Anno Tobias just unloaded 3200 Iron ore, this is 2 minutes later while he's still in the harbour. Fuck. |
- Tobias just unloaded 3200 Iron ore, this is 2 minutes later while he's still in the harbour. Fuck.
- Anno 1404 (SBM/ BBM) - City: Utopia
- slowly filling in the gaps between the sets.
- Incipium Production Increase and Powerplants (fix)
- Redundant Harbour (Docklands)
- What is the cheapest way to get all Anno 1800 DLCs?
- Palace in combination with dockland wharf
- Enbesa Farm Layouts?
- Does somebody know when the sale if the free weekend is running out?
- Speculations for Tourist Season
- Enbesa or New World?
- Do or do not. There is no try.
- Docklands quest bug
- Will there be a coming update to increase the harbor area?
- Performance issues (1440p, RTX3080)
- Way of making pirates gone for good (intentionally)
- Defeat without reason
- It doesn’t start?
- how do you use the research kit on an item
Tobias just unloaded 3200 Iron ore, this is 2 minutes later while he's still in the harbour. Fuck. Posted: 02 Mar 2021 09:35 AM PST
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Anno 1404 (SBM/ BBM) - City: Utopia Posted: 02 Mar 2021 09:37 AM PST
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slowly filling in the gaps between the sets. Posted: 01 Mar 2021 06:17 PM PST
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Incipium Production Increase and Powerplants (fix) Posted: 02 Mar 2021 09:45 AM PST So, I've been getting back into playing Anno 1800 lately and since I wanted to If you don't care about the backstory or any of my rambling, jump straight to the description of the problem I occured and my workaround further down The Backstory I went to Nexus Mods was super happy to find that Incipium had upgraded their mod and it was actually compatible with the newer game versions, while making the tweaking of numbers a helluva lot easier than it was before. The last time - about a year ago - I spent up to 1,5h to get all the values into the asset file and seeing that I only had to tweak one number, I got incredibly happy! So I (the boring modding cheat I am) wanted to up the production increase to crazy levels and set it to 900%, which is a number I used because I am bad at math, since I actually wanted to get a 1000% production output, and thought to myself "this number is for sure added onto the production value and not the production value itself, so if I want to reach 1000% production output I have to add 900% to reach 1000% production, since 100% is already there". Yes, I know, I am dumb. Anyway: This would give me the ability to build one factory of anything and still sustain the needs of my people easily. While I quickly learned that the explosion of stuff is linked to the production percentage (I had distilleries blow up faster than I could say "firestation"), I also ran into a weird bottleneck after about 2 hours. The production efficiency of all buildings that had any kind of output would be set to "900%", meaning that even my poor power plant was pumping out electricity at that value. This lead to me being able to sustain power for my Engineers and Investors at the same level of reliability as the power providers of the US State of Texas during winter time. The powerplant was guzzling through oil faster than my little Thomas the Dank Engine could provide it. I quickly found the culprit by reading the buffs on my powerplant - it was using the same 900% buff as all the other factories. So naturally I looked into the modding files and fiddled with the numbers, but nothing could fix it. I was devastated. I couldn't get past Engineers reliably - I had to pause the powerplant, wait for it to be topped with oil and then allow the output of power and hover my Engineers to upgrade them into Investors that promptly greeted me with some audio of how incredibly unreliable the electricity in my city was. As if I didn't know that you The "Problem" The problem in this specific situation is, that Incipium wrote their mod in a way that applies - as far as I can tell - the output increase in production to anything that produces something. This includes powerplants (since they use oil and produce electricity), which means they are blasting through the oil incredibly fast, usually way faster than your trains can provide it, leading to an unstable electricity network in your town and through this an unstable production of goods that need electricity, non-upgradable Engineers and unhappy Investors. The "Fix" I suck at formatting on this website and since I am not an IT person - my fields of expertise couldn't be farther from programming - I will try to walk you reading this through the process as good as I can. I will assume that you already know how to install a mod and where to find the place to install or change the mods. If this is not the case, you can find more information on how and where to start with modding in this guide. The "fix" for the "problem" is actually a lot easier than I thought it would be and it took me only a few
line 33: Here you can change the value to anything you want the production to be increased by. It can be 50, 100, 900, 1500 - anything. This value is responsible for the amount of production percentage your producing factory (or farm, etc.) will reach. Whatever the Value is, you will want to type in a value and then copy this block of text.
