Anno My attempt in building realistic docklands |
- My attempt in building realistic docklands
- A final screenshot of my pre-docklands Harbor before I embark on a massive reconstruction.
- Before and after the construction of the Speicherstadt
- WIP Crown Falls - first time I have ever been happy with a Crown Falls start.
- I love being able to bring all my piers together to make a busy port
- Inspired by all the beautiful Anno 1800 cities, I decided to try the same in my last Anno 1404 Venice playthrough
- The humble home of Chef Michel's world renowned Canned Pork
- Harbour ornaments
- While very strong when pushed to it's limits, Docklands is unexpectedly amazing for some other play styles.
- Docklands look so good!
- I loaded my game and landed in some default new world
- Crown Falls with Docklands DLC
- I just finished the campaign. My city is awful and I still don't really know what I'm doing, but I'm hooked.
- That new OST
- Best way to reduce share price on my own island before I buy back shares?
- Expedition to Enbesa
- I am confusion
- Trying out the Docklands, I rather like the results
- Odd graphical glitches and crashes when placing too many harbor buildings.
- Help needed please :( The game won't allow me to build coastal buildings on the shore. Even right next to the island's warehouse. this bug occurs on some island and not on some others....
- Bit of help with some achievements please?
- Potential issues with trains and oil supply to powerplants
My attempt in building realistic docklands Posted: 25 Feb 2021 03:14 AM PST
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A final screenshot of my pre-docklands Harbor before I embark on a massive reconstruction. Posted: 25 Feb 2021 06:24 AM PST
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Before and after the construction of the Speicherstadt Posted: 24 Feb 2021 10:26 PM PST
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WIP Crown Falls - first time I have ever been happy with a Crown Falls start. Posted: 25 Feb 2021 03:25 AM PST
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I love being able to bring all my piers together to make a busy port Posted: 25 Feb 2021 01:30 AM PST
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Posted: 25 Feb 2021 03:27 AM PST
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The humble home of Chef Michel's world renowned Canned Pork Posted: 25 Feb 2021 04:25 AM PST
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Posted: 25 Feb 2021 11:50 AM PST I have been updating my harbour area for Docklands. Until now, I used a lot of ornaments in the "Port Ornaments" mod - some of them similar to what we now have with Docklands but with a lot more variation. But since Docklands it has become impossible to place them. The ornaments are still available in the menu, but I just get "free harbour area needed" and a red glow anywhere I try to place them. I was looking for a possible update, but I can't remember where I got it from... I thought it was on Nexus, by the same guy who did the City Ornaments (u/muggenstuermer), but apparently it's not. It's not on MAUG either. Any ideas? [link] [comments] | ||
Posted: 24 Feb 2021 03:37 PM PST This post isn't meant to invalidate opinions but to present a different perspective. Between the expected number of feedback threads popping up, there has been a variety of feedback ranging from bubbly enthusiasm to horrified disbelieve at what players can use this DLC for. It is, without a doubt, amazing for record players, since it allows for even greater optimization, as well as pushing for numbers far beyond what was possible before. Players who enjoy giving themselves the greatest possible challenge, while utilizing every tool the game offers them, rightfully feel it can make things too easy. However besides record builders and challenge players there are at least two other play styles, and that is what this post aims to talk about. First up, the "feeling" of this DLC is actually amazing. Trade is a central point of the game from both a setting and a feature design point, however asides from selling soap to Eli or delivering gold from the pirates to Nate, trade was often a bit limited and hardly something the player could focus their play style on. The feel of the new trade management, at least for me personally, is amazing. Specialising in specific goods, striking profitable deals, securing raw materials to keep the production running and building a name for your company and a reputation for your goods that will ultimately reap you in huge profits. This is the 19th century capitalist simulation of my dreams, so to speak. To put it short and simple, it fits the game world well, and caters to the role playing aspect of the game. Second are the beauty builders that inspire this sub with their posts of lovingly crafted islands. Placing dozens of the same production building, even when spread out, often doesn't look pretty. You'd want to have many different looking buildings, arranged in a manner that breaks up uniform patterns and lots of open space to decorate. With the ability to supply islands easier, completely trade in certain goods and only produce certain amounts of other things, this DLC feeds right into that, allowing for very calm and realistic looking islands to become sustainable and somewhat decently efficient from a game play perspective as well. In short, while the concerns voiced are valid, I am amazed how much this DLC does for certain other play styles, and love it a lot. [link] [comments] | ||
Posted: 25 Feb 2021 05:13 AM PST
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I loaded my game and landed in some default new world Posted: 25 Feb 2021 03:47 AM PST
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Crown Falls with Docklands DLC Posted: 24 Feb 2021 02:42 PM PST
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Posted: 24 Feb 2021 05:49 PM PST
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Posted: 25 Feb 2021 05:34 AM PST Soooooooooooooooooooooo when yall gonna drop that new ost? My ears demand eargasm [link] [comments] | ||
Best way to reduce share price on my own island before I buy back shares? Posted: 25 Feb 2021 12:11 PM PST I had a bit of an emergency so I had to sell to avoid game over. [link] [comments] | ||
Posted: 25 Feb 2021 11:55 AM PST Is there some info about how to go through expedition to Enbesa (no Enbesa quest line, just expedition to open new region) in order to obtain all rewards hidden within? [link] [comments] | ||
Posted: 25 Feb 2021 11:40 AM PST Me and my Friend Purchased the 100$ Edition back in 2020, does this come with Docklands? [link] [comments] | ||
Trying out the Docklands, I rather like the results Posted: 24 Feb 2021 02:31 PM PST
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Odd graphical glitches and crashes when placing too many harbor buildings. Posted: 25 Feb 2021 05:56 AM PST
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Posted: 25 Feb 2021 09:27 AM PST | ||
Bit of help with some achievements please? Posted: 25 Feb 2021 05:34 AM PST Heya, I've got it into my head to grab all the achievements like a maniac. I'm gonna expert the campaign first, which I should be able to blast through. Then very slowly tip away at the rest in a proper long ass several month long game. I don't mind and starting a few smaller sessions just to nuke shorter ones. Loading/reloading as needed and cheesing a few like defeating mercer (with luxuries) right at the beginning of a new game and then moving on. Thing is there's a couple that are right out of the field for what I'm doing and are frankly not fun in anyway. Either they need a dedicated game that could takes days to complete or are just really really frindy so I just want to cheat my way past them. With the use of community saves, cheat engines or well, some advice on how they can be done within a few mins failing that. The list of Cheevos I wanna skeevo are below:
Ok that's it. Any help, ideally with stuff that I can cheaty zip by way past them the better. Thanks! Big love Edit: Just to prefix I'm not here to create or facilitate a 'Achievement Bad' why bother blah blah conversation. Take that elsewhere, thanks [link] [comments] | ||
Potential issues with trains and oil supply to powerplants Posted: 25 Feb 2021 09:08 AM PST Has anyone noticed that sometimes the oil doesn't get to the power plants fast enough and they start stop working for a little bit? I never had this issue prior to the new docklands update and only recently noticed it. Anybody else having this problem or is it just me? Could potentially be a new glitch as this tends to happen every time a new update rolls out? [link] [comments] |
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