Anno I've created my own train depot after seeing all your fine examples |
- I've created my own train depot after seeing all your fine examples
- MUST GO FASTER
- full steam !
- This Game Puts Conflict Into Context - For All Who Love the Naval Battles - I Give You Highlights From a Four Player FFA
- AMD FidelityFX Super Resolution coming to 7 games at launch - VideoCardz.com
- Which ANNO?
- maximizing Oil Production.
- Trying a new layout... Good coverage and access.
- UI Vanishing Bug 2021
- Research Institute...
- OMG D: They fell in a rocky seaside in Ditchwater
- New World Layouts
- Best production island strategy with Docklands DLC?
- Tips for Organizing Supply Routes
I've created my own train depot after seeing all your fine examples Posted: 17 Jun 2021 11:28 AM PDT
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Posted: 16 Jun 2021 07:53 PM PDT
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Posted: 17 Jun 2021 01:03 PM PDT
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Posted: 17 Jun 2021 06:34 AM PDT
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AMD FidelityFX Super Resolution coming to 7 games at launch - VideoCardz.com Posted: 17 Jun 2021 06:35 AM PDT
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Posted: 17 Jun 2021 08:19 AM PDT Anno 1800 was the first of the series I've purchased and after playing around a thousand hours of Anno 1800, I wanted to explore a different ANNO game. Which would you guys suggest? [link] [comments] | ||
Posted: 17 Jun 2021 05:49 AM PDT | ||
Trying a new layout... Good coverage and access. Posted: 17 Jun 2021 07:37 AM PDT
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Posted: 17 Jun 2021 12:18 PM PDT Its 2021 and the UI vanishing bug has returned. Or perhaps It never went away? Only way to fix is to alt tab and kill the process with task manager and just start it up again. Is there a real fix now? or do I have to keep doing this? Because its getting kind of tiresome. [link] [comments] | ||
Posted: 17 Jun 2021 06:55 AM PDT Can someone give me a walkthrough of how to get the Research Institute as I've not been able to build or find out how to... [link] [comments] | ||
OMG D: They fell in a rocky seaside in Ditchwater Posted: 16 Jun 2021 05:12 PM PDT
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Posted: 17 Jun 2021 06:20 AM PDT I've finally got the old world and cape trelawney developed pretty thoroughly. I have a fair amount of investors and engineers in the old world and will soon be at engineers in crown falls. Until now I haven't really touched the new world much besides using it for oil, a little bit of coffee, and the rubber. All of my rum and chocolates has come from specialists. My question is: how do you have your new world set up? I would love to see some screenshots to get some ideas on what my best move will be since space is more of an issue. I do have the four biggest islands in the new world. [link] [comments] | ||
Best production island strategy with Docklands DLC? Posted: 16 Jun 2021 05:10 PM PDT I'm looking to create a production island to support investor/scholar islands. The island will produce a valuable product, transfer them via cargo ships to population islands, and the population islands will export that product for all the consumable resources with docklands. I heard jewelry is good. You can eliminate pearl, and use gold ore rather than gold bar, with some specialists. It is easily "self-sustainable", bascially you produce some jewlery, exchange them for massive amounts of gold ore, then the gold ore turn into jewelry again. Perpetual production. Also heard penny farthing is good. Though i'm not sure, because penny farthing seem to have same export value as jewlry, while having to import 2 resources. On the other hand, it can use the specialist which gives out 1/3 advanced weaponry and steam engines, they're highly valuable and you can also use to transfer to population islands for exports. Maybe gramophones? The building is small enough to mass spam, also can eliminate the need for power plants with specialist without sacrificing productivity. And the export value should be high. I can just import brass and timber/wood venner (depend on specialist) with docklands to make them. Obviously the export resource must be high value. If it's low value, it wouldn't be able to exchange for all the consumable resources without massive inventory space & production speed & cargo ship inter-island transfer speed, which is counter productive to this whole setup which is supposed to make sustaining population islands easier. [link] [comments] | ||
Tips for Organizing Supply Routes Posted: 16 Jun 2021 11:32 PM PDT In mid-late game I always get quite overwhelmed by trade routes. When I identify a problem I usually just find a trade route already going to that island and add whatever resource is required. But end game there are just so many routes with so many different supplies it's hard to manage supplies and deal with ships when they start needing to throw supplies or screwing up the other supplies on your ship. I've considered doing trade routes dedicated to just one resource but it seems so inefficient at the time to make another ship for the sake of one resource. What are your guys tips/suggestions to make trade routes and your global supply chain manageable? Do you do late-game scrubs where you just reset everything? [link] [comments] |
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