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    Tuesday, June 8, 2021

    Anno Just some screenshots of my (very) work in progress Crown Falls

    Anno Just some screenshots of my (very) work in progress Crown Falls


    Just some screenshots of my (very) work in progress Crown Falls

    Posted: 08 Jun 2021 04:30 AM PDT

    Sign up for the High Life Technical Test

    Posted: 08 Jun 2021 08:41 AM PDT

    I've finally reached the top (I know, pretty late to the party). The last thing I expected, after almost half an hour of hiking, was a message from the prim Bente.

    Posted: 08 Jun 2021 03:28 AM PDT

    Has Anno 1800 made other Anno titles obsolete or it still makes sense to play them?

    Posted: 08 Jun 2021 12:07 PM PDT

    i took the road less traveled...following the trail from the 'right' side of Crown Falls.

    Posted: 08 Jun 2021 09:38 AM PDT

    Ornate garden, in honor of World Environment Day, A few days late, but it's because I wanted to complete my tower/ (impossible) lol

    Posted: 07 Jun 2021 03:48 PM PDT

    Bug with anarchist refugees

    Posted: 08 Jun 2021 12:37 PM PDT

    I have a problem with the anarchist refugees: as I understand they are supposed to give you item if you accept them, but after accepting they don't appear in my depot. Anyone here ever had the same problem ?

    Playing vanilla btw.

    submitted by /u/R_DeFacto
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    the sun went down on the first day of cocoa production.

    Posted: 07 Jun 2021 01:30 PM PDT

    Bente just called me an old fossil when I refused to let her expand.

    Posted: 07 Jun 2021 02:18 PM PDT

    My disappointment is immeasurable and my day is ruined.

    submitted by /u/raghav200369
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    Does needs go directly to market?

    Posted: 08 Jun 2021 05:29 AM PDT

    Anno1800 is my first Anno and im having problem to transport goods, particularly beer to my new island. Let's say if I set the trade or charter route to pick 50tons per trip from my main island, will it consume the reserved beer for that island? Or do the beers produced go directly to market, leaving what's left on the harbour? Because my new island fulfil the needs for beer but my main island is still struggling to do so.

    submitted by /u/dextstar99
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    Anno 1404 Venice activation key?

    Posted: 08 Jun 2021 05:31 AM PDT

    Im pretty sure this is an old story but alas its happened to me, trying to redownload the game, dont have the box, dont have the activation key, cant play the game, does anyone know where i could find one or have one i could use?

    Many thanks

    submitted by /u/ironside-97
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    Ideas I've had for future Anno 1800 seasons/DLC

    Posted: 07 Jun 2021 05:22 PM PDT

    1.Great Lakes/Mid Atlantic session

    Instead of a typical island in total water, this area would consist of Lakes linked by various narrow inlets. The land would be mostly peninsulas with a few traditional islands in the center. Imagine the Crown Falls island but like 4-6 long, wavy triangles that start off wide but end at a point. Rivers can make a boost to production buildings with a special water wheel building that needs artisans to produce. The worker type would be old world, with special worker tiers of Pathfinders and Chiefs that boost production when supporting other worker types. You will have to deal with the newly independent "United Cities", A former royal colony that is hostile that to any player who has more than 2 islands settled, and the only way to safely expand is to trade with them to a certain level and gain trust. The other people group you will deal with is Running Water( a chieftain struggling with the developmental pace of the United Cities). Pretty much these two parties can go to war with each other, and possibly you at the same time, the challenge is maintaining a diplomatic balance between these two parties' interests, your own, and your competition.

    1. An East Asian session. This area will be inspired by Japanese, Chinese, and Korean culture. The main challenge here is the tensions building between Princess Qing's brother, the (child) Emporer, his Mother( his reagent), and Eli Bleakworth/ Archibald Blake. Opium is being grown at the royal colony city of Little Dragon Nest, and being traded illegally for this sessions gamechanger, BLACK TEA ( you can grow it yourself, and it can satiate the need for coffee in all worker types twice as good as coffee, so its a powerful boost). Eli is secretly forcing this opium into the land as Archibald is under the impression that the Emporer and his mother are all fine with this as he is repeatedly kept busy in a bureaucratic mess by Eli. You must find evidence that Eli is not being honest about the illegal trade he is conducting while keeping both parties from going to war.

    Both of these sessions would be great in a season 4 themed around diplomacy, "Diplomatic Ties and Revolution".

    1. As for various small things that would be great, a project that "links" 2 close islands into one entity economically, workforce-wise, resource storehouse-wise, available one time per player per session. a bridge inspired by the Brooklyn Bridge built in 1883. This can be acquired from going through the Great Lakes session from the artisans and workers being "Inspired" to link your first two islands there with a brick and steel bridge. One bridge can be built in each session but only if a certain distance is small enough between two islands.

    Airship combat would also be cool for the late game. An airship could drop a bomb every 5 seconds with a DPS of 40. also, a machinegun can engage the airships with a DPS of 20. the Big betty can engage this automatically, but with a special harbor item, typical cannons can too, with less effect.

    A national bank building that you pay into and will dispense funds if you enter a certain negative profit level, making sure you have a net profit of 0 (until funds run out the clock, the more time spent preparing, the more time could go on bleeding out) this would be built in the investor work.

    and this is a long shot... Have an option to have each village hall in your empire elect a representative. these don't do anything, but they will in turn together elect an island rep that could go to a parliament page set in the palace menu. Policies can be introduced and voted on every 10 minutes( having a tax system, what kind, further boosts to expending the electric grid empire-wide, museums/ zoos/ gardens costing less to build, if a consumer product exceeds a +5 in production it would produce more happiness in a "subsidies and welfare" type policy) but they can also force you to end a war if it's too unpopular (all the rioters around and all), force you to provide goods to a certain workforce type, or other detriments if you mismanage the societal system. this can also make pushes in easier island settling and pullbacks in island expansion(don't spread yourself too thin!).

    submitted by /u/Specialist_Storage16
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    No wonder, my power plants aren't supplied well, if all my trains do this

    Posted: 07 Jun 2021 12:11 PM PDT

    Which DLCs add new worlds/islands?

    Posted: 07 Jun 2021 12:18 PM PDT

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