line 30: What we will now do is known as the magic of
line with the lines: that we copied from earlier with the addition of adding a minus before the peercentage value. This way we are cancelling out the effect that is done by the modding in the asset.xml production. Since one is upping the value by 100% and the other is lowering the value by 100% in the end the value for the electricity output production (the speed at which the oil is used) stays exactly the same!
Addendum I hope this has helped some of you who, like me, love playing Anno a little easier than the easy difficulty, without having to completely forego core gameplay elements like electricity. I also hope that the formatting worked out, because I have never made a post this long, and I will not be able to know if the formatting looks even close to what I had hoped before I click post. If you have any more questions concerning this workaround please feel free to ask them! *Edit1: The bullet point formatting didn't work close to as good as I wanted it to, but it's okay-ish, so I will probably keep it this way! [link] [comments] | ||
Posted: 02 Mar 2021 09:40 AM PST Now that we have the docklands buildings, I really don't understand why we HAVE to keep the initial harbour/warehouse. Normally, and I'm sure many are similar here, I want to dedicate a whole coastline to the docklands. This means you have to place the harbour elsewhere - this lead to ship queuing issues for me where 7 ships were waiting by the harbour building, rather than going round the (very small) island to use one of the 5 vacant piers that were part of the docklands. I mean, the ships queueing is a really irritating and separate issue - but you're forced to either have an ugly mish mash harbour/docklands or ,move one, and face issues with trade route queues. JuST let Me rePLaCe thE HarBouR pLS [link] [comments] | ||
What is the cheapest way to get all Anno 1800 DLCs? Posted: 02 Mar 2021 09:37 AM PST I own the Standart Edition of Anno 1800. Now I want to have all of the DLCs. The Season Passes are currently 52.47€ in total, which is a lot. There is something called "Investorenausgabe", which contains all DLCs and the main game for 82.49€. Is there a cheaper way to get them? [link] [comments] | ||
Palace in combination with dockland wharf Posted: 02 Mar 2021 04:50 AM PST How well does the palace policies and the docklands wharf interact? How well do the bonuses from either stack? [link] [comments] | ||
Posted: 02 Mar 2021 11:40 AM PST Hello, recently wanted to do some reorganizing stuff in enbesanian crop farms. I want to use tractors and trading unions. I have seen that linseed farms layout here but it is super complicated and I don't understand way it is build. Ok.. i can copy it but it looks so random for me. Maybe you have some tips that I can use with making my own layouts? [link] [comments] | ||
Does somebody know when the sale if the free weekend is running out? Posted: 02 Mar 2021 11:29 AM PST I think about buying a DLC, but can't right now, so I wanted to know when the sale will stop... [link] [comments] | ||
Speculations for Tourist Season Posted: 02 Mar 2021 11:21 AM PST Does anybody else hope that they will allow the hotel and new tourist citizen tier to be built in the New World and Enbesa? It seems like these would be places that Old World citizens would travel to for vacation. Would it really be that hard to implement from a developer standpoint if they did allow it? EDIT: Also, I would like to see the following in the next DLC: 1.) Hot Air Balloon Rides - This would be done through a new building that would add a higher chance of a special visitor arriving and more attractiveness to the city. 2.) Cruises - These would be a new type of expedition that would provide current items and specialists along with unique items and specialists that would not be available through research. [link] [comments] | ||
Posted: 02 Mar 2021 09:57 AM PST Just getting my feet wet playing the campaign and I'm at the point where I've got new settlements in both Enbesa and the New World. Is there any advantage to focusing on one over the other? Should I work on both at the same time? Can I leave one alone without falling too far behind? Since my island in the Old World is still having some significant growing pains, I'm worried that I might be missing stuff by trying to focus on expanding in three different theatres at once. Any advice or strategies to cope with this? [link] [comments] | ||
