- Does anyone else build their city with distinct "districts" like this? I move residences from one to the other in order to upgrade them through the chain. It's weird but I like having this level of control.
- The uncle
- La Corona got me
- How Kids Be Feeling With Schools Opening Up Again Now
- Auto-rotation on Engineer houses new feature/bug
- Me and the boys pirate hunting
- Hey Anne, you need some SOTLs?
- Performance on low end machines
- Are the game breaking bugs fixed?
- Anno 1800 on iPad
- Discard cargo bug
- WHAT IS HAPPENING
- Returning to Anno
- Expedition bug
- Am I stupid or is this the Max Design Logo?
- [BUG] Trade route buttons not working when playing with DX12
- Constant Crash since the Palace update
- Second Island / Trading Posts
- Annoversary Twitch Drops and Imperial Pack not appearing at all
Posted: 18 Apr 2020 09:06 AM PDT
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Posted: 18 Apr 2020 03:35 AM PDT No one Not a single soul Someone random harbor boi for the 100000time: SO GOOD TO SEE YOU UNCLE [link] [comments] | ||
Posted: 18 Apr 2020 08:56 AM PDT | ||
How Kids Be Feeling With Schools Opening Up Again Now Posted: 17 Apr 2020 02:04 PM PDT
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Auto-rotation on Engineer houses new feature/bug Posted: 18 Apr 2020 09:54 AM PDT I know the 7.0 update included "Improved automatic rotation for the residence buildings of engineers and artisans so that they connect better with each other when placing them." Now when you start lining them up, they snap to different models and orientations so they fit together better - great for someone who doesn't spend the time to change them manually. But I like to change them manually for optimal aesthetics. I'm having a bug now where under certain conditions I can't rotate or even change the models of my engineer houses. I can rotate and change most of them okay, but then I'll encounter one that breaks the game; I'll go and try to rotate a house and it snaps back to its original position, and from that point forward I can't rotate or change the model on any residences until I close and relaunch the game. Shift+V starts to toggle between blueprint/non-blueprint building placement instead of changing residence models. Please can we have a menu option to toggle on or off the auto-rotation for the residences? I would infinitely rather place them myself. [link] [comments] | ||
Me and the boys pirate hunting Posted: 17 Apr 2020 02:45 PM PDT
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Hey Anne, you need some SOTLs? Posted: 17 Apr 2020 04:00 PM PDT
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Performance on low end machines Posted: 18 Apr 2020 12:35 PM PDT I'm interested in how well the new Anno 1800 runs on an older machine? How are the experiences? I'm running an AMD-FX-6300 Six Core/8gb DDR3 with a RX560 4gb Anyone out here using lower end configs? Do you get stable gameplay? Any tips on fps or in general for tweaking? [link] [comments] | ||
Are the game breaking bugs fixed? Posted: 18 Apr 2020 08:32 AM PDT so tried the game during the one month uplay trial and encountered several bugs the worst of which blocked me from finishing the game (enemy ships never spawned) have they been fixing the bugs? how is the current state of the game? Thanks in advance! [link] [comments] | ||
Posted: 17 Apr 2020 06:20 PM PDT
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Posted: 18 Apr 2020 03:23 AM PDT I was hoping you could help me with this. All my trade routes I cannot use the functions "Wait for Goods", "Discard Cargo" or "Wait to Unload". I click the button and nothing happens. Before i had a red circle indicating that the route is discarding cargo or otherwise. Now nothing happens.. Any solutions to this? [link] [comments] | ||
Posted: 18 Apr 2020 02:49 AM PDT
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Posted: 18 Apr 2020 02:35 AM PDT Morning all, I was mad into anno a year ago, but stopped playing for what ever reason. I managed to hit engineers but could never optimise my supply routes so I could never sustain more than a handful, let alone reach investors. So much has been added to the have recently, just wondering if you know good places to start in terms of new stuff that's been added, as well as how to establish better supply routes from the new world? Cheers! [link] [comments] | ||
Posted: 18 Apr 2020 01:52 AM PDT Since the last update, my expeditions have all been returning in advance whereas I told them to keep going. At first I thought I was making a mistake but it's really a thing. Did you guys encounter any of that? [link] [comments] | ||
Am I stupid or is this the Max Design Logo? Posted: 17 Apr 2020 02:14 PM PDT
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[BUG] Trade route buttons not working when playing with DX12 Posted: 17 Apr 2020 11:43 PM PDT Hello! Here is the video demonstrating it. I have read somewhere that loading a different save after the first load fixes it but it doesn't. I checked in DX 12, (separate load too) the buttons aren't activated. Same game I change settings to DX11 and the buttons are activated (note orange circle around the buttons). This existed even before the 7.2 Patch. I have checked/rechecked multiple times and its the same result. DX11 buttons turn orange, DX12 no change how many times you click. PC Specs: i7 2600K, GTX970, 16GB RAM, WIN10 x64 [link] [comments] | ||
Constant Crash since the Palace update Posted: 17 Apr 2020 03:38 PM PDT I just don't know what to do anymore. I have constant crash back to desktop with no error message. Just a tiny freeze and then desktop. Sometime it didn't happen for hours, sometime several time in 1 hour. I somehow managed to get a 33hours (in game) game, but now, it just keep crashing over and over around the same spot. Tried several thing : _ different rollback to different save _no cloud saving _reinstalling the game _reinstalling uplay _repairing the game _with or without mod _ Admin launch and without _ Offline uplay _ Not having anything running in background Nothing worked. Before the Palace, my game rarely crashed, but now I can't play anymore. Today update since to have done more wrong than good since my save is unplayable from any save I load. Help me :( [link] [comments] | ||
Posted: 17 Apr 2020 02:43 PM PDT So I love the Anno series but, I freely admit I am also not very good at these games. Couple of questions for you veterans out there: --When you build a second island do you need to fully upgrade the population on that island as well to unlock buildings? For instance, I need to start producing Red Peppers but my main island does not have that fertility. Do I now need to build my second island up to Artisans to get Red Peppers? --Trading Routes. Is there an easy way to see or balance my trading routes so all islands are getting the needed supplies without depriving them from each other? Using my example above if I have two islands of Artisians, ensuring both islands needs are met without constantly going out of stock on the main island producing goods. [link] [comments] | ||
Annoversary Twitch Drops and Imperial Pack not appearing at all Posted: 17 Apr 2020 01:57 PM PDT Whenever I try to create a new game, I never get the option to enable the Imperial Pack ship and train skins. Also, the twitch drops never appear in the ornaments tab of the build menu. Not sure if it shows up for anyone else, but the Additional DLC menu on the startup screen only shows the Season 1 and 2 Passes which I own, and the Anarchist and Holiday DLC which I don't own. I've restarted the game client and UPlay launcher multiple times as well as my PC. Anyone else experiencing this issue and know of any fix? Already contacted support but still waiting on a reply. [link] [comments] |
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