehouses, all the goods get magically teleported between the island warehouses, which in my opinion not only makes it a lot more simple, but also kills a bit of immersion. Would you like to see something like this implemented into the Anno series? [link] [comments] | ||
Posted: 14 Feb 2021 02:02 AM PST Good morning all of you. I've got a question regarding if there is an option / mod / setting for me beeing able to have multiple island right from the get go. In every single Anno up until 1800 i had a main city island and multiple farming, mining island. I like building like that, i like the look of an island wide city while on the others are just farms and industry all over. Now I do get and like the workforce addition in 1800 however why do I get the worker pier so late into the game? Is there a way to perhaps change that in some setting or an ini or as I said with a mod? Thanks for any input on this and enjoy your sunday! [link] [comments] | ||
Very basic question about the game and if it is for me Posted: 13 Feb 2021 06:04 PM PST So I apologize if this is a basic question, but I have had my eye on this game for a while now. First of all, I am a SUCKER for simulation games. I have wasted countless hours on games like Rimworld, Dwarf Fortress, Cities Skylines to name a few. I like games that have lots of simulation happening resulting in random interesting events popping up every now and then. I have not played any Anno games yet (even though I think I might have some of the old ones in my UPlay library). So, my question is - What is this game about? Is it just a trade simulator where you get raw materials, exploit resources and build a trading network? Or is there some more strategy and simulation to it? I really like the detailed graphics in this game, however, how much of that "graphics" is actually relevant to the game? I mean let's say a boat is coming with goods from another island. Can this boat get hijacked in the seas? Will the quantity of the raw materials in store increase the moment the boat docks in the harbor? Or is there no coherence between the two? I really like these kind of small details. Thanks. [link] [comments] | ||
Game freezes at loading screen Posted: 13 Feb 2021 01:24 PM PST I've seen a few posts about bugs people have been experiencing while in the game since the new patch. I was wondering if anyone else has had the game freeze while you're loading a save? I verified the files and a few corrupt files were found and repaired but I'm still having the same problem. [link] [comments] | ||
Bug with Kidusi Anitoni "The Track of the Oracle" quest Posted: 13 Feb 2021 07:21 PM PST Hi! I'm having troubles with completing the Kidusi Anitoni quest line. I've completed everything else on Enbesa and the only two quests left are "The Track of the Oracle" and (I suppose) the final quest from the Emperor, where he wants me to deliver a person to Kidusi Anitoni island, which would fail the Kidusi questline for me. So for this quest "The Track of the Oracle" I need to deliver "other transcripts" to the scholar and I have one - "Transcript of Oracle's Etchings" (I suppose that's what the English title of that is, as I'm region locked in another language). However when I bring this item to their island, nothing happens. I found another post that has the same problem - https://www.reddit.com/r/anno/comments/jths80/kids_antoni_quest_bug/ and the only solution I found there is to load an earlier save, which is not possible for me. I've stopped playing Anno for 3 months anticipating the patch to fix this, but it didn't. It's extremely frustrating. Did anyone encounter this and knows if it's possible to solve this? [link] [comments] |
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