Do or do not. There is no try. Posted: 01 Mar 2021 03:44 PM PST
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Posted: 02 Mar 2021 03:32 AM PST So we know that there is (hopefully was) a bug with the docklands quest. Has this been fixed yet? [link] [comments] | ||
Will there be a coming update to increase the harbor area? Posted: 02 Mar 2021 08:47 AM PST I'm aware there's a mod for it and I've tried to run with it. For some reason my DX12 crashes when I put buildings into that area. That area does a constant flicker then freezes following up with the crash error. I have the updated file so that cause is out of the picture Reason I'm asking is due to a end game docklands the clumped up docklands looks too aesthetically unpleasant to look at [link] [comments] | ||
Performance issues (1440p, RTX3080) Posted: 01 Mar 2021 09:56 PM PST Hi folks, yesterday I bought Ubisoft+ and wanted to try Anno1800. Had a blast the first two hours in but whenever I use the arrowkeys to scroll around the map it feels very choppy.I turned all settings to high (down from ultra high), no resolution upscaling activated. Even with GSync Ultimate it feels weird and not how it should feel, I guess. Are there any tweaks I could do? Edit: I got a 5800X and 32GB RAM. [link] [comments] | ||
Way of making pirates gone for good (intentionally) Posted: 01 Mar 2021 07:32 PM PST So I stumbled into what I believe to be a reliable (so far) way to make the pirates go away forever. After doing this Anne Harlow has not tried to rebuild her base even though Jean La Fortune has about two or three times. She also appears in the diplomacy screen which Jean does not so I believe this to be a bug. So here's the story. I used to be allied with her and sold her beer, bought items and occasionally ships. Then she started offering me quests and I wasn't interested in doing them so I declined them and took a -3 or -4 reputation hit here and there. At one point though she cancelled my alliance. No biggie, I thought, I just flattered and gave payments and got myself back on her good graces. Then she did it again, and this time she started to threaten me. Since I had no navy (I'm playing with no AI and have only 3 ships guarding against Jean returning), I paid up. After three times of this in less than an hour though I was done, she had to go. I bought ships (mostly from her) and pirate flag items (all from her) and built up a navy of battle cruisers, monitors, and ships of the line. Then I proceeded to activate the black flag items all at once and crushing her base while technically being on friendly terms. Once the base surrendered it switched to the abandoned look and I THINK the game said "Pirates defeated" but she hasn't been back since. I can still interact with her, flatter, bribe, establish non agression pacts, all that so I think the game is just in a weird state. Anyways, not sure if this will hold and not sure if there's any way to undo it, so don't necessarily recommend it. But if you started the game with pirates and are sure sure you want them gone it's worth a try. [link] [comments] | ||
Posted: 01 Mar 2021 04:00 PM PST Hello there Just bought the game and got invested rather quick, started the campagne and all went well until I lost a few hours after I colonized the new world. Thought yeah well, let's try again and started a new round. And then, not even colonising anything yet I lost again. No indication, no explanation, no nothing. What did I do wrong? I do enjoy the game, I love the esthetics but it does ruin the fun if this happens with every save game. Excuse any spelling, English is not my first language. [link] [comments] | ||
Posted: 01 Mar 2021 12:08 PM PST Hey I just got anno 1800 on the epic games store and it doesn't start. Does anyone have any idea why that might be? [link] [comments] | ||
how do you use the research kit on an item Posted: 01 Mar 2021 03:30 PM PST got a research kit as a secondary bonus for collecting more scholar houses. but I have no idea how to use one, I want to use it on a gritty gas extractor so i dont have to grind those resources anymore. except the problem is, is that I have no idea how to use it on anything. Does anyone know how to do this? its probably something super basic that i am over looking [link] [comments] |
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